Mineshaft Animation 1.1k Posted May 5, 2019 Report Share Posted May 5, 2019 3 minutes ago, niam said: Real reflection if possible, plz Such an original suggestion... Link to post Share on other sites More sharing options...
alexudin 0 Posted May 5, 2019 Report Share Posted May 5, 2019 very cool, thanks for update, and maybe 1 request, please make "spacebar" as pause button, not back/reset button cheers moniker and Cryptic Runner 1 1 Link to post Share on other sites More sharing options...
Nurimator 58 Posted May 5, 2019 Report Share Posted May 5, 2019 hey, i found a bug at the foot of the sheep. please fix it... Link to post Share on other sites More sharing options...
SEB2003 64 Posted May 9, 2019 Report Share Posted May 9, 2019 There is a bug with Ravanger's and Panda's body bending. Hozq, Riftjaw and Nurimator 3 Link to post Share on other sites More sharing options...
MasterJediJoe10 0 Posted May 9, 2019 Report Share Posted May 9, 2019 Can't Select the file to instal it so it's overwriting the precedent one. I prefer be able to choose in case the new version broke my rig and i need to make them again, or delete project that i have ( Yes it already happens one time... ) Link to post Share on other sites More sharing options...
Cryptic Runner 2.3k Posted May 9, 2019 Report Share Posted May 9, 2019 5 minutes ago, MasterJediJoe10 said: Can't Select the file to instal it so it's overwriting the precedent one. I prefer be able to choose in case the new version broke my rig and i need to make them again, or delete project that i have ( Yes it already happens one time... ) You can use the archive if you want to. Link to post Share on other sites More sharing options...
moniker 67 Posted May 17, 2019 Report Share Posted May 17, 2019 (edited) The frames selected tooltip is a good addition but it should show up in the corner of the screen and not take space away from the camera like in Vegas These things should be on corners and not overlaping the visual camera IMO, it's too distracting for me now. Sometimes I work with an area selected because since there are no markers, I want to know the area im working at so I leave it selected, so right now I have that "frames selected" message taking space on the camera which is annoying. Btw, the tooltip should also say the time selected, not only frames. The amount of actual time is more inteligible than a number of frames... we think in amounts of time not frames. I still have no idea how much time I have selected. Edited May 17, 2019 by moniker Link to post Share on other sites More sharing options...
Riftjaw 147 Posted May 22, 2019 Report Share Posted May 22, 2019 Thanks for fixing the chorus branch problem Link to post Share on other sites More sharing options...
Greg Sciences 7 Posted May 22, 2019 Report Share Posted May 22, 2019 I have a question, how do we use the BlendMode? Link to post Share on other sites More sharing options...
Hozq 2.4k Posted May 22, 2019 Report Share Posted May 22, 2019 On 5/6/2019 at 1:04 AM, alexudin said: very cool, thanks for update, and maybe 1 request, please make "spacebar" as pause button, not back/reset button cheers It's already a pause button, it's never been a reset/back button. Link to post Share on other sites More sharing options...
Cryptic Runner 2.3k Posted May 22, 2019 Report Share Posted May 22, 2019 6 minutes ago, Hozq said: It's already a pause button, it's never been a reset/back button. I think he means like pressing spacebar doesn't keep the marker as where it was Link to post Share on other sites More sharing options...
Hozq 2.4k Posted May 22, 2019 Report Share Posted May 22, 2019 1 minute ago, Cubic Ralsei said: I think he means like pressing spacebar doesn't keep the marker as where it was right Link to post Share on other sites More sharing options...
Randy11x 141 Posted May 24, 2019 Report Share Posted May 24, 2019 ooooo... nice ... it would be better if there's a Trail Particle System like the one's in sonic games. ex : Sonic Forces ooooo... nice ... it would be better if there's a Trail Particle System like the one's in sonic games. ex : Sonic Forces ooooo... nice ... it would be better if there's a Trail Particle System like the one's in sonic games. ex : Sonic Forces Link to post Share on other sites More sharing options...
ZZZZane 2.2k Posted May 24, 2019 Report Share Posted May 24, 2019 Can u add shadows Nimi and Cryptic Runner 2 Link to post Share on other sites More sharing options...
Mineshaft Animation 1.1k Posted May 24, 2019 Report Share Posted May 24, 2019 3 minutes ago, ZZZZane said: Can u add shadows There are shadows.. tf you talking about..? Link to post Share on other sites More sharing options...
ThatGuyBrian 1.1k Posted May 24, 2019 Report Share Posted May 24, 2019 4 minutes ago, Mineshaft Animation said: There are shadows.. tf you talking about..? no there aren't Link to post Share on other sites More sharing options...
Cryptic Runner 2.3k Posted May 24, 2019 Report Share Posted May 24, 2019 9 minutes ago, Mineshaft Animation said: There are shadows.. tf you talking about..? r/wooosh Link to post Share on other sites More sharing options...
ZZZZane 2.2k Posted May 24, 2019 Report Share Posted May 24, 2019 11 minutes ago, Mineshaft Animation said: There are shadows.. tf you talking about..? Hehehe. Just a little joke from the good old days Dannyboi and Cryptic Runner 2 Link to post Share on other sites More sharing options...
Mineshaft Animation 1.1k Posted May 24, 2019 Report Share Posted May 24, 2019 26 minutes ago, ZZZZane said: Hehehe. Just a little joke from the good old days Sorry I’m just in a rush today, didn’t even notice you. Link to post Share on other sites More sharing options...
Mineshaft Animation 1.1k Posted May 25, 2019 Report Share Posted May 25, 2019 11 hours ago, OzFalcon said: No there's not? Lmao? Nimi give shadows before I ree Read up. Link to post Share on other sites More sharing options...
Dannyboi 2.1k Posted May 25, 2019 Report Share Posted May 25, 2019 29 minutes ago, Mineshaft Animation said: Read up. He is also in on the joke. Link to post Share on other sites More sharing options...
Mineshaft Animation 1.1k Posted May 25, 2019 Report Share Posted May 25, 2019 45 minutes ago, Dannyboi said: He is also in on the joke. I’m aware of that. Link to post Share on other sites More sharing options...
moniker 67 Posted May 25, 2019 Report Share Posted May 25, 2019 On 5/17/2019 at 4:12 PM, moniker said: The frames selected tooltip is a good addition but it should show up in the corner of the screen and not take space away from the camera like in Vegas These things should be on corners and not overlaping the visual camera IMO, it's too distracting for me now. Sometimes I work with an area selected because since there are no markers, I want to know the area im working at so I leave it selected, so right now I have that "frames selected" message taking space on the camera which is annoying. Btw, the tooltip should also say the time selected, not only frames. The amount of actual time is more inteligible than a number of frames... we think in amounts of time not frames. I still have no idea how much time I have selected. I changed my mind on this, it's quite useful to have it on top sometimes, but sometimes I would rather see it in the corner, make it switcheable so when it's annoying you put it in the corner. Anyway what we really need is the "sticky" timeline object, so for instance the camera timeline is always visible when scrolling up and down. Right now you waste 50% of your time scrolling up and down looking for the camera timeline which should be visible at all times since it's the "skeleton" in which you build the rest of keyframes upon. Same for the audio timelines which you want to animate around a sound sometimes so it would be useful to have it visible at all times. Link to post Share on other sites More sharing options...
WithBonMC59 12 Posted May 27, 2019 Report Share Posted May 27, 2019 Here I am watching the minutes tick by until the day the graphics in Mine-imator become as good as Cinema 4D Link to post Share on other sites More sharing options...
moniker 67 Posted May 29, 2019 Report Share Posted May 29, 2019 The shake effect is not fast enough. I would like that i can go as fast as 1 frame up and next frame down. Link to post Share on other sites More sharing options...
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