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Mine-imator 1.2.9


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On 10/29/2015 at 7:00 PM, Nimi said:

Umm, why is my computer doesn't allow me to run the new version of mine-imator and say me that they protected my computer, WTF IS THAT SHIT

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Download Mine-imator 1.1.4

Installer | Archive

Version 1.1.4, 2018.04.15, changes:

  • Can't get enough of 'em bugfixes!
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    • Fixed a crash when duplicating models in the timeline
    • Fixed duplicate blocks appearing when re-loading a project with animated scenery
    • Fixed flickering texture issues when bending body parts at certain angles
    • Fixed an issue with snapped bend values
    • Fixed an UI issue with the bending wheels
  • Added an option in Settings to turn off the "pinch" effect when bending arms or legs

Version 1.1.3, 2018.04.13, changes:

  • Graphical update for body parts that bend, added texture + shape stretching
  • Bodies of various mobs can now bend in all three directions: X, Y and Z, each axis having a wheel in the 3D view
  • Bugfixes!
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    • Fixed error when downloading a skin from a Minecraft user
    • Fixed various issues with duplicating/removing scenery with block timelines
    • Fixed various crashes when importing scenery from different Minecraft worlds
    • Fixed walk/run cycles not working after importing a resource pack
    • Fixed "position" tabs opening for body parts after re-loading a project
    • Fixed background settings resetting after spawning a background object
    • Fixed errors when adding legacy projects as assets
    • Fixed a texture issue with the bottom of blocks in character models
    • Fixed an error when selecting a moon phase with custom texture
    • Fixed strange behavior after importing an object previously connected to a bodypart
    • Fixed "undefined" video resolution for custom sizes after reloading a project
    • Fixed biome colors not updating after reloading a project
    • Fixed items that use resource packs not updating after reloading a project
    • Fixed scaled particles spawning at an offset
    • Fixed a crash when importing keyframes to an invalid timeline (like a folder)
    • Fixed an issue with translation keys in the world importer's "filter" window
    • Fixed issues with the world importer not reading the translation file
    • Added missing text for various bend options

Version 1.1.2, 2017.11.30, changes:

  • Even more bugfixes!
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    • Fixed invisible watermark bug
    • Fixed an issue with endlessly repeating audio in exported movies
    • Fixed a crash when loading a non-existent audio file
    • Fixed texture bug in render mode when point lights are enabled
    • Fixed crash when loading schematics with Unicode filenames
    • Fixed the save popup sometimes not appearing when closing Mine-imator
  • Changed filename format when exporting PNG sequences

Version 1.1.1, 2017.11.26, changes:

  • Some bugfixes!
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    • Fixed an error when opening a world created in Minecraft 1.8 or earlier
    • Fixed a crash when setting the parent to "None"
    • Fixed a crash when loading an object whose parent is not available in the file
    • FIxed a crash when no internet connection is available
    • Fixed a graphical issue with lava blocks
    • Fixed a graphical artifact on text
    • Fixed an error in the French translation file
    • Fixed blurry/missing textures for some users
  • Fonts can now be added via the "Import asset"/"Add resource" button

Version 1.1.0, 2017.11.22, changes (since 1.0.6):

Features

  • Shiny new logo by @Voxy!
  • Added the characters, blocks and items from Minecraft versions up to 1.12
  • Auto-updater for new Minecraft content
  • Model option in the workbench, supporting block .json models created using tools like MrCrayfish's Model Creator or Cubik Studio and character models created using the upcoming Modelbench
  • Improved the workbench with specialized settings for each character, block or special blocks, this includes:
    • Gender for Humans
    • Saddle on Pigs
    • Sheared Sheep
    • Tame or angry Wolves
    • Variant for Rabbits, Cats, Horses, Llamas and Villagers
    • Color for Parrots, Shulkers and Shulker Boxes
    • Variant for Chests (Normal, Ender, Trapped, Christmas)
    • Wood for Boats
    • Color for Beds
  • Imported terrain will have certain blocks added as timelines that can be animated, currently supported blocks are:
    • Chests (all types)
    • Beds
    • Doors (all types)
    • Trapdoors (all types)
    • Shulker boxes
    • Enchantment tables
    • Pistons
    • Levers
    • Tripwire hooks
    • Buttons (all types)
    • Pressure plates (all types)
    • Signs with text
  • Block brightness setting under “Graphics” in settings, applied to certain blocks, including:
    • Lava
    • Fire
    • Glowstone
    • Torches
    • Redstone (lamps, wire, torches, repeaters and comparators)
    • Magma
  • Improved block texture animations (added support for fading)
  • Item sheets bumped up from 16x16 to 32x16 slots (512x256 pixels by default), added a popup window to pick the number of slots for newly imported item sheets
  • Custom rotation point option is now enabled for characters, special blocks and folders
  • Inherit rotation point option added for all objects
  • Inherit bend option for all objects
  • “3D” option for text
  • Text and font can now be keyframed (will override the object text)
  • Video resolution setting in camera keyframes (will override the project setting)
  • Added options to freeze, clear or set a seed for particle creators in keyframes
  • Option to disable shadows for individual lights in high-quality mode
  • Graphical improvements to the "Depth of Field" effect
  • Texture Filtering Level option in “Graphics” settings
  • Updated the biomes to use proper colors and added “Mesa”, “Nether” and “The End” options
  • Updated Camera model
  • Updated the world importer
    • Added option to manually browse for a world file
    • Added a reverse filtering option (for keeping a specific selection of blocks rather than removing them)
    • It now fetches block colors from the texture sheet and supports transparency (water, lava, leaves...)
    • It now uses the translation file
    • Support for block tile entities (Bed colors, Sign text...)
    • New icon by @Voxy!
  • Added sp00ky glowy Enderman eyes :mobender:

Changes

  • DirectX 11 used for graphics
  • "Remove edges of big schematics" setting disabled by default
  • Removed the roll/rotate feature for the work camera (it previously caused a lot of confusion)
  • All Minecraft assets (characters, blocks, items and textures) are located in an external archive for easier updating
  • Watermark updated to display the new site URL (www.mineimator.com)
  • Newly saved project files will have the .miproject extension, but you can still open old .mproj projects, in which case a new .miproject copy will be saved and the old file will be renamed to .mproj.old. Other new extensions include:
    • .miobject (objects)
    • .miparticles (particle spawner)
    • .miframes (keyframes)
    • .mimodel (models for character/special blocks)
    • .milanguage (translation found in Data/Languages/)
    • .midata (settings found in Data/)
      All the new files are in plaintext JSON format, and can be edited using tools like Notepad or Visual Studio Code
  • Source code ported to GameMaker: Studio 2

Bugfixes

  • Fixed a stuttering bug with imported audio
  • Fixed errors when importing multiple objects
  • Fixed some errors that occurred with weirdly shaped item sheets
  • Fixed some skin texture issues
  • Fixed a graphical issue with water and lava
  • Fixed “Mix time” in the particle editor
  • Fixed repeating “Open Project” dialog bug
  • Fixed issues when converting block sheets from old projects
  • When reloading/replacing an item sheet resource, items in the project are re-generated
  • The size of the timeline list is now saved upon restart
  • Numerous interface tweaks

 

Thanks to @Nimi, @Voxy and Espresso for helping me make this update possible!

 

 

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Download Mine-imator 1.0.6

Installer | Archive

 

Version 1.0.6, 2016.03.12, changes:

  • Added new exporting formats: .mp4, .mov, .wmv. Removed .mpg
  • Added characters: Shulker, Alex
  • Added items from Minecraft 1.9
  • Added blocks from Minecraft 1.9
  • Added special blocks: Tripwire Hook, Shulker Spark, Shield, Elytra
  • Updated the Zombie Villager model
  • Updated the boat and chest models
  • Fixed graphical issues with some blocks: Torches, buttons, sunflowers, potatoes, carrots, fences, grass blocks
  • Fixed graphical issues with Villagers and Witches
  • Fixed an issue with brightness
  • Fixed an issue with RGB/HSB modifiers and alpha
  • Shift+right click now resets 3D controls, rather than right click
  • Added setting for toggling the water/lava waving animation
  • Exporting options are now remembered upon closing the program

Version 1.0.5, 2016.01.11, changes:

  • Yet more crashes fixed!
  • You can now right click on the position/rotation wheels in the 3D view to reset to 0, shift+right click to reset XYZ
  • Added a fog button in timelines, found under Graphics
  • Added an option to make the sunlight shadows follow the camera (to increase range), found in Background
  • Added walk/run animations for all the mobs
  • Fog will not show when lights are disabled
  • Fixed a bug with the villager's and witch's body
  • Other minor bug fixes

Version 1.0.4, 2015.11.19, changes:

  • Fixed even more crashes
  • Bigger and more schematics can now be loaded, they also process slightly faster
  • Fixed a skin mapping bug
  • Added a correct DirectX link

Version 1.0.3, 2015.11.12, changes:

  • Fixed some more crashes
  • Added a compact timeline list option, resembling DEMO 5
  • Added a option to highlight clicked objects in the timeline list (on by default)
  • Added options for real time rendering, you can now turn it off or set the maximum render time allowed (in milliseconds)

Version 1.0.2, 2015.11.06, changes:

  • Fixed random crashes for some users
  • Added a video quality option when exporting
  • Added an event log (stored in AppData)

Version 1.0.1, 2015.10.31, changes:

  • Fixed bizarre graphical glitches for some users
  • Added missing DLLs
  • Added a warning when installing to non-English folders or missing file access
  • You can now zoom while rotating the camera
  • Fixed incorrectly textured Steve arms/legs for 1.7 skins

Version 1.0.0, 2015.10.30, changes (since Demo 5):

Interface

  • Brand new flat and stylish interface (Thanks to Voxy!)
  • Important messages (in top right corner by default)
  • Recent project list in startup window and when browsing for projects
  • Toolbar for workbench and buttons (can be moved and resized)
  • Workbench now extends to display settings for the newly created object
  • Animation duration/marker position visible in toolbar
  • Individual aspect ratio setting for views
  • Grid setting for views
  • Wireframe/controls toggle for views
  • Change project location directly in the new project dialog
  • Faster transitions of popups
  • You can now drag popups by clicking anywhere on them
  • Advanced color settings option added (with HSB/RGB controls)
  • Copy/paste/reset options for colors and bend
  • Interface FPS setting added (30 or 60)
  • Y is now up/down, to switch back, check “Z is up” in settings

Tools

  • Audio timeline (create keyframes as normally, but specify sound files from the imported resources)
  • Undo/Redo
  • Reorder selected objects in the timeline list
  • Export selected keyframes option (must belong to the same object/character), to import keyframes, press Ctrl+I or the second icon on the toolbar
  • Auto generate walking animation added back in (fetched from exported keyframes in Other/Loops)
  • Auto generate running animation
  • Timeline folder, duplicate, remove and save options moved into timeline
  • Buttons for copying/cutting/pasting keyframes
  • Lock timeline (to prevent 3D clicking) and select all keyframes options added
  • Keyframes can now be copied between objects (given they are compatible enough)
  • Parent selected objects directly in the timeline list by clicking and dragging
  • Save project as a new copy
  • Many new shortcuts (for rendering, selecting all, deleting timelines…)
  • Time region (right click on timeline bar), only the selected region will be rendered
  • .jpg support

Rendering

  • Ambient occlusion (strength and color can be adjusted in settings)
  • Texture filtering (AKA mipmapping), can be adjusted on a per-object basis
  • Watermark (upgrade from Trial to Full to remove it)
  • Rendering order option added in objects, to fix alpha glitches
  • Remade video exporting system to support audio and .mpg format
  • No more complicated codec settings
  • About 5 times faster video exporting
  • Decreased video filesize
  • Hold Escape to cancel video exporting (rather than press a button)
  • Transparent background option for exported images
  • AA intensity setting added (or turn off)
  • Fixed graphical issues with point lights

Background

  • You can now use a mapped skybox
  • Clouds can now be 3D with any texture
  • Fog fixed for transparent objects
  • Fog should affect sky option
  • Fog height option

Characters

  • 1.8 characters added, 1.9 characters will be added once it releases
  • Updated skin download feature (now uses new database)

Scenery and blocks

  • 1.8 blocks added, 1.9 blocks will be added once it releases
  • Water and lava is now affected by wind
  • World importer updated to support new worlds

Items

  • “Use as sheet” option for item textures
  • Item generation speeded up dramatically

Particles

  • Default presets added into the workbench (explosions, smoke, fire…)
  • Particles are now paused when popups are open

Shapes

  • Texture mapping options
  • Texture offset options
  • Option for surfaces to always face camera
  • “Open” option for cylinders and cones
  • “Affected by wind” option in objects

 

 

 

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3 hours ago, moniker said:

Which was the quality of the depth of field before you added a slider @Nimi ?

Also I can't really notice a difference from 1 to 5.

5, I lowered it to 3 because some users were having performance issues out the box before this feature was added. Also, you won't notice a huge difference in quality unless you're using large DoF blur sizes.

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2 minutes ago, MyCraft said:

Is there a way to just update Mine-imator and not download a new programm?

yes, you can basically just install mine imator again (if you're on the installer). if you're using the archive though, i'm not sure on how to update your current version of MI so perhaps maybe replacing all your files except for the data files? or just doing another install and hiding your current shortcut instead

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8 minutes ago, SoraTheOtaku said:

hi there, i have one question,so the latest version of mineimator is kinda laggy for me but i do wanna use the second latest(that will say 1.2.6) so how to i dowload 1.2.6 version of mine imator as it doesn't let me get it?

https://www.mineimator.com/download 

then scroll down 

unknown.png 

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Nimi The developer of Mine-Imator have you ever thought of the coding that goes behind the keyframes? Well, I have a seriously good idea for the keyframes and how they are handled. Actually can you answer this first, how are the Keyframes handled in Mine-imator? And then answer this How can Mine-imator handle the keyframes differently to improve over all animations? Sorry lots of questions, But do you think you could recreate mine-imator in a different coding program? You could call it "Mine-imator pro" and it could be recreated in different programs I'll suggest some that could be used to recreate it Python, Unity, Unreal engine and Eclipse those are some programs I have tried out and I think the recreation of mine-imator would be fantastic! Thanks for reading this. ありがとごじますにとって読むているこれ。grasias para leerando ese. I speak 3 languages English, Spanish, and Japanese. 

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