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Mine-imator 1.0.0 DEMO


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Anyone notice this? When im open first project and i want to change to another project , i move my mouse to workbench and click icon 'folder' and open my second project and mine-imator alway not responding , i reset my computer and do it again but it still like that when i open second project . Sorry for my bad english

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I have the same error  :S Win7 & WinVista

P. S. I found in what an error. Immediately after installation you can not run Mine-imator. Need to complete the installation and then run the program.

And then the program will work. Sorry for my english.

 

Uhm thanks for reply

but.. how do I complete the installation?

The installation was obviously completed and I run mine-imator, but it still didn't work :(

 

I think The Glorious David should fix this problem.

 

(P.S. I'm having this problem since I update Mine-imator 1.0.0 build3..)

Edited by CaptainParkiz
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Anyone notice this? When im open first project and i want to change to another project , i move my mouse to workbench and click icon 'folder' and open my second project and mine-imator alway not responding , i reset my computer and do it again but it still like that when i open second project . Sorry for my bad english

boy. the folder in the workbench dosent work like that. its used to store things into it so that the timeline isnt stuffed.

to open a project simply HOvER above the crafting table, dont click, and a menu will apear by the side. just move your mouse to the one that looks like an open file, and profit is given

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boy. the folder in the workbench dosent work like that. its used to store things into it so that the timeline isnt stuffed.

to open a project simply HOvER above the crafting table, dont click, and a menu will apear by the side. just move your mouse to the one that looks like an open file, and profit is given

?? i know , but the second project alway cant open .

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I have a few things wrong with it. When I load a skin, the left arm is texture-mirrored (backwards), and the armour layer does not bend proper, either (it splits instead of bends). Also I would GREATLY appreciate a manual-installation option, not JUST an installer. I know the installer is easier than manual, but I can't run for my dad every time there's an update released that I want.

 

Thanks!

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This demo is great!

I love it a lot but I found a few glitches:

 

  • When I try to load in a schematic (either by importing world or browsing) the program crashes. Not even the schematics that are in the Mine-imator work!
  • I tried to load in one of my skins (saved to my computer) and Steve turn into a purple character (he was purple)

 

If you could fix those I would be so grateful!

 

- TheLOLZCRAFTER

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1) .schematics files are not loaded.
############################################################################################
ERROR in
action number 1
of Draw Event
for object app:
 
Cannot load buffer file
############################################################################################
 
2) Projects are not saved and no opened
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can you add the auto matic waking animation

Awww, whats the matter baby? To lazy to make a custom one? Even i'm not that lazy.

Use this tutorial for help (Even though it's mine-imator 0.7 demo just try to make this in Mine-Imator 1.0.0's Time Consuming Keyframing)

https://www.youtube.com/watch?v=7Dn0zRyvPy0

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___________________________________________
############################################################################################
FATAL ERROR in Fragment Shader compilation
ShaderName: shader_highquality_dof
 
C:\Users\CENSOR\Mine-imator\memory(35,5): error X5589: Invalid const register num: 32. Max allowed is 31.
 
############################################################################################
 
This is happening on my Grandma's Computer while on my laptop it works fine
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Awww, whats the matter baby? To lazy to make a custom one? Even i'm not that lazy.

Use this tutorial for help (Even though it's mine-imator 0.7 demo just try to make this in Mine-Imator 1.0.0's Time Consuming Keyframing)

https://www.youtube.com/watch?v=7Dn0zRyvPy0

The video in this thread:

totally proves that you were infact too lazy to make Steve walk over to the cart. #swagyolo #winning #whatWHAT

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Jesus! You didn't have to act like such a jerk!

 

Eh, RadDevVan101 had a point when he said that. It's not very professional to have an automatic walking animation inside a program specifically meant to animate. 

 

It's like wanting Adobe Flash to have their own automatic animations, like GoAnimate (shiver).

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can you add the auto matic waking animation

 

Awww, whats the matter baby? To lazy to make a custom one? Even i'm not that lazy.

Use this tutorial for help (Even though it's mine-imator 0.7 demo just try to make this in Mine-Imator 1.0.0's Time Consuming Keyframing)

https://www.youtube.com/watch?v=7Dn0zRyvPy0

It would be better to mix the two ideas. (If you understood me)

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Now I'm new to the forums here but I just started animated and I tried to load a somewhat large schematic but the client keeps saying I run out of memory however that doesn't make sense because as I was importing I had my task manager open to make sure I wasn't using all of my 16 gb of ram and as I saw I was only using about 5. Basically my question is, is there a way to add more memory to the client? 

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Found something wrong: Whenever I try to duplicate a particle creator while selecting the keyframe, it will give me a fatal error.


___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object app:

trying to index variable that is not an array
############################################################################################

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Eh, RadDevVan101 had a point when he said that. It's not very professional to have an automatic walking animation inside a program specifically meant to animate. 

 

It's like wanting Adobe Flash to have their own automatic animations, like GoAnimate (shiver).

I see it as SFM's powers to import ingame animations(Like walking ones)

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