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Found 14 results

  1. This Valentines Day, Eve took Wall-E out to fly high above the ocean. After all, what better way to spend the day, than to be with your one and only truelove? For the record, I am not releasing these models as of yet, they are private. I have considered lending them out to certain people, but I'd like to get more features into them. I've been trying to learn proper lighting and animation, and this was one of the first wallpapers that I'd created! (Also yes, I know about the fog showing in the corner, lol) I'll be doing another proper valentines wallpaper later today, but I wanted to post this one, since it fits the boot. If you want to use this image in something, (cropping it into a thumbnail, or whatever) please send me a message. I have no problem with it as long as I'm credited for it, and have been notified. Have a happy valentines everyone!
  2. Finally got around to doing some showcase renders of the Wall-E model. He was made entirely in Mine-imator, and I used paint.net to create the textures. Our internet was out for a while, so I spent around 4 hours or so gathering reference pictures of Wall-E from every possible angle, then used those images to model him within Mine-imator. it was a pretty fun little challenge! Eve is also here, you might've already seen some of the wallpaper renders I've made of her, but she isn't quite ready for a full showcase yet. I think they look pretty good together! This was one of the models that I'd put the most effort into getting the movement done right. I'm VERY specific on how Wall-E moves in the movies, since so many people tend to get his joints wrong. Simple things like the way his wrists move, or the fact that his head rotates, and the neck doesn't. The pistons in his neck and wrists, the hydraulics in his tracks, the lasers, all of that is important to get just right, or else the likeness won't be close enough to me. It took a lot of work, but I'm very happy with the result! Here is all of his current features: Movie accurate articulation (The only exception being the compressor and latch on his back) Animatable solar charge display Interior compactor detailing Functioning track hydraulics Opening solar panels Can be transformed into Cube form Reflective lenses Functioning Treads (Adjusted for animation and animated by @niam) Gimmicks (Laser, Eyelids, etc)
  3. This is is the peak of gaming. Not in graphics, not in fancy mechanics, but in experience. This is a time where gaming was more special, something more hard-earned. Oh, and just the fact that it's Pac-Man, and that overrides any of your opinions. I just got this rig into a presentable state last night, so I figured I'd go ahead and make something with it. The rig has some extra gimmicks that I'll show once I finish it up. For now, have some cozy Arcade Wallpapers!
  4. I know, I know. Corellion, didn't you already make an R2-D2 with all of the gadgets like, a long long time ago? Well, yes. Yes I did. A lot of people liked that one, but eventually I started to realize how inaccurate it really was, atleast to the R2-D2 seen in A New Hope. You see, The R2-D2 from A New Hope is the best design for him, in my personal opinion, and I wanted to keep true to that likeness. His colors, and details change throughout the movies, no R2-D2 is the same in any of the movies. That's why I wanted to make sure I got it right. Don't get me wrong, that R2-D2 is still a pretty nice model, but I felt I could do better. That's why I decided to remake him. You might call me crazy for redoing a model that was probably already decent, rather than spending the time making a new model or learning new things, but oh well. What's done is done, haha. Anyways, here it is. I tried my best to make the proportions look better, as well as a better color of blue. Plus, there are some extra things that I wanted to add, and try out on him. I added a few more gadgets as well, that I missed the first time around. I completely redesigned the head and main details, (R2-D2's head is NOT a hemisphere, it's a common mistake. You can find diagrams for it online, making it work in mine-imator was a little harder than I thought it'd be. It's a customized shape in the movies that is only used for R2.) Here is all of his current features. -Fully animated (Rotating dome, moving legs, etc)-All doors open (even ones that don't open in the movies!)-All gadgets (Minus ones from Clone Wars or his Rocket Boosters. Minecraft flames wouldn't look right!)-Authentic Light systems (The logic screens are animated, and his light fades out like it's supposed to.) Movie Authentic Articulation: All the joints are in the right spots based off movie references. All Doors Open! Every little panel on R2-D2 opens up, regardless of whether it did in the movie. The ones that didn't open in the movie just have nothing behind them aside from mechanical detailing. Authentic Lights: R2-D2's PSI's light up and fade from red to blue, while rear one fades from Yellow to Green. In the movies, it would switch sides sometimes (Red on the left, or Blue on the right), but that isn't hard to change on the model based on whichever you like more. The logic displays on the front and back also are properly animated, fading from white to blue. The three Holoprojectors even light up, if you want him to search in the dark, or project a hologram of Princess Leia! Third Leg: Of course he has his third leg, it wouldn't be good old Artoo-Detoo without it! Have him roll on 3 legs, or waddle around on two. The choice is yours! Toggleable Restraining Bolt: Remember when the Jawas stuck that little restraining bolt on Artoo? Well now you can do the same! On the front, R2 has a restraining bolt that you can toggle on and off via to visibility tick. Many, Many Gadgets. Here's a list of every single one currently on the model: Periscope, Life Form Scanner, Taser(Prequels, in the Dome) Taser(Original Trilogy, in the body), Extrernal Utility Arms (Original Trilogy), Utility Arms(The second set or arms fold out from behind the first set of arms. In the original trilogy, he didnt have them, so you can toggle them off if you want! He has a metallic panel behind them, that way without them it will look authentic to the original trilogy. As for the Prequel lovers, the prequel version of the arms are still in there! They have a lot of detail, too.), Buzz Saw blade, Secondary Utility Arms(These come out the sides of his head, similar to Chopper. He doesn't use them very often, but they are seen in Revenge of the Sith as R2 distracts Grievous in the main ship.) Charging Port(It's the door that R2 used to power the lamp and recharge himself in The Empire Strikes Back. In the movies, there's a continuity issue where he uses the same panel that houses the taser, to charge himself. It makes sense at first, but in the taser scene, you can clearly see that the charging lights are gone, and vice versa for when he has the charging door open. I have them both in the same spot like in the movie, and I did my best to make it look good when it comes out.), Fire Extinguisher(He uses this to put out fires on the Millennium Falcon. It's the tiny door next to his PSI, which is the big red/blue light on his face.), Computer Interface Arm(R2-D2's infamous computer plug arm. This is only one of the interface arms, there actually is another arm that he uses to plug into computers in the movies, but I haven't modeled that specific one yet.), Gripper Arm(Ah yes, the arm that he fought Yoda with. It's a gripper arm, it can hold things, and he can swing it about. It's nifty. The Interface arm comes out of his right door, and the gripper arm comes out of his left door, but there is actually a second gripper arm that you can enable. This will help if you're animating him and it just works out better for him to use the gadget through the opposite side. Of course you could rearrange and of his gadgets to come out of different doors, but I'm trying to stay movie accurate. Magic Light Panel(No door comes out of it yet. He does have the door, but in the end of A New Hope you get to see him use an arm to repair Luke's X-Wing, and you can see it come out of the magic light panel. That door is nicknamed the magic light panel because in every movie, it appears to be a painted blue square frame, with very obvious aluminium metal in the middle. Yet, in Return of the Jedi, there's a scene where R2 gets electrocuted, and that door starts flashing red like a light. It only ever did this once, and in every other scene of every movie, it's a solid piece of metal. Anywho, it's on this model, and it does light up like it did in the movie. Set the glow to black, and it's that aluminum metal once more. Fantastic!) He's adorable! He's adorable in the most pure way possible. That's what R2-D2 is here for, right? Oh yeah, I guess he does also have sawblades and tasers, AND a kill count higher than the Burj Khalifa building in Dubai. oh. Hopefully the changes were worth it. I did this a little bit ago, and wanted to wait until I had done more on him to show it, but seeing as it's been a month or so and I haven't worked on him much, I figured I'd just show him off now. Eventually he'll have the rocket jets, the welder, the "magic light" utility arm, and potentially the sail barge drink serving arm/tray, but for now, this is where he is. He's one of my favorite models so far, but I'm biased towards the A New Hope R2-D2. Something about his design is just gorgeous to me, and none of the other movies have the same look. Eventually R5-D4 and R2-KT will get this upgrade too, but it might be a while. I have quite a few models on the backburner too, but I've mainly only shown those on my twitter, and in the discord. I also did want to say that I'd love to be more involved, if anyone is up to do some sort of collaboration, or just talk about rigging, my discord is CorellionCrusaders#0452, feel free to give me a DM. Just don't be weird about it, haha. I'd also gotten several people asking for specific models in my DMs, so here's something on that. Typically, I don't give out my rigs unless either 1: I know the person fairly well, or 2: the person has proven that they are trustworthy. That being said, there are a handful of people that I have given rigs, so it'd never hurt to ask. I'm very careful with them, they take a lot of work to create, and I don't want them to be edited and/or re-uploaded. Mine-imator doesn't have a good way to prevent textures from being taken off of models, and that makes me hesitant on who I give them out to, especially since I make textures from scratch for the most part. Plus, the ones that I don't make from scratch, some textures have licensing on them that prevents you from distributing the raw files, so I'd have to backtrack and replace those textures on certain models, if I were to release them. That's all from me. Take care everyone!
  5. This is a pretty old wallpaper by now, but I wanted to see how well I could shove my R2-D2 model into a background. It has virtually no lighting, there's a lego R2 there for some reason, the dome reflects the fan and nothing else, it has overdone effects, no light bouncing, and his shadow is facing completely the wrong direction! Awesome Anywho, I figured I'd post it here anyways. Happy average day!
  6. With both accounts verified and the games installation done, two friends begin their journey on a Minecraft LAN world. They have lots of fun making torches and punching wildlife animals, but their safety is only temporary. The sun is setting, and at night, the vibrant block world becomes a very dangerous place. Out of a nearby cave stagger two braindead zombies, groaning and mumbling as their feet drag across the ground. It won't be long before the forest is littered with monsters of all shapes, and sizes. This one was a lot of fun to do. I don't do many Minecraft renders with Mine-imator, but I wanted to start learning how to do them properly, so here's one! I got a few criticisms over the skybox used, and that's fair! It's actually the same skybox I used in this render of Eve. It was going to be a daytime render, coming from the mouth of a cave, however I felt the composition worked better from further out of the cave, but then it started to look like they were walking in broad daylight. Of course zombies burn in the daylight, so that wouldn't work. I tried adjusting the coloration of the skybox, and it didn't work as well as I hoped it would. I'm keeping that one in mind for future renders. I'm still figuring out how lighting works and all, so please let me know if there's anything wrong or that could use some improvement! I want to hear your criticisms, that's the key to improving my work!
  7. Went for something fairly simple, using a Freddy rig that I just finished. Springtrap was done by the talented @Mr. Darl, so all credit for that masterpiece goes to him. Nothing too fancy, just two fuzz lumpkins standing up against a black background. Oh well.
  8. Funny thing is, this was actually a political cartoon, and this is the render without the text. For clarification, It's R2-D2, in a burning unstable building, and he's holding up one of the collapsed support beams. I've gotten a lot of confused people when I shared this in the discords, so y'know.
  9. Hey there! I'm hosting an event for those of you Super Smash Brothers/Mine-Imator Rig designers! This event is for those of you who make rigs, and are interested in collaborating with me in making a poster that involves the creation of certain characters and placing them in a poster. All that is required, is a comment down below of the name of the character you wish to create. Please try to get the models done within a timely manner, as those who take extended periods of time without letting me know ahead of time will be removed from the collaboration. Here are all of the available characters. (Characters can be used from Smash Brawl, Ultimate, etc) The following characters are taken. This list will be updated frequently to show which characters are available and which are not. All rigs MUST BE ORIGINAL, and cannot be somebody else's fair use rigs. Pac-Man - Redrocker95 Pikachu - Nightwing Here is a complete roster link, incase you are looking for a character to use. https://www.smashbros.com/en_US/fighter/index.html Example: (Credit to TheRageMC for the pokemon rigs. Pac-Man, his Hydrant and Kirby were my own creations.)
  10. This is my Movie Accurate Bumblebee Rig ,and it Actually Transforms! The model does have hands, with fully rigged fingers, but my stupid mine-imator decided to crash right before i got a screenshot, so ill have to do that in a week or two The rig can be a pain in the butt to use, and I'm not planning on releasing this anytime soon, but if you guys want it enough, maybe you can change my mind? You may NOT use this without my permission.
  11. Hey guys, ya really enjoyed my Funtime Mike, and accurate bumblebee rig, so Here's the next in the series. This is an accurate, working, 1970's Pac-man rig! The Rig is built very closely to the original, turned 3D, and made to animate. The mdoel was made pixel by pixel, checking over the model throughly before attaching pieces together. Of course you guys probably want to see some images, and aniamtion of this in action, so I won't make ya wait any longer Pac-Man stage 1 Pac-Man stage 2 Pac-Man stage 3 Heres what the rig looks like in action! http://i.imgur.com/3aPxA2O.gifv Thank you guys for all the support. Also, be sure to comment down "PAC-MAN FTW" Along with your thoughts on the rig to vote for a download! If a download is made, it will include several props, (Pellets, Power pellets, Fruits,) The ghosts, and possible Ms. Pac-man... Enjoy your summer guys! Redrocker, OUT!
  12. This is my Funtime Mike Rig I made in a few days, he is fully rigged, posable at the waist, shoulders, elbows, wrist, fingers, feet, legs, knees, faceplates, jaw, eyes, ears, hat, and for bonbon: arms, elbow, jaw, eyes, ears, head, and ear-segments. This rig is NOT available for download yet, how ever, depending on how many people want it, i might consider it. Meanwhile, enjoy these highres images of my model! You may NOT use this without permission. If you want to vote towards a download for this model, Lemme know!
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