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Showing results for tags 'occlusion'.
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I panicked and this was the best I could do in 15 minutes. http://www.youtube.com/watch?v=5PUF_aaDCn4 Rendered by Blox in 1.0.0 Just... Just please don't ask.
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Compare these pictures I made with steve having a nice stroll, I made something like Minecraft Smooth lighting or Ambient Occlusion
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Today, I've tried creating an ambient occlusion effect using Mine-imator and Photoshop. The picture is a composite of 4 different renders, all blended together on Photoshop using a "Multiply" blending mode with different opacities. You can see those renders by clicking here. Enjoy!
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- experiment
- ao
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Hi, I wondered how to do AO in Game Maker to improve Mine-Imators visuals. I finally came up with a simple idea. It works with schematics. Create transparent AO Maps for all cases of block collsisions check block neighbors and choose the right ao maps for the right sides of the blocks Either combine the blocks texture with the ao map or draw it slightly above the blocks texture (flickering issues) Pros: Combine: no performance hit (except at start) Draw above: small performance hit improved visualls (at least I think) Cons: Not dynamic takes some time at start (for calculating and combining textures) Draw above: flickering issues only for schematics ignores lights I'm not shure if it will look good Concept image Textures could be combined using a surface (and the surface fix) and saving the baked textures Rhedox