Search the Community

Showing results for tags 'me'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Forums
    • Forum announcements
    • Forum discussion
  • Modelbench (NEW!!)
    • Modelbench download & discussion
    • Modelbench creations
    • Modelbench issues and bugs
  • Mine-imator
    • Mine-imator development
    • Mine-imator discussion
    • Mine-imator creations
    • Mine-imator resources
    • Mine-imator tutorials, tips and tricks
    • Mine-imator help
    • Mine-imator issues and bugs
    • Mine-imator suggestions
    • Mine-imator team requests
  • Minecraft
    • Minecraft discussion
    • Minecraft videos
  • Off topic

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website


YouTube


Twitter


Discord


Location


Interests


Minecraft username

Found 111 results

  1. WAZZL3

    The AMA FAD?

    Ask me any smexy questions u got boi's & Gurls
  2. WAZZL3

    MY OC

    Nothing to explain, im not the best @ art so, idk, might switch to pfp
  3. Mr.Matt

    Baby blue

    SO I spent all day yesterday making this and It was really fun to animate Right I am gonna go now
  4. In the last week, I decided to Update Mine-Imator to the version 1.1.2, and the same bug occurred on 1.1.1 version. This is what happens when I use a custom texture (This texture is the second image) in a cube (THIS WEIRD LINE): This is the texture that i used in a cube: https://i.imgur.com/BEpxuM8.png I already updated my graphics card driver... @david please, fix this weird bug, a similar line appears in the custom models (I think that in 1.0.0 this didn't happened)
  5. Mr.Matt

    he's kinda special [4k]

    So I can't make fad art SO why not make art of my boyfriend and me rig by josh I think his name is.... I of course did the retextures and what not......................................................................
  6. Mr.Matt

    kiss me (4k)

    so it's been 3 months since I first starting dating my boyfriend he's pretty cute
  7. Well it sort of runs, but doesn't run enough to function as intended. I can't exactly explain how to recreate the bug but here is the story and logs. I installed Minimator. I run it and receive a message that states I need Direct X on my computer. Check. I went to Microsoft and installed that. I relaunched it, and got a new error. A window popped up titled "Microsoft Visual C++ Runtime Library" with text that said Runtime Error! Program: C\Users\Lennyface\Mine-imator\Mine-imator.exe This application has requested the Runtime to terminate it in an unusual way. Please contact the application's support team for more information And that is what I am doing right now So here is the log: ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 9:44:28 AM version: 1.0.6 9:44:28 AM gm_version: 1.4.1749 9:44:28 AM build date: 3/12/2016 9:10:39 AM 9:44:28 AM YYC: yes 9:44:28 AM working_directory: C:\Users\Lenny\Mine-imator\ 9:44:28 AM file_directory: C:\Users\Lenny\AppData\Roaming\Mine_imator\ 9:44:28 AM OS: Windows 9:44:28 AM os_version: 393217 9:44:28 AM os_is_network_connected: yes 9:44:28 AM os_get_language: en 9:44:28 AM os_get_region: US 9:44:28 AM USERDOMAIN: Weslandia 9:44:28 AM USERNAME: Lenny 9:44:28 AM USERPROFILE: C:\Users\Lenny 9:44:28 AM APPDATA: C:\Users\Lenny\AppData\Roaming 9:44:28 AM NUMBER_OF_PROCESSORS: 2 9:44:28 AM PROCESSOR_ARCHITECTURE: x86 9:44:28 AM PROCESSOR_IDENTFIER: 9:44:28 AM PROCESSOR_LEVEL: 6 9:44:28 AM PROCESSOR_REVISION: 2a07 9:44:28 AM video_adapter_0_name: Intel(R) HD Graphics Family 9:44:28 AM video_adapter_0_driver_version_high: 524303 9:44:28 AM video_adapter_0_device_name: \\.\DISPLAY1 9:44:28 AM video_adapter_0_driver_version_low: 657822 9:44:28 AM Old log found 9:44:28 AM Library init 9:44:28 AM Data\file.dll 9:44:28 AM Data\movie.dll 9:44:28 AM Movie init 9:44:28 AM Data\window.dll 9:44:28 AM Data\texture.dll 9:44:28 AM Texture init 9:44:29 AM open_url: http://www.mineimatorforums.com/index.php?/forum/51-mine-imator-issues-and-bugs/ 9:44:29 AM open_url: C:\Users\Lenny\AppData\Roaming\Mine_imator\log_previous.txt 9:44:29 AM working_directory: C:\Users\Lenny\Mine-imator\ 9:44:30 AM Trying to save files 9:44:30 AM surface_save OK 9:44:30 AM texture_create OK 9:44:30 AM file_delete_lib OK 9:44:30 AM Shader init 9:44:30 AM shaders_are_supported: yes 9:44:30 AM shader_high_ssao_blur compiled: yes 9:44:30 AM shader_high_ssao compiled: yes 9:44:30 AM shader_high_ssao_depth_normal compiled: yes 9:44:30 AM shader_high_light_apply compiled: yes 9:44:30 AM shader_high_light_night compiled: yes 9:44:30 AM shader_high_light_point compiled: yes 9:44:30 AM shader_high_light_spot compiled: yes 9:44:30 AM shader_high_light_sun compiled: yes 9:44:30 AM shader_high_fog_apply compiled: yes 9:44:30 AM shader_high_fog compiled: yes 9:44:30 AM shader_high_dof compiled: yes 9:44:30 AM shader_high_aa compiled: yes 9:44:30 AM shader_replace compiled: yes 9:44:30 AM shader_draw_texture compiled: yes 9:44:30 AM shader_depth compiled: yes 9:44:30 AM shader_color_fog_lights compiled: yes 9:44:30 AM shader_color_fog compiled: yes 9:44:30 AM shader_blend_fog compiled: yes 9:44:30 AM shader_blend compiled: yes 9:44:30 AM shader_border compiled: yes 9:44:30 AM Create vertex format 9:44:30 AM Render init 9:44:30 AM Ground model init 9:44:30 AM Character models init 9:44:30 AM Windows init 9:44:30 AM Lists init 9:44:30 AM Load language file: C:\Users\Lenny\Mine-imator\Data\Languages\english.txt 9:44:30 AM Make transitions i am active so if you need any more information that I haven't provided I'll get back to you soon enough
  8. WAZZL3

    Creepy-ish Me! Warning GORE!

    I made these inspired by David Firth And TomSka. It wasn't that hard, but it doesn't look as good, but I like it. Also not M.I.
  9. Zeno

    Ask Zeno

    [Yes, any other AMAs I had have been hidden.]
  10. because my good friend @-StickyMations- is a KSP addict, i decided to make a wallpaper where WE are the astronauts with a high chance of death. astronaut suit based in ksp's tutorial suit images: created using MI:CB future projects starring this good friend of mine are coming soon :-D
  11. This was not worthwhile But it was fun. Sorry if I made everything look terrible. (Tree by BloxTheRigger)
  12. YellowpupYT

    To fix mine

    ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 11:58:52 AM version: 1.0.6 11:58:52 AM gm_version: 1.4.1749 11:58:52 AM build date: 3/12/2016 6:10:39 AM 11:58:52 AM YYC: yes 11:58:52 AM working_directory: C:\Users\Carters.Fam\Mine-imator\ 11:58:52 AM file_directory: C:\Users\Carters.Fam\AppData\Roaming\Mine_imator\ 11:58:52 AM OS: Windows 11:58:52 AM os_version: 393218 11:58:52 AM os_is_network_connected: yes 11:58:52 AM os_get_language: en 11:58:52 AM os_get_region: US 11:58:52 AM USERDOMAIN: DESKTOP-7GJ8FNN 11:58:52 AM USERNAME: Carters.Fam 11:58:52 AM USERPROFILE: C:\Users\Carters.Fam 11:58:52 AM APPDATA: C:\Users\Carters.Fam\AppData\Roaming 11:58:52 AM NUMBER_OF_PROCESSORS: 2 11:58:52 AM PROCESSOR_ARCHITECTURE: x86 11:58:52 AM PROCESSOR_IDENTFIER: 11:58:52 AM PROCESSOR_LEVEL: 6 11:58:52 AM PROCESSOR_REVISION: 3708 11:58:52 AM video_adapter_0_name: Intel(R) HD Graphics 11:58:52 AM video_adapter_0_driver_version_high: 655378 11:58:52 AM video_adapter_0_device_name: \\.\DISPLAY1 11:58:52 AM video_adapter_0_driver_version_low: 659718 11:58:52 AM Old log found 11:58:52 AM Library init 11:58:52 AM Data\file.dll 11:58:52 AM Data\movie.dll 11:58:52 AM Movie init 11:58:52 AM Data\window.dll 11:58:52 AM Data\texture.dll 11:58:52 AM Texture init 11:58:54 AM working_directory: C:\Users\Carters.Fam\Mine-imator\ 11:58:54 AM Trying to save files 11:58:54 AM surface_save OK 11:58:54 AM texture_create OK 11:58:54 AM file_delete_lib OK 11:58:54 AM Shader init 11:58:54 AM shaders_are_supported: yes 11:58:54 AM shader_high_ssao_blur compiled: no 11:58:54 AM Shader compilation failed 11:58:54 AM Download DirectX runtime: https://www.microsoft.com/en-us/download/details.aspx?DisplayLang=en&id=35
  13. Joshdotmp4

    SexyPose.jpeg.png

    Finally finished rigging my model! Been working on this for like a month. @Heavenira Have I made you proud bb
  14. So when I start it up, It just glitches. The Log and an image is shown below. Please help me! I really want to use this tool! Log: ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 4:49:46 PM version: 1.0.6 4:49:46 PM gm_version: 1.4.1749 4:49:46 PM build date: 03/12/2016 6:10:39 AM 4:49:46 PM YYC: yes 4:49:46 PM working_directory: C:\Users\Brandon\AppData\Roaming\Mine_imator\ 4:49:46 PM file_directory: C:\Users\Brandon\AppData\Roaming\Mine_imator\ 4:49:46 PM OS: Windows 4:49:46 PM os_version: 393218 4:49:46 PM os_is_network_connected: yes 4:49:46 PM os_get_language: en 4:49:46 PM os_get_region: US 4:49:46 PM USERDOMAIN: WANDA 4:49:46 PM USERNAME: Brandon 4:49:46 PM USERPROFILE: C:\Users\Brandon 4:49:46 PM APPDATA: C:\Users\Brandon\AppData\Roaming 4:49:46 PM NUMBER_OF_PROCESSORS: 4 4:49:46 PM PROCESSOR_ARCHITECTURE: x86 4:49:46 PM PROCESSOR_IDENTFIER: 4:49:46 PM PROCESSOR_LEVEL: 6 4:49:46 PM PROCESSOR_REVISION: 3703 4:49:46 PM video_adapter_0_name: Intel(R) HD Graphics 4:49:46 PM video_adapter_0_driver_version_high: 655378 4:49:46 PM video_adapter_0_device_name: \\.\DISPLAY1 4:49:46 PM video_adapter_0_driver_version_low: 658715 4:49:46 PM Library init 4:49:46 PM Data\file.dll 4:49:47 PM Data\movie.dll 4:49:49 PM Movie init 4:49:49 PM Data\window.dll 4:49:50 PM Data\texture.dll 4:49:50 PM Texture init 4:49:50 PM working_directory: C:\Users\Brandon\AppData\Roaming\Mine_imator\ 4:49:50 PM Trying to save files 4:49:50 PM surface_save OK 4:49:50 PM texture_create OK 4:49:50 PM file_delete_lib OK 4:49:50 PM Shader init 4:49:50 PM shaders_are_supported: yes 4:49:50 PM shader_high_ssao_blur compiled: yes 4:49:50 PM shader_high_ssao compiled: yes 4:49:50 PM shader_high_ssao_depth_normal compiled: yes 4:49:50 PM shader_high_light_apply compiled: yes 4:49:50 PM shader_high_light_night compiled: yes 4:49:50 PM shader_high_light_point compiled: yes 4:49:50 PM shader_high_light_spot compiled: yes 4:49:50 PM shader_high_light_sun compiled: yes 4:49:50 PM shader_high_fog_apply compiled: yes 4:49:50 PM shader_high_fog compiled: yes 4:49:51 PM shader_high_dof compiled: yes 4:49:51 PM shader_high_aa compiled: yes 4:49:51 PM shader_replace compiled: yes 4:49:51 PM shader_draw_texture compiled: yes 4:49:51 PM shader_depth compiled: yes 4:49:51 PM shader_color_fog_lights compiled: yes 4:49:51 PM shader_color_fog compiled: yes 4:49:51 PM shader_blend_fog compiled: yes 4:49:51 PM shader_blend compiled: yes 4:49:51 PM shader_border compiled: yes 4:49:51 PM Create vertex format 4:49:51 PM Render init 4:49:51 PM Ground model init 4:49:51 PM Character models init 4:49:51 PM Windows init 4:49:51 PM Lists init 4:49:51 PM Load language file: C:\Users\Brandon\AppData\Roaming\Mine_imator\Data\Languages\english.txt 4:49:51 PM Make transitions 4:49:51 PM Transitions OK 4:49:51 PM Globals init 4:49:51 PM Opening pack from folder: C:\Users\Brandon\AppData\Roaming\Mine_imator\Data\Textures\ 4:49:51 PM mob_texture 4:49:52 PM block_texture 4:49:53 PM colormap_grass_texture 4:49:53 PM colormap_foliage_texture 4:49:53 PM item_texture 4:49:53 PM particles_texture 4:49:53 PM block_preview_texture 4:49:53 PM sun_texture 4:49:53 PM moonphases_texture 4:49:53 PM moon_texture 4:49:53 PM clouds_texture 4:49:53 PM Pack opened 4:49:53 PM Startup OK 4:49:53 PM Resetting project 4:49:53 PM Destroying instances 4:49:53 PM Project resetted 4:49:54 PM Show popup: startup 4:49:54 PM HTTP: [] 4:49:57 PM Saving settings: C:\Users\Brandon\AppData\Roaming\Mine_imator\Data\settings.file 4:49:57 PM Saving closed: C:\Users\Brandon\AppData\Roaming\Mine_imator\Data\alerts.file 4:49:57 PM Closing... Image:
  15. why do i make these kinds of things?
  16. SlimeBouy

    I need halp :c

    I'm having trouble posting wallpapers, I dont know how, someone halp :c
  17. So basically, FSP is looking for animators. Our projects are slowing down and we're hitting deadlines because our current animators are either offline too much, or they just don't meet the skill requirement. They asked me to audition, because I guess I know things about animation. We have a process for animation, and we're finally starting to feel like we know what we're doing (Pardon CA, that was a little rushed), but none of this is possible, without animators. Basic Requirements Now, we're not looking for newbies, or beginners. We need people who actually know what they're doing, and can effectively animate what we ask of them. I will decline people, and I'm not afraid to tell you that you need to come back after you've improved. Also, you cant be a ****, pretty self explanatory. Payment Once we're getting decent animations out regularly, we'll start looking into partners and ad-sense. Getting paid for your work will come soon after. Getting started Leave a reply with your best work, if I like what I see, I'll send you a message with more information.
  18. Pharien

    Pharien - Remember Me

    Dank Toons Subscribe to my NEW music channel: https://www.youtube.com/channel/UCy0ZW9bmt8R4Fxspk-ZMyWg
  19. Hi one thing to say I did not try too much ...... i got no motivation wait what is motivation ? But nvm Just watch the video and comment if you liked it or not (i'll probably get alot of dislikes )
  20. Email me at gtagamerdude@gmail.com if you want to rig me. I really need a rig of my skin.
  21. Mr.Matt

    put up your dukes

    never fight abdullah1579 yeah there is my water mark because someone stole my art so I am now watermarking my crap abdullah1579 o no somebody actually answered the call *runs away*
  22. Sonicxryan

    1.0.6

    Yay? My first 1.0.6 crash! ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object app: trying to index variable that is not an array ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_history_destroy_loaded (line 4) called from - gml_Script_action_res_image_load (line 4) called from - gml_Script_action_toolbar_undo (line 18) called from - gml_Script_toolbar_draw_button (line 15) called from - gml_Script_toolbar_draw (line 97) called from - gml_Script_window_draw (line 9) called from - gml_Script_app_event_draw (line 7) called from - gml_Object_app_Draw_0 (line 2)
  23. Well, I tried to upload a skin to a character, but this is what it said: Runtime Error! Program: This application has requested the Runtime to terminate it in an unusual way. Please contact the application's support team for more information. PLEASE PLEASE PLEASE PLEASE PLEASE TELL ME HOW TO FIX THIS IF THERE IS A WAY!!!!! Thank you for your help. -ShadowCreeper152