EmeraldCraft 137 Posted June 13, 2014 Report Share Posted June 13, 2014 David, please, add hotkeys. It's difficult to create animation with separate keyframes. You can add hotkey "A", for exaple, to select all body parts and make new keyframe. Cause, if i make animation with face rig, it's difficult to make keyframes fast! Link to post Share on other sites More sharing options...
tienthanh2929 19 Posted June 13, 2014 Report Share Posted June 13, 2014 Anyone notice this? When im open first project and i want to change to another project , i move my mouse to workbench and click icon 'folder' and open my second project and mine-imator alway not responding , i reset my computer and do it again but it still like that when i open second project . Sorry for my bad english Link to post Share on other sites More sharing options...
CaptainParkiz 1 Posted June 13, 2014 Report Share Posted June 13, 2014 (edited) I have the same error Win7 & WinVista P. S. I found in what an error. Immediately after installation you can not run Mine-imator. Need to complete the installation and then run the program. And then the program will work. Sorry for my english. Uhm thanks for reply but.. how do I complete the installation? The installation was obviously completed and I run mine-imator, but it still didn't work I think The Glorious David should fix this problem. (P.S. I'm having this problem since I update Mine-imator 1.0.0 build3..) Edited June 13, 2014 by CaptainParkiz Link to post Share on other sites More sharing options...
Akmal Zonia 2k Posted June 13, 2014 Report Share Posted June 13, 2014 Anyone notice this? When im open first project and i want to change to another project , i move my mouse to workbench and click icon 'folder' and open my second project and mine-imator alway not responding , i reset my computer and do it again but it still like that when i open second project . Sorry for my bad english boy. the folder in the workbench dosent work like that. its used to store things into it so that the timeline isnt stuffed. to open a project simply HOvER above the crafting table, dont click, and a menu will apear by the side. just move your mouse to the one that looks like an open file, and profit is given Link to post Share on other sites More sharing options...
Sevenwho89 2 Posted June 13, 2014 Report Share Posted June 13, 2014 works great for me, i love to make pictures with this and im currently working on an animation series with it Link to post Share on other sites More sharing options...
tienthanh2929 19 Posted June 14, 2014 Report Share Posted June 14, 2014 boy. the folder in the workbench dosent work like that. its used to store things into it so that the timeline isnt stuffed. to open a project simply HOvER above the crafting table, dont click, and a menu will apear by the side. just move your mouse to the one that looks like an open file, and profit is given ?? i know , but the second project alway cant open . Link to post Share on other sites More sharing options...
GVM4998 213 Posted June 14, 2014 Report Share Posted June 14, 2014 The program not responding when I click export!!! Can anyone help me? Link to post Share on other sites More sharing options...
dennisplanet 17 Posted June 14, 2014 Report Share Posted June 14, 2014 yay it's fine!!! Link to post Share on other sites More sharing options...
Mimo FanGamer 85 Posted June 14, 2014 Report Share Posted June 14, 2014 =´´) David, thank you for what you did man! Mine-Imator is so much useful to do animations! The first time i saw this, i was liking it! I give my thanks to you! And sorry about the excess of "!" ! Link to post Share on other sites More sharing options...
Wolfren_Aetherson 8 Posted June 14, 2014 Report Share Posted June 14, 2014 I have a few things wrong with it. When I load a skin, the left arm is texture-mirrored (backwards), and the armour layer does not bend proper, either (it splits instead of bends). Also I would GREATLY appreciate a manual-installation option, not JUST an installer. I know the installer is easier than manual, but I can't run for my dad every time there's an update released that I want. Thanks! Link to post Share on other sites More sharing options...
MrPizzaCat 456 Posted June 14, 2014 Report Share Posted June 14, 2014 can you add the auto matic waking animation olle707 1 Link to post Share on other sites More sharing options...
TheLOLZCRAFTER 0 Posted June 14, 2014 Report Share Posted June 14, 2014 This demo is great! I love it a lot but I found a few glitches: When I try to load in a schematic (either by importing world or browsing) the program crashes. Not even the schematics that are in the Mine-imator work! I tried to load in one of my skins (saved to my computer) and Steve turn into a purple character (he was purple) If you could fix those I would be so grateful! - TheLOLZCRAFTER Link to post Share on other sites More sharing options...
Mimo FanGamer 85 Posted June 15, 2014 Report Share Posted June 15, 2014 If this is what you can do with a DEMO imagine what you can do with the official version! Link to post Share on other sites More sharing options...
GTvsForza 33 Posted June 15, 2014 Report Share Posted June 15, 2014 same as demo 1 and 2 I never used Demo 1 or 2 before. Link to post Share on other sites More sharing options...
ermakover 1 Posted June 16, 2014 Report Share Posted June 16, 2014 1) .schematics files are not loaded. ############################################################################################ ERROR in action number 1 of Draw Event for object app: Cannot load buffer file ############################################################################################ 2) Projects are not saved and no opened Fasoliful 1 Link to post Share on other sites More sharing options...
tienthanh2929 19 Posted June 16, 2014 Report Share Posted June 16, 2014 and one thing , duplicate is not appear on keyframe ??? Link to post Share on other sites More sharing options...
Tailsfan229 480 Posted June 16, 2014 Report Share Posted June 16, 2014 and one thing , duplicate is not appear on keyframe ??? You can not currently duplicate keyframes. I think it will be possible in the full Mineimator 1.0.0. Link to post Share on other sites More sharing options...
Devin Manning 440 Posted June 18, 2014 Report Share Posted June 18, 2014 can you add the auto matic waking animation Awww, whats the matter baby? To lazy to make a custom one? Even i'm not that lazy. Use this tutorial for help (Even though it's mine-imator 0.7 demo just try to make this in Mine-Imator 1.0.0's Time Consuming Keyframing) https://www.youtube.com/watch?v=7Dn0zRyvPy0 Link to post Share on other sites More sharing options...
SubthekidFTW 137 Posted June 19, 2014 Report Share Posted June 19, 2014 ___________________________________________ ############################################################################################ FATAL ERROR in Fragment Shader compilation ShaderName: shader_highquality_dof C:\Users\CENSOR\Mine-imator\memory(35,5): error X5589: Invalid const register num: 32. Max allowed is 31. ############################################################################################ This is happening on my Grandma's Computer while on my laptop it works fine Link to post Share on other sites More sharing options...
swickster 159 Posted June 20, 2014 Report Share Posted June 20, 2014 Awww, whats the matter baby? To lazy to make a custom one? Even i'm not that lazy. Use this tutorial for help (Even though it's mine-imator 0.7 demo just try to make this in Mine-Imator 1.0.0's Time Consuming Keyframing) https://www.youtube.com/watch?v=7Dn0zRyvPy0 The video in this thread: totally proves that you were infact too lazy to make Steve walk over to the cart. #swagyolo #winning #whatWHAT Link to post Share on other sites More sharing options...
Spartan14087 19 Posted June 20, 2014 Report Share Posted June 20, 2014 Jesus! You didn't have to act like such a jerk! Eh, RadDevVan101 had a point when he said that. It's not very professional to have an automatic walking animation inside a program specifically meant to animate. It's like wanting Adobe Flash to have their own automatic animations, like GoAnimate (shiver). Link to post Share on other sites More sharing options...
Mimo FanGamer 85 Posted June 20, 2014 Report Share Posted June 20, 2014 can you add the auto matic waking animation Awww, whats the matter baby? To lazy to make a custom one? Even i'm not that lazy. Use this tutorial for help (Even though it's mine-imator 0.7 demo just try to make this in Mine-Imator 1.0.0's Time Consuming Keyframing) https://www.youtube.com/watch?v=7Dn0zRyvPy0 It would be better to mix the two ideas. (If you understood me) Link to post Share on other sites More sharing options...
kilgrim 20 Posted June 20, 2014 Report Share Posted June 20, 2014 Now I'm new to the forums here but I just started animated and I tried to load a somewhat large schematic but the client keeps saying I run out of memory however that doesn't make sense because as I was importing I had my task manager open to make sure I wasn't using all of my 16 gb of ram and as I saw I was only using about 5. Basically my question is, is there a way to add more memory to the client? Link to post Share on other sites More sharing options...
Derp Dep 3 Posted June 21, 2014 Report Share Posted June 21, 2014 Found something wrong: Whenever I try to duplicate a particle creator while selecting the keyframe, it will give me a fatal error. ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object app: trying to index variable that is not an array ############################################################################################ Link to post Share on other sites More sharing options...
Damon 16 Posted June 21, 2014 Report Share Posted June 21, 2014 Eh, RadDevVan101 had a point when he said that. It's not very professional to have an automatic walking animation inside a program specifically meant to animate. It's like wanting Adobe Flash to have their own automatic animations, like GoAnimate (shiver). I see it as SFM's powers to import ingame animations(Like walking ones) Link to post Share on other sites More sharing options...
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