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Found 6 results

  1. There are two bugs in MI's World Importer. All about translations. First one: World Importer does NOT apply language settings in MI setting. It always use English as default laguage. Is this is an implementation issue or just forgot to pass something to World Importer to let it know which the target language file is? Currently I just copy my translation file as 'english.milanguage' to bypass this issue. Second one: This is more complicated but easy to figure out how caused this. Let's see this screenshot: Seems fine, right? But when I translated this... it seems not right: I did NOT write that text for that button. And it seems shows first 4 characters of that radio button. I checked language file then I know what happend: (Left: My translation; Right: Source English language) May be when MI looking up the translation entry, it just ignore cases. So World Importer think "/importfromworld/filters/remove" is equal as "/importfromworld/filters/Remove". And then bug come out. Cases was totally ignored. We can do something to let you know what that means: And you can see the bug directly: It's hard to be found when using English language file, and even harder to be found when World Importer just don't load another language file. Since the first bug is a totally not working feature (make World Importer multilanguage support useless), so this report was set to major bug level. Please fix these bugs. Thanks.
  2. This bug was cofirmed for fixed. Great job for this everyone! Here is a bug seems to be caused by Unicode chars in path. There are 3 ways could recreate this issue: Load a schematic file which stored in a path included some Unicode chars. Example: Loading file: D:\WorkDir\Minecraft\测试\Schematics\somemap.schematic When Mine-Imator installed in a path contains Unicode chars. Example: Installed on: D:\工作\Mine-Imator\ When creating a project with Unicode chars. It will not affected when first loading schematics in, but once re-open this project, Mine-Imator will attempt to load schematic stored in project directory, and BOOM, it crashed. Example: Project Name: 这是一个工程 And here are the contents in exception popup window: ___________________________________________ ############################################################################################ ERROR in action number 1 of Draw Event for object app: Cannot load buffer file ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_res_load_scenery (line 83) called from - gml_Script_popup_loading_draw (line 4) called from - gml_Script_popup_draw (line 110) called from - gml_Script_window_draw (line 30) called from - gml_Script_app_event_draw (line 7) called from - gml_Object_app_Draw_0 (line 0) To be noticed, when this exception popup displayed, the "Ignore" button is available. But it cannot let the schematic file to be properly loaded. So this is a bug. MI 1.1.0 (release) were NOT tested with this issue. Sorry for this. Since MI 1.1.0, the support of Unicode characters in project is very useful. But there are still something need to be improved. So I put this in "Major Bug" catalogy. Thanks for your attention. Possible Related Reports:
  3. There is a BUG when texture filtering function applied to large scenery. I found this issue since texture filtering was added to Mine-Imator 1.0.2, but texture filtering is not working well, even 1.0.4 . I'm forwarding this issue. Once solved, Mine-Imator will be really cool in Minecraft animation software. David, please fix this issue. I know it won't be easy... And until now, version 1.0.6. this bug is still existed. Here is the picture which is NOT ENABLED texture filtering, may looks ugly, but correctly rendered. and this, ENABLED texture filtering, looks nice... but, wait, the ground far from the camera became transparent! This should not happend. This issue is critical when someone using texture filtering with a large scenery. So, David, please fix this problem, and we will be happy with nice pictures or movies with texture filtering enabled. Thank you. Maybe it is the time I should notice David to fix this... @David
  4. Heya Guys! I just got Mine-imator and downloaded it. Yesterday, it worked completely fine. Today I came up with Ideas for an animation, I click mine-imator to open it. This is what happened: https://gyazo.com/91da840bebc7a54b6ec90a06db50de85 Please help, I would really like to make an animation and would like to learn more about Mine-imator Log: 5:22:07 PM shader_high_fog compiled: yes 5:22:07 PM shader_high_dof compiled: yes 5:22:07 PM shader_high_aa compiled: yes 5:22:07 PM shader_replace compiled: yes 5:22:07 PM shader_draw_texture compiled: yes 5:22:07 PM shader_depth compiled: yes 5:22:07 PM shader_color_fog_lights compiled: yes 5:22:07 PM shader_color_fog compiled: yes 5:22:07 PM shader_blend_fog compiled: yes 5:22:07 PM shader_blend compiled: yes 5:22:07 PM shader_border compiled: yes 5:22:07 PM Create vertex format 5:22:07 PM Render init 5:22:07 PM Ground model init 5:22:07 PM Character models init 5:22:07 PM Windows init 5:22:07 PM Lists init 5:22:07 PM Load language file: C:\Users\Williams Children\Mine-imator1\Data\Languages\english.txt 5:22:07 PM Make transitions 5:22:07 PM colormap_grass_texture 5:22:07 PM colormap_foliage_texture 5:22:08 PM item_texture 5:22:08 PM particles_texture 5:22:08 PM block_preview_texture 5:22:08 PM sun_texture 5:22:08 PM moonphases_texture 5:22:08 PM moon_texture 5:22:08 PM clouds_texture 5:22:08 PM Pack opened 5:22:08 PM Found key_file: C:\Users\Williams Children\Mine-imator1\Data\key.file 5:22:08 PM Loading settings: C:\Users\Williams Children\Mine-imator1\Data\settings.file 5:22:08 PM load_format: 3
  5. This has been happening since I updated to 1.0.2 and it wont work for 1.0.3...... Run time error! this application has requested the run time to terminate it an a unusual way Mine-imator log, please paste this into your bug report! 4:40:40 PM version: 1.0.3 (official) 4:40:40 PM gm_version: 1.4.1657 4:40:40 PM build date: 11/12/2015 2:26:42 PM 4:40:40 PM YYC: yes 4:40:40 PM OS: Windows_NT 4:40:40 PM USERDOMAIN: help 4:40:40 PM USERNAME: help 4:40:40 PM USERPROFILE: C:\Users\help 4:40:40 PM APPDATA: C:\Users\help\AppData\Roaming 4:40:40 PM video_adapter_0_name: AMD Radeon HD 7640G 4:40:40 PM video_adapter_0_driver_version_high: 524305 4:40:40 PM video_adapter_0_device_name: \\.\DISPLAY1 4:40:40 PM video_adapter_0_driver_version_low: 656764 4:40:40 PM os_version: 393218 4:40:40 PM os_is_network_connected: yes 4:40:40 PM os_get_language: en 4:40:40 PM os_get_region: US 4:40:40 PM working_directory: C:\Users\help\Desktop\Mine-imator\ 4:40:40 PM file_directory: C:\Users\help\AppData\Roaming\Mine_imator\ 4:40:40 PM Old log found 4:40:40 PM DLL init 4:40:40 PM file.dll 4:40:40 PM gzunzip.dll 4:40:40 PM movie.dll 4:40:40 PM Movie init 4:40:40 PM window.dll 4:40:40 PM texture.dll 4:40:40 PM Texture init 4:40:43 PM open_url: http://www.mineimatorforums.com/index.php?/forum/51-mine-imator-issues-and-bugs/ 4:40:44 PM open_url: C:\Users\help\AppData\Roaming\Mine_imator\log_previous.txt 4:40:45 PM exe_directory: C:\Users\help\Desktop\Mine-imator\ 4:40:45 PM Trying to save files 4:40:45 PM Files saved 4:40:45 PM Shader init 4:40:45 PM shaders_are_supported: yes 4:40:45 PM shader_high_ssao_blur compiled: yes 4:40:45 PM shader_high_ssao compiled: yes 4:40:45 PM shader_high_ssao_depth_normal compiled: yes 4:40:46 PM shader_high_light_apply compiled: yes 4:40:46 PM shader_high_light_night compiled: yes 4:40:46 PM shader_high_light_point compiled: yes 4:40:46 PM shader_high_light_spot compiled: yes 4:40:46 PM shader_high_light_sun compiled: yes 4:40:46 PM shader_high_fog_apply compiled: yes 4:40:46 PM shader_high_fog compiled: yes 4:40:46 PM shader_high_dof compiled: yes 4:40:46 PM shader_high_aa compiled: yes 4:40:46 PM shader_replace compiled: yes 4:40:46 PM shader_draw_texture compiled: yes 4:40:46 PM shader_depth compiled: yes 4:40:46 PM shader_color_fog_lights compiled: yes 4:40:46 PM shader_color_fog compiled: yes 4:40:46 PM shader_blend_fog compiled: yes 4:40:46 PM shader_blend compiled: yes 4:40:46 PM shader_border compiled: yes 4:40:46 PM Create vertex format 4:40:46 PM Render init 4:40:46 PM Ground model init 4:40:46 PM Character models init 4:40:46 PM Windows init 4:40:46 PM Lists init 4:40:46 PM Load language file: C:\Users\help\Desktop\Mine-imator\Other\Languages\english.txt 4:40:46 PM Make transitions
  6. This issue was fixed since 1.0.3 update. So this issue was closed. There are some bug in update-check function. Error message: ___________________________________________ ############################################################################################ ERROR in action number 1 of Async Event: HTTP for object app: Data structure with index does not exist. ############################################################################################ This window pop up endlessly, simply click ignore does not work. I analysised this issue, and found that if a connection to www.stuffbydavid.com on port 80(HTTP) was established but breaked down (maybe there are network problem or someone else(such as, GFW.) stopped you to access to this server), this message will pop up, endlessly. I recommended that David you should add a check before putting [content which downloaded from website] to [json process function]. If website returned a empty contents, notice user that cannot check for update, and do not check again until next startup of mine-imator. Thanks.
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