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Showing results for tags 'invert'.
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Suggestion to add an "Invert" blend mode that inverts colors behind the object with the blend mode active. And a suggestion to add keyframable particle rotation to help make more complex things like jets, rockets and etc. To be more clear: make the particles shoot in the direction that's rotated to be in (whether individually or parented).
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SSo I recently saw this post and in the comments I noticed something about an "inverted" black cube? How would I go about inverting a cube in mine-imator? Thanks in advance
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soo when i put my camera on high quality mode things that have inverted and 5% alpha cubes look weird so they look like a hole with no end or a 100% bright block with a black ting also i know this might be a noob question but screw it i dont know anyways thanks who answered my question