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World Importer Not Working


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Question

So I've been trying to load in a world for a animation and it comes up with the same error

 

(Caution Really Long Text)

 

************** Exception Text **************


System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at schematicextracter.NBTreader.ReadTAG_Compound()
   at schematicextracter.NBTreader.ReadTAG_Compound()
   at schematicextracter.NBTreader.ReadTAG_Compound()
   at schematicextracter.NBTreader.ReadTAG_Compound()
   at schematicextracter.NBTreader.ReadTAG_Compound()
   at schematicextracter.NBTreader.ReadTAG_Compound()
   at schematicextracter.NBTreader.ReadTAG_Compound()
   at schematicextracter.NBTreader.ReadTAG_Compound()
   at schematicextracter.NBTreader.ReadTAG_Compound()
   at schematicextracter.Region.Load()
   at schematicextracter.World.GetRegion(Int32 x, Int32 y)
   at schematicextracter.World.GetChunk(Int32 x, Int32 y)
   at schematicextracter.frmMain.UpdateXYMap(Int32 x, Int32 y)
   at schematicextracter.frmMain.LoadWorld()
   at schematicextracter.frmMain.cbxSaves_SelectedIndexChanged(Object sender, EventArgs e)
   at System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e)
   at System.Windows.Forms.ComboBox.WmReflectCommand(Message& m)
   at System.Windows.Forms.ComboBox.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34014 built by: FX45W81RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
schematicextracter
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/Brandon/Mine-imator/Other/import.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34250 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34239 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

 

Can someone help me with this please?

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8 answers to this question

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No idea what that error messsages is saying, but, i have had this error before, check this with another world, and see if you get the same message, if this happens to all your worlds, then i have no idea what you should do, but if it only happens to this world, then it's probably bugged for some reason, what i did was just import what i needed from that world using World Editor and selecting what i wanted, your world might be bugged, dunno how to help you, reinstall if you can't find a solution and see what happens :D

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Tried that and tried reinstalling the world also

I'm not sure then.

I'm not very good with the techy stuffs

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I would suggest 2 things..

- Try making a schematic with MCEdit and load it into MI.

If this gives an error or runs out of memory it means the area you're trying import is too big.

-Or the world file can be corrupted or it can have modded blocks.

Then you can try getting a cleaner and smaller version of the world.

I hope this helps. ;)

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