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Found 19 results

  1. So I expanded upon my Mouth rig, and created a facial rig that has 3D eyes, and has the ability to have a 3D hat layer from any skin with no editing. The eyes use the same technique as the mouth does and was styled after my character's eyes. The mouth included has some subtle changes compared the released version I have out, but nothing major. Now, time for some pictures. (Special thanks to @SKIBBZ for making these renders.) More images: Features: -Mouth Rig -3D Eyes Rig (Has Steve's eye and eyebrow color by default.) -Multi-skin compatible 3D Hat/ hair layer rig. (Has Steve's hair and non-visible by default.) How to install: 1.) Import the .object file. 2.) Parent to character's head (Or object.) 3.) Done. (Tip: The 'README' file says how to use it.) How to change hat/hair texture: 1.) Go into the 'Resources' list and look for 'Hat_Default' and click it. 2.) Replace it with the skin you want to use the hat layer from. (If a 64x32 skin doesn't work, expand the canvas size to 64x64 then try again.) 3.) Reload the project to fix any rendering issues. Usage Policy: You can release it in personal/ OC character rigs. Edited or not.(Must be named 'Nimi's facial rig.') But, it's required in that rig's credits to give credit to me for the usage of the mouth rig if used. You can't release it/ or parts of it on default Mine-imator objects(Mobs, blocks, ect.), Steve/ Alex rigs, character template rigs, or facial rigs. You can release edits of the rig, but only privately, and not publicly. If used in a creation of any kind, there must be credit. Download
  2. Thank You for Developing Mine-Imator till 2.0, And yet Nimi Leaves the MI Development after 2.0, And Hopes he still good out there. .|Making this render with Completed Assets|.
  3. Hello Friends! Well, I usually I dont post so often here, im just a Spectator but I think in these months I gonna be a bit active around here. Anyways, these 3 renders I made it for the #DearNimi video by @The Tan Jameswith the help of DreamHunterAnimations (DHA) for lighting on the skin. I'll give thanks to @Keep on Chuckingfor help me in the pose too on the first render. The last render are inspired by Sonic Adventure 2. I hope Nimi likes it very much Well, thats is, Thanks NIMI 4K 120FPS Next Gen, I wish you the best of the luck for the F U T U R E. Thanks for read -insert here a generic gif of someone dancing-
  4. The start of something beautiful. This render was made as part of the #DearNimi collaboration. Thank you for all you've done, Nimi. Keep on being awesome. Best of luck for wherever life takes you next! Bonus Render!
  5. Time to give a lesson to those scammers This Wallpaper was made for the #DearNimi Collab (Official topic below) This work, including many others, was made in apreciation to the one and only current developer of Mine-Imator There's nothing we can say but, thanks as always: any type of feedback is welcome, goodbye
  6. Sticky has set on a spiritual journey to gather all the infinity stones in order to eliminate half of the forum members to bring balance to the website. The forum's finest heroes, developers, veterans, newbies and members of all types must set aside their differences and join forces in the forum's most ambitious crossover event to stop this imminent threat! MASSIVE THANKS to EVERYONE who were so kind to share their skins and character rigs for me to use in this wallpaper, this includes @BaconSandwich, @BoltedJames, @BBruce7815, @Che3syPlayz, @Rollo, @EthanForeverAlone, @Jake_28, @KaryuGraphics, @mbanders, @MachineGunInc, @MYSELF3200, @Nimi (I love you magneficent bastard), @Pigeon_, @9redwoods, @Skjold, @Swift, @tditdatdwt, @YoshiHunter, and fellow discord buddies Gabe, Hozq and Tug the Fox. And oh what the hell I'm gonna thank @david for giving us Mine-Imator. 23 People in a wallpaper heh? Total pain in the butt to ask one for one permission to use their character and pose them afterwards, but hot damn it was worth it. For the occasion I wanted to make a different type of "more-than-one-member-wallpaper", because since I saw that these types of wallpapers often include only people who are in a certain group/server/team, I wanted to include a large variety of forum members themselves to represent how diverse the community is. All the rigging styles, all skin styles, everything clashing together in one wallpaper. Thank you all very much! V V Get your own Infinity Gauntlet rig down here! V V DOWNLOAD No need to credit for the rig, enjoy it. Don't claim as your own. Thank you, everyone.
  7. Hi! I made a mouth rig that is compatible with anything you put it on, a mouth rig that fulfills it's purpose in any situation. For something you'd think that would require extruding, it doesn't thanks to the Render Depth slider. With the Render Depth slider and alpha glitch, we can "cut" textures, and have control of what's rendered after the cut. Okay, so enough explaining, here are some screenshots! Features: -Easy controls (X scale = Width, Z scale = Height) (Z scale for teeth rows) -Easy installation -Works on any skin, or really anything for that matter actually. -I can't believe it's not one skin tone! -No textures How to install: 1.) Import mouth rig .object 2.) Parent to character's head (Or object, whatever you're using it for.) 3.) ??? 4.) Profit Usage Policy: You can release it in personal/ OC character rigs. Edited or not.(Must be named 'Nimi's mouth rig.') But, it's required in that rig's credits to give credit to me for the usage of the mouth rig if used. You can't release it/ or parts of it on default Mine-imator objects(Mobs, blocks, ect.), Steve/ Alex rigs, character template rigs, or facial rigs. You can release edits of the rig, but only privately, and not publicly. If used in a creation of any kind, there must be credit. Download If you could comment your skin/ rig testing the mouth rig that would be awesome.
  8. I Wanna Make A Software Like Mine-Imator, But Idk Where To Start Or Where To Learn From. Can Someone Help Me?
  9. HoWdy dOOdY mAh FRieNdlY PeOPLe, I made a special render about couples dat ago u can Critsism and Judges mah render if u wanted, i will listen to u and try 2 make a better one next time ;D Get REadY fOR A ChRIstMAS reNDER 2017 BoiZ *also it my first time making a topic on a forums plz no hurt me* o btw here the list of peoples in the render: [who have a account] @Nimi @Supah.exe @JennyTimez @PixelFrosty @ThatGuyBrian @Zerghunter666 @OrionWarrior10 @FoxKraft @SansDeGamer555 @DarkDragonPro @Batman4014 @Tysteria @poptartzombie @NietyFox @BaconGhast And highly thanks @BloxTheRigger For his Christmas tree rig ;D https://www.mineimatorforums.com/index.php?/topic/33297-christmas-tree-rig/&tab=comments#comment-390025
  10. <<< Mine-imator: 'Community Edition' log >>> In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 8:09:27 PM version: 1.0.6 ( 'Community Build' 1.0.2) 8:09:27 PM gm_version: 1.4.1749 8:09:27 PM build date: 11/20/2016 2:26:14 AM 8:09:27 PM YYC: yes 8:09:27 PM working_directory: C:\Mine-imator (Community Build)\ 8:09:27 PM file_directory: C:\Users\Lou Laburada\AppData\Roaming\Mine_imator__Community_Build_\ 8:09:27 PM OS: Windows 8:09:27 PM os_version: 393218 8:09:27 PM os_is_network_connected: yes 8:09:27 PM os_get_language: en 8:09:27 PM os_get_region: US 8:09:27 PM USERDOMAIN: Lou-Laptop 8:09:27 PM USERNAME: Lou Laburada 8:09:27 PM USERPROFILE: C:\Users\Lou Laburada 8:09:27 PM APPDATA: C:\Users\Lou Laburada\AppData\Roaming 8:09:27 PM NUMBER_OF_PROCESSORS: 2 8:09:27 PM PROCESSOR_ARCHITECTURE: x86 8:09:27 PM PROCESSOR_IDENTFIER: 8:09:27 PM PROCESSOR_LEVEL: 6 8:09:27 PM PROCESSOR_REVISION: 2a07 8:09:27 PM video_adapter_0_name: Intel(R) HD Graphics 8:09:27 PM video_adapter_0_driver_version_high: 589841 8:09:27 PM video_adapter_0_device_name: \\.\DISPLAY1 8:09:27 PM video_adapter_0_driver_version_low: 659589 8:09:27 PM Old log found 8:09:27 PM Library init 8:09:27 PM Data\file.dll 8:09:27 PM Data\movie.dll 8:09:27 PM Movie init 8:09:27 PM Data\window.dll 8:09:27 PM Data\texture.dll 8:09:27 PM Texture init 8:09:38 PM working_directory: C:\Mine-imator (Community Build)\ 8:09:38 PM Trying to save files 8:09:38 PM surface_save OK 8:09:38 PM texture_create OK 8:09:38 PM file_delete_lib OK 8:09:38 PM Shader init 8:09:38 PM shaders_are_supported: yes 8:09:38 PM shader_high_ssao_blur compiled: yes 8:09:38 PM shader_high_ssao compiled: yes 8:09:38 PM shader_high_ssao_depth_normal compiled: yes 8:09:38 PM shader_high_light_apply compiled: yes 8:09:38 PM shader_high_light_night compiled: yes 8:09:38 PM shader_high_light_point compiled: yes 8:09:38 PM shader_high_light_spot compiled: yes 8:09:38 PM shader_high_light_sun compiled: yes 8:09:38 PM shader_high_fog_apply compiled: yes 8:09:38 PM shader_high_fog compiled: yes 8:09:38 PM shader_high_dof compiled: yes 8:09:38 PM shader_high_aa compiled: yes 8:09:38 PM shader_replace compiled: yes 8:09:38 PM shader_draw_texture compiled: yes 8:09:38 PM shader_depth compiled: yes 8:09:38 PM shader_color_fog_lights compiled: yes 8:09:38 PM shader_color_fog compiled: yes 8:09:38 PM shader_blend_fog compiled: yes 8:09:38 PM shader_blend compiled: yes 8:09:38 PM shader_border compiled: yes 8:09:38 PM Create vertex format 8:09:38 PM Render init 8:09:38 PM Ground model init 8:09:38 PM Character models init 8:09:38 PM Windows init 8:09:38 PM Lists init 8:09:38 PM Load language file: C:\Mine-imator (Community Build)\Data\Languages\english.txt 8:09:38 PM Make transitions 8:09:38 PM Transitions OK 8:09:38 PM Globals init 8:09:38 PM Opening pack from folder: C:\Mine-imator (Community Build)\Data\Textures\ 8:09:38 PM mob_texture 8:09:39 PM block_texture 8:09:40 PM colormap_grass_texture 8:09:40 PM colormap_foliage_texture 8:09:40 PM item_texture 8:09:40 PM particles_texture 8:09:40 PM block_preview_texture 8:09:40 PM sun_texture 8:09:40 PM moonphases_texture 8:09:40 PM moon_texture 8:09:40 PM clouds_texture 8:09:40 PM Pack opened 8:09:40 PM Found key_file: C:\Mine-imator (Community Build)\Data\key.file 8:09:40 PM Loading settings: C:\Mine-imator (Community Build)\Data\settings.file 8:09:40 PM load_format: 21 8:09:40 PM Loading recent: C:\Mine-imator (Community Build)\Data\recent.file 8:09:40 PM Loading closed alerts: C:\Mine-imator (Community Build)\Data\alerts.file 8:09:41 PM Startup OK 8:09:41 PM Resetting project 8:09:41 PM Destroying instances 8:09:41 PM Project resetted 8:09:41 PM Show popup: startup 8:09:41 PM HTTP: [{"id":8,"title":"Quick fix","text":"If the world importer is not working, re-download! ","icon":"download","button":"alertdownloadbutton","buttonurl":"http:\/\/www.mineimatorforums.com\/index.php?\/topic\/60781-106-mine-imator-community-build\/","newestversion":2,"saveclose":0,}] 8:09:49 PM Opening project: E:\ \Minecraft Animations\The Janitor Collab\The Janitor copy.mproj 8:09:49 PM load_folder: E:\ \Minecraft Animations\The Janitor Collab 8:09:49 PM load_format: 22 8:09:49 PM Resetting project 8:09:49 PM Destroying instances 8:09:49 PM Project resetted 8:09:49 PM save_folder: E:\ \Minecraft Animations\The Janitor Collab 8:09:49 PM load_iid_offset: 0 8:09:49 PM Templates: 9 8:09:49 PM Timelines: 48 8:09:49 PM Resources: 4 8:09:49 PM Get template iids 8:09:49 PM Get particle type iids 8:09:49 PM Get keyframe iids 8:09:49 PM Get timeline iids 8:09:49 PM Build trees 8:09:49 PM Reset read positions 8:09:49 PM Update program 8:09:50 PM Project loaded 8:09:51 PM Show popup: exportmovie 8:10:05 PM Show popup: open 8:10:23 PM Opening project: C:\Mine-imator (Community Build)\Projects\The Janitor Collab\The Janitor copy.mproj 8:10:23 PM load_folder: C:\Mine-imator (Community Build)\Projects\The Janitor Collab 8:10:23 PM load_format: 22 8:10:23 PM Resetting project 8:10:23 PM Destroying instances 8:10:23 PM Project resetted 8:10:23 PM save_folder: C:\Mine-imator (Community Build)\Projects\The Janitor Collab 8:10:23 PM load_iid_offset: 0 8:10:23 PM Templates: 9 8:10:23 PM Timelines: 48 8:10:23 PM Resources: 4 8:10:24 PM Get template iids 8:10:24 PM Get particle type iids 8:10:24 PM Get keyframe iids 8:10:24 PM Get timeline iids 8:10:24 PM Build trees 8:10:24 PM Reset read positions 8:10:24 PM Update program 8:10:24 PM Project loaded 8:10:26 PM Show popup: exportmovie 8:10:45 PM Export movie: C:\Users\Lou Laburada\Desktop\LA Files\Youtube Channel\Video\Minecraft Animation\Videos\The Janitor Collab.mp4 8:10:45 PM Format: mp4 8:10:45 PM Bitrate: 2500000 8:10:45 PM Framerate: 30 8:10:45 PM Audio: yes 8:10:45 PM High Quality: yes 8:10:45 PM Size: 4096, 2304 .... Okay ... That's a lot.... o_o ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object app: Fatal Error: Can not create vertex buffer of size 2448 bytes 349 vertex buffers allocated with total size of 2480 KB ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_model_done (line 3) called from - gml_Script_tl_update_bend (line 214) called from - gml_Script_tl_update_matrix (line 153) called from - gml_Script_app_update_animate (line 17) called from - gml_Script_action_toolbar_exportmovie_update (line 26) called from - gml_Script_window_draw_exportmovie (line 7) called from - gml_Script_window_draw (line 3) called from - gml_Script_app_event_draw (line 7) called from - gml_Object_app_Draw_0 (line 2) k done. I really need some answers before the Janitor Collab ends. @Nimi
  11. I just want to point out that I KNOW some people don't like round mouths. Thanks to @SKIBBZ and @Nimi for the original mouths and other face stuffs. As required, Le download: http://www.mediafire.com/download/zxvw282t51414kg/Dr._Nexil's_ROUNDED-ified_mouth_rig.zip Let me know if there are problems.
  12. Rigged By: @Nimi @SKIBBZ & @Lazii (MySelf) See My First One Here
  13. Rigged By: @Nimi @SKIBBZ & @Lazii (MySelf)
  14. I rendered this wallpaper about 6 times just to get the postions of the characters right. Edited with Paint.NET.
  15. So I'm making an animated series in Mine-Imator and I needed to lip sync to make it more polished.
  16. Nimi

    "Nimi Kitamura" Rig.

    sample text Download Don't forget to leave credit if used. Also, thoughts/ opinions?
  17. Decided to find out what my rig would look like in my lightroom, look pretty noice if you ask me.
  18. Mmm... idk. Messed with posing and the camera angle. (I think I should get back to making normal wallpapers instead of being narcissistic. :/)
  19. Minecraft should really have more differences in cave types depending and where you are in the world. There are texture differences in the blocks other than the edit, like they're slightly blue-ish and the wood is darker.
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