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Found 5 results

  1. So I am working on an animation that I have had planned for quite some time but the project has custom elements that I create in Minecraft but when I try to pull worlds from 1.19/1.20 nothing in the world shows which is annoying and this is how I import my builds. Is this due to Mine-imator not being able to process the new world files or not applying a filter ? I am using version 2.0.0 . all help is appreciated Mr.CanKnotNot
  2. There are two bugs in MI's World Importer. All about translations. First one: World Importer does NOT apply language settings in MI setting. It always use English as default laguage. Is this is an implementation issue or just forgot to pass something to World Importer to let it know which the target language file is? Currently I just copy my translation file as 'english.milanguage' to bypass this issue. Second one: This is more complicated but easy to figure out how caused this. Let's see this screenshot: Seems fine, right? But when I translated this... it seems not right: I did NOT write that text for that button. And it seems shows first 4 characters of that radio button. I checked language file then I know what happend: (Left: My translation; Right: Source English language) May be when MI looking up the translation entry, it just ignore cases. So World Importer think "/importfromworld/filters/remove" is equal as "/importfromworld/filters/Remove". And then bug come out. Cases was totally ignored. We can do something to let you know what that means: And you can see the bug directly: It's hard to be found when using English language file, and even harder to be found when World Importer just don't load another language file. Since the first bug is a totally not working feature (make World Importer multilanguage support useless), so this report was set to major bug level. Please fix these bugs. Thanks.
  3. I was using the World Importer and I noticed that the filters cut off at 1.7. Would be nice if we got 1.8 block filters added to it for 1.0.5.
  4. ALERT: MASS UPDATE AHEAD! Before: *snap* 1.0.0 magic! After: That's right. Block Mobs are back and bigger that ever! Heeding advice from @MCWarrior, the build quality has overall been improved, and thanks to Mine-imator 1.0.0 they can be released as .object files, And plus, they keep their imported parts thanks to the addition of .blocks files being created in each seperate mob's folder. Features of rig: - Move arms, legs, head and torso - Different mobs made in the same way. - Bendable arms, legs and torso - 3D parts on some mobs - NEW Oresome Steve! Mobs finished Steve - Nothing too special Creeper - The infamous hisser Zombie (not shown) - Steve's undead brother Skeleton (not shown) - HEADSHOT! Pig (not shown) - Gimme some pork! Wither Skeleton (not shown) - Spookier, scarier, skeleton-er Mobs yet to come Enderman - Good luck having a staring contest with him Spider - To a skeleton, it's a horse. Player skins - Turn yourself into a Block Mob! Cow - Don't let Antvenom near it if you value it's live! Sheep - Without them, this rig wouldn't exist Zombie Pigman - Delivering some porky death To-do list: - Make limbs bendable Done! - Add armour and Items - Start a skin donation service (Give me a skin, and I'll convert it into a block mob) - Improve the overall build quality Done! Release info: (finally) Block Mobs will be released like a toy assortment brand. Upon release, there will be a starter pack consisting of Steve, Zombie, Creeper, Skeleton and Pig. As well as that, there will also be booster packs - download links on the topic randomly chosen with the forums new "random" BBCode option. Booster packs will consist of all those currently in "Mobs yet to come" at the time of this edit, and any other mobs that get made. The new Oresome Steve will be a rare find in the booster packs and you'll have to be quite lucky to get his download, unless you don't want him, in which case you'll be terribly, terribly unlucky. If you're familliar with LEGO Minifigures and similar toy assortment brands, you'll have a clear idea of how this booster pack concept will work. Why use booster packs? Because why not? But in all seriousness, Oresome Steve is the guilty one. Anything to make him all elusive and special and-this concept makes no logical sense whatsoever! Well that concept got covered. Um, now I don't know how to end this post.
  5. AfroBot23

    World Importer Help

    I've started using Mine-Imator with wine on a mac and I've tried the World Importer option. I've click it, the importer opens but there are no files for the drop down menu to show. Where do my world files need to be for this to work? Please help me ASAP it will be greatly appreciated.
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