Jump to content

Search the Community

Showing results for tags 'natural'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Forums
    • Forum announcements
    • Forum discussion
  • Mine-imator and Modelbench
    • Downloads and news
    • Discussion
    • Creations
    • Resources
    • Tutorials, tips and tricks
    • Help
    • Issues and bugs
    • Suggestions
    • Team requests
  • Lounge

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website


YouTube


Twitter


Discord


Member Title


Location


Interests


Minecraft username

Found 4 results

  1. spruce tree edible foliage color /!\ ripple off, for the reactivated please go through modelblench /!\ /!\ tree size high, you can set it via the parameters on mine-imator /!\ Download: http://www.mediafire.com/folder/9ggkkjfa3sj38/Tree_1.1
  2. Hello! A project I'm working on requires as close to a seamless transition from PixelCam captured movement to an animation as possible. The showcases and how-to content here are great, but they all lean toward fancier effects. What I'm after is for the viewer not to immediately know they're no longer watching machinima. Then, as the scene develops, more complex effects ensue. Does anyone know of some work I can look at and study? A tutorial would be wonderful, but I'm not holding my breath. Cheers! Lich
  3. Hey Guys! I have another suggestion, yay. So, if you'd open the rotate thingy of a limb in a keyframe, I thought, there could be an option which caps the rotaion at poinst where you can't rotate f.e. your arm IRL. Like, you could only rotate it about 90 Degrees to the back and stuff like that. That way, you could make your animations more human-like. And if you wanted to break an arm or do weird stuff, you could turn it off. Tell me if u like dis idea.
  • Create New...