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Found 5 results

  1. As soon as I start the program, got runtime error. Below is the log. Please help. ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 5:29:58 AM version: 1.0.6 5:29:58 AM gm_version: 1.4.1749 5:29:58 AM build date: 3/12/2016 8:10:39 AM 5:29:58 AM YYC: yes 5:29:58 AM working_directory: C:\Users\Rohan\Mine-imator\ 5:29:58 AM file_directory: C:\Users\Rohan\AppData\Roaming\Mine_imator\ 5:29:58 AM OS: Windows 5:29:58 AM os_version: 393218 5:29:58 AM os_is_network_connected: yes 5:29:58 AM os_get_language: en 5:29:58 AM os_get_region: US 5:29:58 AM USERDOMAIN: ROHANPC 5:29:58 AM USERNAME: Rohan 5:29:58 AM USERPROFILE: C:\Users\Rohan 5:29:58 AM APPDATA: C:\Users\Rohan\AppData\Roaming 5:29:58 AM NUMBER_OF_PROCESSORS: 4 5:29:58 AM PROCESSOR_ARCHITECTURE: x86 5:29:58 AM PROCESSOR_IDENTFIER: 5:29:58 AM PROCESSOR_LEVEL: 21 5:29:58 AM PROCESSOR_REVISION: 1301 5:29:58 AM video_adapter_0_name: AMD Radeon HD 8510G 5:29:58 AM video_adapter_0_driver_version_high: 524305 5:29:58 AM video_adapter_0_device_name: \\.\DISPLAY1 5:29:58 AM video_adapter_0_driver_version_low: 656755 5:29:58 AM Old log found 5:29:58 AM Library init 5:29:58 AM Data\file.dll 5:29:58 AM Data\movie.dll 5:29:58 AM Movie init 5:29:58 AM Data\window.dll 5:29:58 AM Data\texture.dll 5:29:58 AM Texture init 5:30:13 AM open_url: http://www.mineimatorforums.com/index.php?/forum/51-mine-imator-issues-and-bugs/ 5:30:13 AM open_url: C:\Users\Rohan\AppData\Roaming\Mine_imator\log_previous.txt 5:30:14 AM working_directory: C:\Users\Rohan\Mine-imator\ 5:30:14 AM Trying to save files 5:30:14 AM surface_save OK 5:30:14 AM texture_create OK 5:30:14 AM file_delete_lib OK 5:30:14 AM Shader init 5:30:14 AM shaders_are_supported: yes 5:30:14 AM shader_high_ssao_blur compiled: yes 5:30:14 AM shader_high_ssao compiled: yes 5:30:14 AM shader_high_ssao_depth_normal compiled: yes 5:30:14 AM shader_high_light_apply compiled: yes 5:30:14 AM shader_high_light_night compiled: yes 5:30:14 AM shader_high_light_point compiled: yes 5:30:14 AM shader_high_light_spot compiled: yes 5:30:14 AM shader_high_light_sun compiled: yes 5:30:14 AM shader_high_fog_apply compiled: yes 5:30:14 AM shader_high_fog compiled: yes 5:30:14 AM shader_high_dof compiled: yes 5:30:14 AM shader_high_aa compiled: yes 5:30:14 AM shader_replace compiled: yes 5:30:14 AM shader_draw_texture compiled: yes 5:30:14 AM shader_depth compiled: yes 5:30:14 AM shader_color_fog_lights compiled: yes 5:30:14 AM shader_color_fog compiled: yes 5:30:14 AM shader_blend_fog compiled: yes 5:30:14 AM shader_blend compiled: yes 5:30:14 AM shader_border compiled: yes 5:30:14 AM Create vertex format 5:30:14 AM Render init 5:30:14 AM Ground model init 5:30:14 AM Character models init 5:30:14 AM Windows init 5:30:14 AM Lists init 5:30:14 AM Load language file: C:\Users\Rohan\Mine-imator\Data\Languages\english.txt 5:30:14 AM Make transitions 5:30:16 AM Transitions OK 5:30:16 AM Globals init 5:30:16 AM Opening pack from folder: C:\Users\Rohan\Mine-imator\Data\Textures\ 5:30:16 AM mob_texture 5:30:16 AM block_texture 5:30:19 AM colormap_grass_texture 5:30:19 AM colormap_foliage_texture 5:30:19 AM item_texture 5:30:20 AM particles_texture 5:30:20 AM block_preview_texture 5:30:20 AM sun_texture 5:30:20 AM moonphases_texture 5:30:20 AM moon_texture 5:30:20 AM clouds_texture 5:30:20 AM Pack opened 5:30:21 AM Loading settings: C:\Users\Rohan\Mine-imator\Data\settings.file 5:30:21 AM load_format: 4 5:30:21 AM Loading recent: C:\Users\Rohan\Mine-imator\Data\recent.file
  2. Hello guys. I was wondering how I can get previous versions of mine - imator (specifically 1.0.4) because whenever I start up my mine-imator when I got the update, this screen would appear. http://imgur.com/3VcjmX4 and random parts of the screen would try to generate. I let it sit overnight but the screen never did finish. I uninstalled and reinstalled 6 times, each time going into my files and clearing ALL my mine - imator files. This wasn't happening in 1.0.4, but now it is. I assume it's because now I require an updated graphics card but I can't do that. Where can I get the 1.0.4 version?! please respond asap i do gfx on youtube and i dont want to have to stop because of this glitch!!!!!
  3. Whenever I try to start Mine-imator, it gives me the below messages, contemporary to the log files stating what is written at the bottom. Sometimes it gets a bit further into the load, but still it crashes. Now, since this is the first time on this computer that I've downloaded Mine-Imator, and when it says something about a startup prior to the first time I run the program, I get confused. (SPOILER) Crash Messages: "It seems Mine-imator didn't close properly last time, perhaps due to a crash. A log file was generated at [Path]. Also: "Runtime error! Program: [Blank] This application has requested the Runtime to terminate it in an unusual way. Please contact the application's support team for more information. (SPOILER) Current log: Mine-imator log, please paste this into your bug report! 14:21:54 version: 1.0.4 (official laa) 14:21:54 gm_version: 1.4.1542 14:21:54 build date: 19/11/2015 22:08:24 14:21:54 YYC: yes 14:21:54 LAA: yes 14:21:54 OS: Windows_NT 14:21:54 USERDOMAIN: SONiK 14:21:54 USERNAME: MUZiK 14:21:54 USERPROFILE: C:\Users\MUZiK 14:21:54 APPDATA: C:\Users\MUZiK\AppData\Roaming 14:21:54 video_adapter_0_name: Intel(R) HD Graphics 14:21:54 video_adapter_0_driver_version_high: 589841 14:21:54 video_adapter_0_device_name: \\.\DISPLAY1 14:21:54 video_adapter_0_driver_version_low: 658188 14:21:54 os_version: 393218 14:21:54 os_is_network_connected: yes 14:21:54 os_get_language: en 14:21:54 os_get_region: GB 14:21:54 working_directory: C:\Users\MUZiK\Desktop\Mine-imator\ 14:21:54 file_directory: C:\Users\MUZiK\AppData\Roaming\Mine_imator\ 14:21:54 Old log found 14:21:54 DLL init 14:21:54 file.dll 14:21:54 gzunzip.dll 14:21:54 movie.dll 14:21:54 Movie init 14:21:54 window.dll 14:21:54 texture.dll 14:21:54 Texture init 14:22:00 open_url: http://www.mineimatorforums.com/index.php?/forum/51-mine-imator-issues-and-bugs/ 14:22:00 open_url: C:\Users\MUZiK\AppData\Roaming\Mine_imator\log_previous.txt 14:22:01 exe_directory: C:\Users\MUZiK\Desktop\Mine-imator\ 14:22:01 Trying to save files 14:22:01 surface_save OK 14:22:01 texture_create OK 14:22:01 file_delete_dll OK 14:22:01 Shader init 14:22:01 shaders_are_supported: yes 14:22:01 shader_high_ssao_blur compiled: yes 14:22:01 shader_high_ssao compiled: yes 14:22:01 shader_high_ssao_depth_normal compiled: yes 14:22:01 shader_high_light_apply compiled: yes 14:22:01 shader_high_light_night compiled: yes 14:22:01 shader_high_light_point compiled: yes 14:22:01 shader_high_light_spot compiled: yes 14:22:01 shader_high_light_sun compiled: yes 14:22:01 shader_high_fog_apply compiled: yes 14:22:01 shader_high_fog compiled: yes 14:22:01 shader_high_dof compiled: yes 14:22:01 shader_high_aa compiled: yes 14:22:01 shader_replace compiled: yes 14:22:01 shader_draw_texture compiled: yes 14:22:01 shader_depth compiled: yes 14:22:01 shader_color_fog_lights compiled: yes 14:22:01 shader_color_fog compiled: yes 14:22:01 shader_blend_fog compiled: yes 14:22:01 shader_blend compiled: yes 14:22:01 shader_border compiled: yes 14:22:01 Create vertex format 14:22:01 Render init 14:22:01 Ground model init 14:22:01 Character models init 14:22:01 Windows init 14:22:01 Lists init 14:22:01 Load language file: C:\Users\MUZiK\Desktop\Mine-imator\Other\Languages\english.txt 14:22:01 Make transitions 14:22:02 linear 14:22:02 instant 14:22:02 easeinquad 14:22:02 easeoutquad 14:22:02 easeinoutquad 14:22:02 easeincubic 14:22:02 easeoutcubic 14:22:02 easeinoutcubic 14:22:02 easeinquart 14:22:02 easeoutquart 14:22:02 easeinoutquart 14:22:02 easeinquint 14:22:02 easeoutquint 14:22:02 easeinoutquint 14:22:02 easeinsine 14:22:02 easeoutsine 14:22:02 easeinoutsine 14:22:02 easeinexpo Previous Log: Mine-imator log, please paste this into your bug report! 14:18:10 version: 1.0.4 (official laa) 14:18:10 gm_version: 1.4.1542 14:18:10 build date: 19/11/2015 22:08:24 14:18:10 YYC: yes 14:18:10 LAA: yes 14:18:10 OS: Windows_NT 14:18:10 USERDOMAIN: SONiK 14:18:10 USERNAME: MUZiK 14:18:10 USERPROFILE: C:\Users\MUZiK 14:18:10 APPDATA: C:\Users\MUZiK\AppData\Roaming 14:18:10 video_adapter_0_name: Intel(R) HD Graphics 14:18:10 video_adapter_0_driver_version_high: 589841 14:18:10 video_adapter_0_device_name: \\.\DISPLAY1 14:18:10 video_adapter_0_driver_version_low: 658188 14:18:10 os_version: 393218 14:18:10 os_is_network_connected: yes 14:18:10 os_get_language: en 14:18:10 os_get_region: GB 14:18:10 working_directory: C:\Users\MUZiK\Desktop\Mine-imator\ 14:18:10 file_directory: C:\Users\MUZiK\AppData\Roaming\Mine_imator\ 14:18:10 Old log found 14:18:10 DLL init 14:18:10 file.dll 14:18:10 gzunzip.dll 14:18:10 movie.dll 14:18:10 Movie init 14:18:10 window.dll 14:18:10 texture.dll 14:18:10 Texture init 14:18:11 exe_directory: C:\Users\MUZiK\Desktop\Mine-imator\ 14:18:11 Trying to save files 14:18:12 surface_save OK 14:18:12 texture_create OK 14:18:12 file_delete_dll OK 14:18:12 Shader init 14:18:12 shaders_are_supported: yes 14:18:12 shader_high_ssao_blur compiled: yes 14:18:12 shader_high_ssao compiled: yes 14:18:12 shader_high_ssao_depth_normal compiled: yes 14:18:12 shader_high_light_apply compiled: yes 14:18:12 shader_high_light_night compiled: yes 14:18:12 shader_high_light_point compiled: yes 14:18:12 shader_high_light_spot compiled: yes 14:18:12 shader_high_light_sun compiled: yes 14:18:12 shader_high_fog_apply compiled: yes 14:18:12 shader_high_fog compiled: yes 14:18:12 shader_high_dof compiled: yes 14:18:12 shader_high_aa compiled: yes 14:18:12 shader_replace compiled: yes 14:18:12 shader_draw_texture compiled: yes 14:18:12 shader_depth compiled: yes 14:18:12 shader_color_fog_lights compiled: yes 14:18:12 shader_color_fog compiled: yes 14:18:12 shader_blend_fog compiled: yes 14:18:12 shader_blend compiled: yes 14:18:12 shader_border compiled: yes 14:18:12 Create vertex format 14:18:12 Render init 14:18:12 Ground model init 14:18:12 Character models init 14:18:12 Windows init 14:18:12 Lists init 14:18:12 Load language file: C:\Users\MUZiK\Desktop\Mine-imator\Other\Languages\english.txt 14:18:12 Make transitions 14:18:12 linear 14:18:12 instant 14:18:12 easeinquad 14:18:12 easeoutquad 14:18:12 easeinoutquad 14:18:12 easeincubic 14:18:12 easeoutcubic 14:18:12 easeinoutcubic 14:18:12 easeinquart 14:18:12 easeoutquart 14:18:12 easeinoutquart 14:18:12 easeinquint 14:18:12 easeoutquint 14:18:12 easeinoutquint 14:18:12 easeinsine
  4. Hello there. Whenever I try to open Mine-imator it gives me an error, then closes. Here is the error and crash report. Error: Runtime Error! Program: This application has requested the Runtime to terminate it in an unusual way. Please contact the application's support team for for information. Error Log: Mine-imator log, please paste this into your bug report! 1:25:10 PM version: 1.0.2 (official 2) 1:25:10 PM gm_version: 1.4.1514 1:25:10 PM build date: 11/7/2015 10:55:33 AM 1:25:10 PM YYC: yes 1:25:10 PM OS: Windows_NT 1:25:10 PM USERDOMAIN: HOME 1:25:10 PM USERNAME: Max 1:25:10 PM USERPROFILE: C:\Users\Max.HOME 1:25:10 PM APPDATA: C:\Users\Max.HOME\AppData\Roaming 1:25:10 PM video_adapter_0_name: NVIDIA GeForce GT 610 1:25:10 PM video_adapter_0_driver_version_high: 589842 1:25:10 PM video_adapter_0_device_name: \\.\DISPLAY1 1:25:10 PM video_adapter_0_driver_version_low: 852665 1:25:10 PM os_version: 393216 1:25:10 PM os_is_network_connected: yes 1:25:10 PM os_get_language: en 1:25:10 PM os_get_region: US 1:25:10 PM working_directory: C:\Users\Max.HOME\Desktop\Mine-imator\ 1:25:10 PM file_directory: C:\Users\Max.HOME\AppData\Roaming\Mine_imator\ 1:25:10 PM Old log found 1:25:10 PM DLL init 1:25:10 PM file.dll 1:25:10 PM gzunzip.dll 1:25:10 PM movie.dll 1:25:10 PM Movie init 1:25:10 PM window.dll 1:25:10 PM texture.dll 1:25:10 PM Texture init 1:25:11 PM exe_directory: C:\Users\Max.HOME\Desktop\Mine-imator\ 1:25:11 PM Trying to save files 1:25:11 PM Files saved 1:25:11 PM Shader init 1:25:11 PM shaders_are_supported: yes 1:25:11 PM shader_high_ssao_blur compiled: yes 1:25:11 PM shader_high_ssao compiled: yes 1:25:11 PM shader_high_ssao_depth_normal compiled: yes 1:25:11 PM shader_high_light_apply compiled: yes 1:25:11 PM shader_high_light_night compiled: yes 1:25:11 PM shader_high_light_point compiled: yes 1:25:11 PM shader_high_light_spot compiled: yes 1:25:11 PM shader_high_light_sun compiled: yes 1:25:11 PM shader_high_fog_apply compiled: yes 1:25:11 PM shader_high_fog compiled: yes 1:25:11 PM shader_high_dof compiled: yes 1:25:11 PM shader_high_aa compiled: yes 1:25:11 PM shader_replace compiled: yes 1:25:11 PM shader_draw_texture compiled: yes 1:25:11 PM shader_depth compiled: yes 1:25:11 PM shader_color_fog_lights compiled: yes 1:25:11 PM shader_color_fog compiled: yes 1:25:11 PM shader_blend_fog compiled: yes 1:25:11 PM shader_blend compiled: yes 1:25:11 PM shader_border compiled: yes 1:25:11 PM Create vertex format 1:25:11 PM Render init 1:25:11 PM Ground model init 1:25:11 PM Character models init 1:25:11 PM Windows init 1:25:11 PM Lists init 1:25:11 PM Load language file: C:\Users\Max.HOME\Desktop\Mine-imator\Other\Languages\english.txt 1:25:11 PM Make transitions
  5. 1) My suggestion for Mineimator 1.0.0 Update 2 DEMO is to add a loading screen before the actual window shows up. To clearify, most programs normally show a window in the center of the screen that says "Loading..." and occasionally a "loaded something.code.package" as well. I think Mineimator users can benefit from such a thing because I'm guilty of clicking the shortcut a few times, because I thought it wasn't loading (or not loading fast enough) and I'm sure others have done the same. 2) Another suggestion I have is to make a way (or simplify the way, if it already exists [and I didn't know]) to delete objects in the timeline. I've added an object to my animation that I wanted to delete numerous times. I haven't found a way to delete it, so unless I'm just bad at finding things, there isn't one. I hope you take my suggestions to heart, David, and I wish you the best of luck on this project. Mineimator is totally awesome, and it's so cool that you're building it in GameMaker! I used it for a few years, since 6 or 7 I believe. I stopped after Studio came out because YoYo was trying to collect even more money .
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