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Minecraft username

Found 7 results

  1. With both accounts verified and the games installation done, two friends begin their journey on a Minecraft LAN world. They have lots of fun making torches and punching wildlife animals, but their safety is only temporary. The sun is setting, and at night, the vibrant block world becomes a very dangerous place. Out of a nearby cave stagger two braindead zombies, groaning and mumbling as their feet drag across the ground. It won't be long before the forest is littered with monsters of all shapes, and sizes. This one was a lot of fun to do. I don't do many Minecraft renders with Mine-imator, but I wanted to start learning how to do them properly, so here's one! I got a few criticisms over the skybox used, and that's fair! It's actually the same skybox I used in this render of Eve. It was going to be a daytime render, coming from the mouth of a cave, however I felt the composition worked better from further out of the cave, but then it started to look like they were walking in broad daylight. Of course zombies burn in the daylight, so that wouldn't work. I tried adjusting the coloration of the skybox, and it didn't work as well as I hoped it would. I'm keeping that one in mind for future renders. I'm still figuring out how lighting works and all, so please let me know if there's anything wrong or that could use some improvement! I want to hear your criticisms, that's the key to improving my work!
  2. A glowing lake with Alex sitting next to it
  3. Trying to figure out what to add to this, but here's a "show off of my Russian Conscript and AT gun"
  4. Now before someone says "But Pika, you're just greedy to have your mod in Vanilla.", I'm not. I just think the things that my mod fixed, should be put into Vanilla Mine-imator. I mean, it's quite easy to fix the foilage. For example, for the leaves, I just copy-pasted some code from how the other leaves(Oak, Jungle) are rendered, and for the vines, I just made the color be "null" and applied the leaves model so it uses the biome color. The desert/savanna color is litteraly just changing a couple values to "0, 255"(or "255, 0"). The Mesa just checks if the 21st biome is selected, and if it is, it doesn't use the biome color file, it just uses a stored color value.(Which is what Minecraft does with the Mesa color, Hex:9E814D, RGB: 158, 129, 77(That's the exact color Minecraft uses.)) I think that people shouldn't have to download a modification of Mine-imator in order to have these simple things, fixed.
  5. Add the ability to make models glow using post processing and for it to admit light. Add a render option that makes it look like the actual game. Add the ability to change the Opacity of a model. Please add these, it would make a lot of things easier and/or look better.
  6. aoldude123

    Crafting GUI

    Hey everyone, aoldude123 here. I just finished my 4th rig, and it is a Crafting GUI. It does have a lot of parts to it, but they are all connected so dont worry about setting it up. I will soon make another GUI with a larger texture so it requires less items, but that will be laggy. This should be fine, post in the comments if you have any troubles. Or if you want to see a special rig you want. IMPORTANT!!!! This rig does not come with the crafting bench, so you will have to add that and align the GUI with it accordingly. I suggest the 3D rig by JKDragonDude. Link to Crafting Table by JKDragonDude: http://www.mineimatorforums.com/index.php?/topic/11957-advanced-3d-crafting-table/ Download: https://www.dropbox.com/s/mz3ctkc6lcjivhw/Crafting.zip
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