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  1. As far as my 5 days of learning Gamemaker, I managed to implement IK in Mine-Imator (sorta). Below the button of Hierarchy, theres another button called "Activate IK settings" and up there you'll have implemented IK to your desired limb. Sadly the program seems to crash most of the time when you apply this so make sure you save or you may loose your progress. This is pretty much a very Alpha stage of IK but the great thing is that it DOES work, surprisingly, and when it does, it looks like this: Nonetheless here's the code I managed to make in order to implement this into the Mine-Imator sourcecode, note that there are other assets that need to be added if you want to try this yourself in Gamemaker so please be aware that it will not work, I may share the rest of the assets and the code later on, so take a look as it is so far: I implemented this as an importable option in your projects, that means that you import this as keyframes and you'll have the option to use IK in your chosen project. Download this here: http://www.mediafire.com/file/yjd4u4sq94h7cga/Inverse+Kinematics+(import+this+into+your+project).miframes Okay thanks, bye Honestly I got no clue what I'm talking about but hey, I hope you like this
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