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Found 7 results

  1. Error Message Could not write to file. Check that it's not used by another process. Information Orginal Word | Minecraft 1.16.4 World Made In Forge with two mods Optifine and WorldEdit. Tried Solutions 1. Restarting PC 2. Reinstalling 3. Loading Schematic from Mineways 4. Changing World Minecraft Version to 1.16
  2. Error loading a model Hi. The problem I have is that when I downloaded the program and opened it, it started correctly, but, the models of the characters do not load but you can see the textures and edit them, as well as move and modify the model, however, manage to see. I do not know if the problem is the program or my computer. If someone can tell me how to fix it I would appreciate it.
  3. I am new to the forums and have done my best to search for other relevant posts before writing this one. Please forgive me if I have overlooked a post where this is already described and kindly point me in that direction. I have two separate Dell Optiplex 9020s, both 64-bit with Windows 7 installed. After installing Mine-Imator under a local admin account on both PCs, I get the attached display when starting the program. I would greatly appreciate any help. Thank you! Image URL: https://postimg.org/image/vwrciw3ix/ (I attempted to insert this image below but I can't tell if it is working so I put the direct URL above.) -connah0047
  4. When I click the Mineimator program this would popup. Basically a black screen or slowly makes colors or "tries to load" Yes I even did the run administration as well. I even tried to reinstalled the program but that didnt work either. Not quite sure what is going on.
  5. 2:44:04 PM version: 1.0.3 (official) 2:44:04 PM gm_version: 1.4.1657 2:44:04 PM build date: 11/12/2015 3:26:42 PM 2:44:04 PM YYC: yes 2:44:04 PM OS: Windows_NT 2:44:04 PM USERDOMAIN: CAROL-HP 2:44:04 PM USERNAME: Carol 2:44:04 PM USERPROFILE: C:\Users\Carol 2:44:04 PM APPDATA: C:\Users\Carol\AppData\Roaming 2:44:04 PM video_adapter_0_name: ATI Radeon HD 4200 2:44:04 PM video_adapter_0_driver_version_high: 524305 2:44:04 PM video_adapter_0_device_name: \\.\DISPLAY1 2:44:04 PM video_adapter_0_driver_version_low: 656489 2:44:04 PM os_version: 393218 2:44:04 PM os_is_network_connected: yes 2:44:04 PM os_get_language: en 2:44:04 PM os_get_region: US 2:44:04 PM working_directory: C:\Users\Carol\Mine-imator\ 2:44:04 PM file_directory: C:\Users\Carol\AppData\Roaming\Mine_imator\ 2:44:04 PM Old log found 2:44:04 PM DLL init 2:44:04 PM file.dll 2:44:04 PM gzunzip.dll 2:44:04 PM movie.dll 2:44:05 PM Movie init 2:44:05 PM window.dll 2:44:05 PM texture.dll 2:44:05 PM Texture init 2:44:07 PM exe_directory: C:\Users\Carol\Mine-imator\ 2:44:07 PM Trying to save files 2:44:07 PM Files saved 2:44:07 PM Shader init 2:44:07 PM shaders_are_supported: yes 2:44:07 PM shader_high_ssao_blur compiled: yes 2:44:07 PM shader_high_ssao compiled: yes 2:44:07 PM shader_high_ssao_depth_normal compiled: yes 2:44:07 PM shader_high_light_apply compiled: yes 2:44:07 PM shader_high_light_night compiled: yes 2:44:07 PM shader_high_light_point compiled: yes 2:44:07 PM shader_high_light_spot compiled: yes 2:44:07 PM shader_high_light_sun compiled: yes 2:44:07 PM shader_high_fog_apply compiled: yes 2:44:07 PM shader_high_fog compiled: yes 2:44:07 PM shader_high_dof compiled: yes 2:44:07 PM shader_high_aa compiled: yes 2:44:07 PM shader_replace compiled: yes 2:44:07 PM shader_draw_texture compiled: yes 2:44:07 PM shader_depth compiled: yes 2:44:07 PM shader_color_fog_lights compiled: yes 2:44:07 PM shader_color_fog compiled: yes 2:44:07 PM shader_blend_fog compiled: yes 2:44:07 PM shader_blend compiled: yes 2:44:07 PM shader_border compiled: yes 2:44:07 PM Create vertex format 2:44:07 PM Render init 2:44:07 PM Ground model init 2:44:07 PM Character models init 2:44:07 PM Windows init 2:44:07 PM Lists init 2:44:07 PM Load language file: C:\Users\Carol\Mine-imator\Other\Languages\english.txt 2:44:07 PM Make transitions 2:44:07 PM Globals init 2:44:07 PM Opening pack from folder: C:\Users\Carol\Mine-imator\Other\Textures\ 2:44:10 PM Startup OK 2:44:10 PM Resetting project 2:44:10 PM Destroying instances 2:44:10 PM Project resetted 2:44:10 PM Show popup: startup 2:44:15 PM Opening project: C:\Users\Carol\Mine-imator\Projects\TRTF stuff\TRTF stuff.mproj 2:44:15 PM load_folder: C:\Users\Carol\Mine-imator\Projects\TRTF stuff 2:44:15 PM load_format: 10 2:44:15 PM Resetting project 2:44:15 PM Destroying instances 2:44:15 PM Project resetted 2:44:15 PM save_folder: C:\Users\Carol\Mine-imator\Projects\TRTF stuff 2:44:15 PM load_iid_offset: 0 2:44:15 PM Templates: 10 2:44:15 PM Timelines: 126 2:44:15 PM Resources: 6 2:44:15 PM Get template iids 2:44:15 PM Get particle type iids 2:44:15 PM Get keyframe iids 2:44:15 PM Get timeline iids 2:44:15 PM Update program
  6. This is kind of annoying me, because every time I go into any version of Mine-imator that isn't the beta I get the message: "Some shaders failed to compile. Make sure your graphics drivers/card and DirectX installation are up to date, do you want to download DirectX from Microsoft?" But everything's up to date! I tried it on both Windows 10 and Windows 8.1 but the same message appears. I don't know how to fix this and until I do I'm stuck playing the beta, which isn't as fun! I really would appreciate some help with this issue... -Azumi
  7. 1) My suggestion for Mineimator 1.0.0 Update 2 DEMO is to add a loading screen before the actual window shows up. To clearify, most programs normally show a window in the center of the screen that says "Loading..." and occasionally a "loaded something.code.package" as well. I think Mineimator users can benefit from such a thing because I'm guilty of clicking the shortcut a few times, because I thought it wasn't loading (or not loading fast enough) and I'm sure others have done the same. 2) Another suggestion I have is to make a way (or simplify the way, if it already exists [and I didn't know]) to delete objects in the timeline. I've added an object to my animation that I wanted to delete numerous times. I haven't found a way to delete it, so unless I'm just bad at finding things, there isn't one. I hope you take my suggestions to heart, David, and I wish you the best of luck on this project. Mineimator is totally awesome, and it's so cool that you're building it in GameMaker! I used it for a few years, since 6 or 7 I believe. I stopped after Studio came out because YoYo was trying to collect even more money .
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