Cryptic Runner 2.3k Posted May 29, 2019 Report Share Posted May 29, 2019 3 hours ago, moniker said: The shake effect is not fast enough. I would like that i can go as fast as 1 frame up and next frame down. You can change the speed though Link to post Share on other sites More sharing options...
Hozq 2.4k Posted May 29, 2019 Report Share Posted May 29, 2019 47 minutes ago, Cubic Ralsei said: You can change the speed though Yeah but it can't go as fast as they're described them wanting it to go 4 hours ago, moniker said: The shake effect is not fast enough. I would like that i can go as fast as 1 frame up and next frame down. Go into your program settings, turn the option that says "Allow unlimited values" to on. You should then be able to change it's speed to go faster than the max value by changing the number manually. Link to post Share on other sites More sharing options...
NecromoniumYT 14 Posted June 26, 2019 Report Share Posted June 26, 2019 Thank you for the new version Link to post Share on other sites More sharing options...
JayHPlays 0 Posted July 4, 2019 Report Share Posted July 4, 2019 this keeps happening every time i try to use real time render  https://imgur.com/Y6Ai1vE  Link to post Share on other sites More sharing options...
Frost 3.3k Posted July 9, 2019 Report Share Posted July 9, 2019 Hello. I haven't been here for a while, but thank you Nimi for these incredible updates. Link to post Share on other sites More sharing options...
Mr.Devil 0 Posted July 18, 2019 Report Share Posted July 18, 2019 My problem is that, I installed the new 1.2.4 version, but since I did it the most part of my modells crash or the application don't open the old projects. when I try to open an old project writes this: Win32 function failed: HRESULT: 0x80070057 Call: gr_d3d_device->cleardepthstencilview at line 671 in life\textures.cpp what am I supossed to do then? Please someone help. Link to post Share on other sites More sharing options...
niam 1.7k Posted July 22, 2019 Report Share Posted July 22, 2019 How to change an object shading between flat shading and smooth shading on cylinders, spheres and cones? Any suggestion? Link to post Share on other sites More sharing options...
Cryptic Runner 2.3k Posted July 22, 2019 Report Share Posted July 22, 2019 34 minutes ago, niam said: How to change an object shading between flat shading and smooth shading on cylinders, spheres and cones? Any suggestion? You can't, there's no way to do that sadly. Could be cool though if there was Link to post Share on other sites More sharing options...
PikaGamerPro 23 Posted August 4, 2019 Report Share Posted August 4, 2019 (edited) hello again nimi i discovered another weird mine imator glitch. I believe this glitch can only occur when there is lag. i imported a big (kinda laggy) map and then i spawned in a particle (glitch works with any) i selected it and deselected it. And wanted to trigger the particle so i was trying to figure out the inputs to activate the particle but instead, i undo. Then i went to redo and you know whats coming next... *thanos snap*  ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object app: I32 argument is unset ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_action_tl_select (line 47) called from - gml_Script_action_toolbar_redo (line 20) called from - gml_Script_toolbar_draw_button (line 21) called from - gml_Script_toolbar_draw (line 112) called from - gml_Script_window_draw (line 22) called from - gml_Script_app_event_draw (line 7) called from - gml_Object_app_Draw_0 (line 0) yup..... it came out of no where...  Again... while attempting to repeat this glitch instead of getting an error, i duplicated the particle when i undo. Very strange and interesting isn't it?  Edited August 4, 2019 by PikaGamerPro i discovered another glitch with the same method i think Link to post Share on other sites More sharing options...
niam 1.7k Posted August 23, 2019 Report Share Posted August 23, 2019 Nimi, can you separate the glow settings from the render settings to the camera settings? Link to post Share on other sites More sharing options...
animator120 0 Posted September 16, 2019 Report Share Posted September 16, 2019 chromatic aberration! i'm so happy Link to post Share on other sites More sharing options...
JohnTRM14_Productions 102 Posted September 16, 2019 Report Share Posted September 16, 2019 OWO Link to post Share on other sites More sharing options...
ninja_tuńczyk 0 Posted September 16, 2019 Report Share Posted September 16, 2019 Spoiler  dasdwdwadawdd wfayy hfjkfmyk fy8k,dcnyn bxr    nice  Link to post Share on other sites More sharing options...
The Gaming Floodkid 6 Posted September 16, 2019 Report Share Posted September 16, 2019 Nice! Link to post Share on other sites More sharing options...
Mercury 752 Posted September 16, 2019 Report Share Posted September 16, 2019 I do not understand how everyone is hyped about the new update. There are new features to the camera for Mine-Imator and other stuff, but is there another reason why everyone is over reacting? Link to post Share on other sites More sharing options...
Frost 3.3k Posted September 16, 2019 Report Share Posted September 16, 2019 Just now, MineWallpaper said: I do not understand how everyone is hyped about the new update. There are new features to the camera for Mine-Imator and other stuff, but is there another reason why everyone is over reacting? I'm not overreacting, but the new small features are cool. Link to post Share on other sites More sharing options...
Mercury 752 Posted September 16, 2019 Report Share Posted September 16, 2019 How is it cool? Imma try the new features later, then we will talk. Link to post Share on other sites More sharing options...
Frost 3.3k Posted September 16, 2019 Report Share Posted September 16, 2019 2 minutes ago, MineWallpaper said: How is it cool? Imma try the new features later, then we will talk. Lol, I don't think you have tried them. Link to post Share on other sites More sharing options...
Mercury 752 Posted September 16, 2019 Report Share Posted September 16, 2019 OBVIOUSLY. Right now, I am in school. Those dimensional analysis numbers are complicated, but easy. At home, I could use the new features for my wallpaper Ender. Link to post Share on other sites More sharing options...
HGAWESOMENESS1 0 Posted September 16, 2019 Report Share Posted September 16, 2019 In the next bug-fix, can you fix the fact that when you put a value under the minimum, (usually 0), Mine Imator will either crash, or say "code error," and "abort or ignore" (ignore does nothing) Link to post Share on other sites More sharing options...
Fitrigina 3 Posted September 17, 2019 Report Share Posted September 17, 2019 (edited) Ok. So... this error always happened after I import a Resourepack  ___________________________________________ ############################################################################################ ERROR in action number 1 of Create Event for object app: Error defining an external function. ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_lib_startup (line 28) called from - gml_Script_app_startup (line called from - gml_Script_app_event_create (line 11) called from - gml_Object_app_Create_0 (line 0)  Ugh nvm, the problem is in my rental computer. I used Internet Café computer to test  Edited September 17, 2019 by Fitrigina Problem Aborted Link to post Share on other sites More sharing options...
Mercury 752 Posted September 17, 2019 Report Share Posted September 17, 2019 Odd. I used values underneath 0 and it kept running. Maybe the other values were wrong? Link to post Share on other sites More sharing options...
moniker 67 Posted September 19, 2019 Report Share Posted September 19, 2019 On 9/16/2019 at 3:49 PM, MineWallpaper said: I do not understand how everyone is hyped about the new update. There are new features to the camera for Mine-Imator and other stuff, but is there another reason why everyone is over reacting? Well the shadow glitch fix will save me editing like an idiot for hours in sony vegas, so that's awesome. Also ground texture being able to be animate is good for some scenes. Now I would need that the clipping issues are fixed. For instance, iron bars are clipping all over the place, it trully is a mess. Have you looked into this? @Nimi    Link to post Share on other sites More sharing options...
Mercury 752 Posted September 19, 2019 Report Share Posted September 19, 2019 Oh. Link to post Share on other sites More sharing options...
Riftjaw 147 Posted September 19, 2019 Report Share Posted September 19, 2019 I really like the 'chromatic aberration' camera effect. Link to post Share on other sites More sharing options...
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