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Found 10 results

  1. I have downloaded a map from hypixel (1.8) and when i try to import it, this error message shows up: ___________________________________________ ############################################################################################ ERROR in action number 1 of Draw Event for object app: Data structure with index does not exist. ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_render_world_sky (line 7) called from - gml_Script_render_low (line 25) called from - gml_Script_view_update_surface (line 27) called from - gml_Script_view_update (line 9) called from - gml_Script_view_draw (line 297) called from - gml_Script_view_area_draw (line 9) called from - gml_Script_panel_area_draw (line 51) called from - gml_Script_window_draw (line 20) called from - gml_Script_app_event_draw (line 7) called from - gml_Object_app_Draw_0 (line 0) After that, it crashes. the log afterwards says: ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 22:12:59 mineimator_version: 1.2.7 22:12:59 gm_runtime: 2.1.5.246 22:12:59 YYC: yes 22:12:59 working_directory: C:\Users\Timo\Mine-imator\ 22:12:59 file_directory: C:\Users\Timo\AppData\Roaming\Mine_imator\ 22:12:59 OS: Windows 22:12:59 os_version: 655360 22:12:59 os_is_network_connected: yes 22:12:59 os_get_language: de 22:12:59 os_get_region: DE 22:12:59 USERDOMAIN: DESKTOP-GTFK7A1 22:13:00 USERNAME: Timo 22:13:00 USERPROFILE: C:\Users\Timo 22:13:00 APPDATA: C:\Users\Timo\AppData\Roaming 22:13:00 NUMBER_OF_PROCESSORS: 4 22:13:00 PROCESSOR_ARCHITECTURE: x86 22:13:00 PROCESSOR_IDENTFIER: 22:13:00 PROCESSOR_LEVEL: 6 22:13:00 PROCESSOR_REVISION: 3c03 22:13:00 video_adapter_subsysid: 300357428 22:13:00 udid: f546e88e-2904-415a-9ddb-1b49f625dd01 22:13:00 video_adapter_vendorid: 32902 22:13:00 video_d3d11_context: 03B36AD0 22:13:00 video_d3d11_device: 01CB85EC 22:13:00 video_adapter_deviceid: 1042 22:13:00 video_adapter_sharedsystemmemory: 2147483648 22:13:00 video_adapter_revision: 6 22:13:00 video_adapter_description: Intel(R) HD Graphics 4600 22:13:00 video_adapter_dedicatedsystemmemory: 0 22:13:00 video_adapter_dedicatedvideomemory: 117964800 22:13:00 Old log found 22:13:00 External library init 22:13:00 External library: Data\file.dll 22:13:00 External library: Data\movie.dll 22:13:00 External library: movie init 22:13:00 External library: Data\window.dll 22:13:00 External library: Data\math.dll 22:13:02 working_directory: C:\Users\Timo\Mine-imator\ 22:13:02 Trying to save files 22:13:02 surface_save OK 22:13:02 texture_create OK 22:13:02 file_delete_lib OK 22:13:02 Create vertex format 22:13:02 Shader init 22:13:02 shaders_are_supported: yes 22:13:02 shader_distort compiled: yes 22:13:02 shader_ca compiled: yes 22:13:02 shader_high_light_desaturate compiled: yes 22:13:02 shader_noise compiled: yes 22:13:02 shader_vignette compiled: yes 22:13:02 shader_color_correction compiled: yes 22:13:02 shader_blur compiled: yes 22:13:02 shader_add compiled: yes 22:13:02 shader_high_bloom_threshold compiled: yes 22:13:02 shader_color_glow compiled: yes 22:13:02 shader_high_ssao_depth_normal compiled: yes 22:13:02 shader_high_ssao_blur compiled: yes 22:13:02 shader_high_ssao compiled: yes 22:13:02 shader_high_light_sun compiled: yes 22:13:02 shader_high_light_spot compiled: yes 22:13:02 shader_high_light_point_shadowless compiled: yes 22:13:02 shader_high_light_point compiled: yes 22:13:02 shader_high_light_night compiled: yes 22:13:02 shader_high_light_apply compiled: yes 22:13:02 shader_high_fog_apply compiled: yes 22:13:02 shader_high_fog compiled: yes 22:13:02 shader_high_dof_coc_blur compiled: yes 22:13:02 shader_high_dof_coc compiled: yes 22:13:02 shader_high_dof compiled: yes 22:13:02 shader_high_aa compiled: yes 22:13:02 shader_replace compiled: yes 22:13:02 shader_draw_texture compiled: yes 22:13:02 shader_depth_point compiled: yes 22:13:02 shader_depth compiled: yes 22:13:02 shader_color_fog_lights compiled: yes 22:13:02 shader_color_fog compiled: yes 22:13:02 shader_color_camera compiled: yes 22:13:02 shader_border compiled: yes 22:13:02 shader_blend compiled: yes 22:13:02 shader_alpha_test compiled: yes 22:13:02 shader_alpha_fix compiled: yes 22:13:02 Loading legacy file 22:13:02 Make transitions 22:13:02 Transitions OK 22:13:02 Loading language file: C:\Users\Timo\Mine-imator\Data\Languages\english.milanguage 22:13:02 Windows startup 22:13:02 Found key_file: C:\Users\Timo\Mine-imator\Data\key.midata 22:13:03 Loading settings: C:\Users\Timo\Mine-imator\Data\settings.midata 22:13:03 load_format: 28 22:13:03 Render init 22:13:03 Loading Minecraft assets version: 1.16.2 22:13:03 Archive already unzipped, re-using: C:\Users\Timo\AppData\Roaming\Mine_imator\Minecraft_unzip\1.16.2\assets\minecraft\ 22:13:03 Model textures: load 22:13:03 Model textures: done 22:13:03 Block textures: load static 22:13:04 Block textures: load animated 22:13:04 Block textures, blocksize: 16 22:13:04 Block textures: static block surface 22:13:04 Block textures: static block preview 22:13:04 Block textures: animated block surfaces 22:13:04 Block textures: animated frames 22:13:04 Block textures: animated block preview 22:13:04 Block textures: find static block depths 22:13:04 Block textures: find animated block depths 22:13:04 Block textures: done 22:13:04 Item textures: load 22:13:04 Item textures: surface 22:13:04 Item textures: done 22:13:04 Particle textures: load 22:13:04 Particle textures: legacy sheets 22:13:04 Particle textures: done 22:14:23 Saving block previews: C:\Users\Timo\Mine-imator\Data\blockpreview.midata 22:14:24 Loaded assets successfully 22:14:25 Ground vbuffer init 22:14:25 Resetting project 22:14:25 Destroying instances 22:14:25 Project resetted 22:14:25 Show popup: startup 22:14:27 Using the latest assets 22:14:31 Opening project: C:\Users\Timo\Mine-imator\Projects\Hide and seek intro\Hide and seek intro.miproject 22:14:31 load_format: 32 22:14:31 Resetting project 22:14:31 Destroying instances 22:14:31 Project resetted 22:14:31 save_folder: C:\Users\Timo\Mine-imator\Projects\Hide and seek intro 22:14:31 load_folder: C:\Users\Timo\Mine-imator\Projects\Hide and seek intro 22:14:31 Project loaded 22:14:32 Saving settings: C:\Users\Timo\Mine-imator\Data\settings.midata 22:15:01 Show popup: newproject 22:15:05 execute: C:\Users\Timo\Mine-imator\Data\import.exe, C:\Users\Timo\Mine-imator\Projects\Hide and seek intro\world.schematic, 1 22:15:32 Add resource: fromworld 22:15:32 filename: world.schematic 22:15:32 Action Load resource: action_bench_scenery, C:\Users\Timo\Mine-imator\Projects\Hide and seek intro\world.schematic 22:15:32 Loading .schematic: C:\Users\Timo\Mine-imator\Projects\Hide and seek intro\world.schematic 22:15:32 Size: { { 101,83,44 }, } I think it has to do with the blocks, but i removed all heads and barriers. world as i tried to import it and Video: https://we.tl/t-Be7GGTUsOd The rest of the projekt is completly empty.
  2. When I use this site to submit creations, I end up uploading it to either get neutral or bad reviews (No upvotes given). But when I share my opinion about something (like anything), I end up getting so many downvotes that my reputation goes negative (I feel like reputation is there to make anyone feel guilty except David and Nimi). I have been considering quitting with this tough situation I have both accidentally and purposely put myself in. Is there anything I can do about it? Edit: I think i now know what to do
  3. I use certain texture packs for certain parts of my projects, and some of time require optifine to work in Minecraft. Using those in Mine-Imator was never a problem. Animated blocks don't work on default, but it still looked good. Now Mine-Imator refuses to load them in, and only uses the latest pack I loaded it, even if it's from a different projects. I tried everything at this point, even deleting save worlds in Minecraft itself, and it still refuses. It this a problem on my end? Am I doomed to abandon my projects?
  4. I have an Helicopter model and a Character. The character is IN the Helicopter, and it's not getting rendered in the back. How can I solve this?
  5. So I'm trying to connect glass block to Steve by making it a parent object. When I choose "Steve" or any other object as the parent object for the glass it just becomes invisible. I checked visibility, it's ticked. How do I solve this problem? I need it to be visible. Edit: Solved it. Appearantly it just moves the object to a different place when you parent it. You are able to just move it into its old position.
  6. How can I attach an item to a mob/block/another item? I know there used to be an option to attach an item to a mob but I discovered that years ago and I can't find it inside the software anymore. Has it been removed? Edit: Thanks to Vollo and 9redwoods, I learnt two ways to do it. Thank you. I'll be able to create much more stuff with the ability of attaching stuff to each other
  7. Shane

    Skin

    i need a skin that looks something like that: Thanks!
  8. everytime i export an animation, when i open it its very fast what to do?
  9. I have successfully created an animation, but I can't find out how to import schematic files into the world. I googled it and watched youtube guides but it doesn't come up. How do I import the files? Thanks. -Limeyin EDIT: Solved, I'm just an idiot
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