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Found 3 results

  1. Mine-imator log, please paste this into your bug report! 9:10:44 PM version: 1.0.2 (official) 9:10:44 PM gm_version: EA 1.99.416 9:10:44 PM build date: 11/6/2015 4:36:17 AM 9:10:44 PM YYC: yes 9:10:44 PM OS: Windows_NT 9:10:44 PM USERDOMAIN: CAROL-HP 9:10:44 PM USERNAME: Carol 9:10:44 PM USERPROFILE: C:\Users\Carol 9:10:44 PM APPDATA: C:\Users\Carol\AppData\Roaming 9:10:44 PM video_adapter_0_name: ATI Radeon HD 4200 9:10:44 PM video_adapter_0_driver_version_high: 524305 9:10:44 PM video_adapter_0_device_name: \\.\DISPLAY1 9:10:44 PM video_adapter_0_driver_version_low: 656489 9:10:44 PM os_version: 393218 9:10:44 PM os_is_network_connected: yes 9:10:44 PM os_get_language: en 9:10:44 PM os_get_region: US 9:10:44 PM working_directory: C:\Users\Carol\Mine-imator\ 9:10:44 PM file_directory: C:\Users\Carol\AppData\Roaming\Mine_imator\ 9:10:44 PM Old log found 9:10:44 PM DLL init 9:10:44 PM file.dll 9:10:44 PM gzunzip.dll 9:10:44 PM movie.dll 9:10:44 PM Movie init 9:10:44 PM window.dll 9:10:44 PM texture.dll 9:10:44 PM Texture init 9:10:46 PM exe_directory: C:\Users\Carol\Mine-imator\ 9:10:46 PM Trying to save files 9:10:46 PM Files saved 9:10:46 PM Shader init 9:10:46 PM shaders_are_supported: yes 9:10:46 PM shader_high_ssao_blur compiled: yes 9:10:46 PM shader_high_ssao compiled: yes 9:10:46 PM shader_high_ssao_depth_normal compiled: yes 9:10:46 PM shader_high_light_apply compiled: yes 9:10:46 PM shader_high_light_night compiled: yes 9:10:46 PM shader_high_light_point compiled: yes 9:10:46 PM shader_high_light_spot compiled: yes 9:10:46 PM shader_high_light_sun compiled: yes 9:10:46 PM shader_high_fog_apply compiled: yes 9:10:46 PM shader_high_fog compiled: yes 9:10:46 PM shader_high_dof compiled: yes 9:10:46 PM shader_high_aa compiled: yes 9:10:46 PM shader_replace compiled: yes 9:10:46 PM shader_draw_texture compiled: yes 9:10:46 PM shader_depth compiled: yes 9:10:46 PM shader_color_fog_lights compiled: yes 9:10:46 PM shader_color_fog compiled: yes 9:10:46 PM shader_blend_fog compiled: yes 9:10:46 PM shader_blend compiled: yes 9:10:46 PM shader_border compiled: yes 9:10:46 PM Create vertex format 9:10:46 PM Render init 9:10:46 PM Ground model init 9:10:46 PM Character models init 9:10:46 PM Windows init 9:10:46 PM Lists init 9:10:46 PM Load language file: C:\Users\Carol\Mine-imator\Other\Languages\english.txt 9:10:46 PM Make transitions 9:10:47 PM Globals init 9:10:47 PM Opening pack from folder: C:\Users\Carol\Mine-imator\Other\Textures\ 9:10:49 PM Found key_file: C:\Users\Carol\Mine-imator\Other\key.file 9:10:49 PM Loading settings: C:\Users\Carol\Mine-imator\Other\settings.file 9:10:49 PM load_format: 2 9:10:49 PM Loading recent: C:\Users\Carol\Mine-imator\Other\recent.file 9:10:49 PM Loading closed alerts: C:\Users\Carol\Mine-imator\Other\alerts.file 9:10:49 PM Startup OK 9:10:49 PM Resetting project 9:10:49 PM Destroying instances 9:10:49 PM Project resetted 9:10:49 PM Show popup: startup 9:10:58 PM Opening project: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing\Jimquisiton Intro Thing.mproj 9:10:58 PM load_folder: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing 9:10:58 PM load_format: 10 9:10:58 PM Resetting project 9:10:58 PM Destroying instances 9:10:58 PM Project resetted 9:10:58 PM save_folder: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing 9:10:58 PM Templates: 0 9:10:58 PM Timelines: 0 9:10:58 PM Resources: 0 9:10:58 PM Get template iids 9:10:58 PM Get particle type iids 9:10:58 PM Get keyframe iids 9:10:58 PM Get timeline iids 9:10:58 PM Update program 9:10:58 PM Project loaded 9:11:38 PM Action: action_bench_create 9:11:46 PM Action Set variable: action_background_ground_n, 1, 98, 0 9:11:46 PM Action Set variable: action_background_ground_n, 98, 82, 0 9:11:47 PM Action Set variable: action_background_ground_n, 82, 50, 0 9:11:48 PM Action Set variable: action_background_ground_n, 50, 51, 0 9:11:49 PM Action Set variable: action_background_ground_n, 51, 0, 0 9:11:50 PM Action Set variable: action_background_ground_n, 0, 1, 0 9:11:50 PM Action Set variable: action_background_ground_n, 1, 2, 0 9:11:51 PM Action Set variable: action_background_ground_n, 2, 4, 0 9:11:52 PM Action Set variable: action_background_ground_n, 4, 21, 0 9:11:52 PM Action Set variable: action_background_ground_n, 21, 22, 0 9:11:53 PM Action Set variable: action_background_ground_n, 22, 23, 0 9:11:53 PM Action Set variable: action_background_ground_n, 23, 24, 0 9:11:55 PM Action Set variable: action_background_ground_n, 24, 23, 0 9:11:56 PM Action Set variable: action_background_ground_n, 23, 64, 0 9:11:57 PM Action Set variable: action_background_ground_n, 64, 8, 0 9:12:03 PM Action Set variable: action_background_ground_n, 8, 299, 0 9:12:04 PM Action Set variable: action_background_ground_n, 299, 301, 0 9:12:05 PM Action Set variable: action_background_ground_n, 301, 289, 0 9:12:07 PM Action Set variable: action_background_ground_n, 289, 290, 0 9:12:08 PM Action Set variable: action_background_ground_n, 290, 291, 0 9:12:12 PM Action Set variable: action_background_ground_n, 291, 302, 0 9:12:17 PM Saving project: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing\Jimquisiton Intro Thing.mproj 9:12:17 PM load_folder: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing 9:12:17 PM save_folder: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing 9:12:17 PM Project saved 9:12:20 PM Action Set variable: action_lib_repeat_toggle, 0, 1, 0 9:12:21 PM Action Set variable: action_lib_repeat_x, 1, 2, 1 9:12:24 PM Action Set variable: action_lib_repeat_y, 1, 2, 1 9:12:25 PM Action Set variable: action_lib_repeat_z, 1, 2, 1 9:12:27 PM Action Set variable: action_lib_repeat_x, 16, 17, 1 9:12:29 PM Action Set variable: action_lib_repeat_z, 22, 24, 1 9:12:33 PM Action Set variable: action_lib_repeat_x, 44, 43, 1 9:12:35 PM Action Set variable: action_lib_repeat_z, 30, 29, 1 9:12:53 PM Action: action_tl_select 9:13:03 PM Action: action_tl_deselect_all 9:13:03 PM Action: action_tl_select 9:13:08 PM Action: action_tl_deselect_all 9:13:08 PM Saving project: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing\Jimquisiton Intro Thing.mproj 9:13:08 PM load_folder: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing 9:13:08 PM save_folder: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing 9:13:08 PM Project saved 9:13:10 PM Action: action_bench_create 9:13:12 PM Action: action_tl_select 9:13:13 PM Action: action_tl_keyframe_create 9:13:17 PM Saving project: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing\Jimquisiton Intro Thing.mproj 9:13:17 PM load_folder: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing 9:13:17 PM save_folder: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing 9:13:17 PM Project saved 9:13:44 PM Action: action_tl_select 9:13:44 PM Action: action_tl_deselect_all 9:13:55 PM Action: action_bench_create 9:13:57 PM Action: action_tl_select 9:14:09 PM Saving project: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing\Jimquisiton Intro Thing.mproj 9:14:09 PM load_folder: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing 9:14:09 PM save_folder: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing 9:14:09 PM Project saved 9:14:10 PM Action: action_tl_select 9:14:14 PM Action: action_tl_select 9:14:15 PM Saving project: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing\Jimquisiton Intro Thing.mproj 9:14:15 PM load_folder: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing 9:14:15 PM save_folder: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing 9:14:15 PM Project saved 9:14:17 PM Action: action_tl_select 9:14:18 PM Action: action_tl_keyframe_create 9:14:20 PM Action: action_tl_select 9:14:21 PM Action: action_tl_select 9:14:25 PM Action: action_tl_select 9:14:25 PM Action: action_tl_keyframe_create 9:14:26 PM Action: action_tl_select 9:14:26 PM Action: action_tl_keyframe_create 9:14:28 PM Saving project: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing\Jimquisiton Intro Thing.mproj 9:14:28 PM load_folder: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing 9:14:28 PM save_folder: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing 9:14:28 PM Project saved 9:14:28 PM Action: action_tl_deselect_all 9:14:29 PM Action: action_tl_keyframes_select_area 9:14:36 PM Action: action_tl_select 9:14:37 PM Saving project: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing\Jimquisiton Intro Thing.mproj 9:14:37 PM load_folder: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing 9:14:37 PM save_folder: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing 9:14:37 PM Project saved 9:14:41 PM Action: action_tl_select 9:14:42 PM Action: action_tl_select 9:14:44 PM Saving project: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing\Jimquisiton Intro Thing.mproj 9:14:44 PM load_folder: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing 9:14:44 PM save_folder: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing 9:14:44 PM Project saved 9:14:45 PM Action: action_tl_deselect_all 9:14:45 PM Action: action_tl_keyframes_select_area
  2. So, I needed to download DirectX for the newest version...but... How do I fix It? Sorry for the REALLy big pic.
  3. Hello everyone! I need help understanding (if there is away at all) how to make items to go in to my minecraft animation! Im very new to the program so I might be missing something but I dont believe I see away to create a 3D object that I can add to my animation! I want this because I want to add more items to make my pictures and animations better and more detailed! Here is an example of what Im looking for: When you create an item you can get a helmet but the helmet can not look like its equipped to your head. So I want to make an item that will look likes its equipped to the head of the character! Also I would like to create a helmet that is new! Like isnt the default look of the minecraft helmet! IF YOU CAN HELP ME THAT WOULD BE GRAND! LEAVE A COMMENT OR MAYBE EVEN A YOUTUBE VIDEO EXPLAINING THIS TO ME! THANK YOU SO MUCH! HAPPY MINECRAFT TIMES TO EVERYONE! -Aumus
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