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Mine-imator Beta version 0.6.2


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Mine-imator Beta 0.6.2 was released 2013.01.20

  • Performance graph in the Settings that logs events that may cause lag
  • Items updated to Minecraft 1.4.7
  • Clicking the values of sliders now brings up Manual input
  • More precision allowed when manually inputting scale
  • Wither scaled up to its size in Minecraft
  • Added setting to turn on back faces
  • Chests are now hollow
  • The "lock to lower part" checkbox is now checked by default
  • The Iron Golem's nose is now a separate body part
  • Fixed some other minor issues and errors

In this topic you can post thoughts about this new update!

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...I hope 0.6.3 might have the Enderdragon

Right now there are rigs...

0.6.3 or .0.7.0

Enderdragon texture is very big , i think you cant add in program the texture.

Mine-imator Beta 0.6.2 was released 2013.01.20

  • Performance graph in the Settings that logs events that may cause lag
  • Added setting to turn on back faces

What mean "Added setting to turn on back faces" ?

What button is for see "Performance" ?

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Can you add torch particles and breaking animations as well as door opening, chest opening animation (though I think that's already been added) and that you can click on single block of something that's been imported via schematic. (Excuse if this has already been added, I just haven't found out how to do most of this stuff yet, but I have made some neat animations.)

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awsome hey i have an idea but it may take some time: to make a physics engine type thing so you can have a person being ghost (it can go through other entetys) or not, adding gravety so blocks or things will fall untill they hit an entety and with the gravely you can make a character a ragdoll so it can hit blocks and fall and do thing depending on what it hits :) i know this would be hard to implement but its an idea i had 

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awsome hey i have an idea but it may take some time: to make a physics engine type thing so you can have a person being ghost (it can go through other entetys) or not, adding gravety so blocks or things will fall untill they hit an entety and with the gravely you can make a character a ragdoll so it can hit blocks and fall and do thing depending on what it hits :) i know this would be hard to implement but its an idea i had 

If you know how to animate you dont need "physics engine", "gravity" . You can make by hand.

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