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  1. Did you tried sound track too much and now think abut somthin new? Its here now {Sound sfx's - speaker (with some dynamic settings) - sfx region Those just ideas
  2. Imagine this thing - you're doing an OST in Mine-imator, and you really would not like to switch over one program to another. And to fix this - maybe we could add audio visualizer or audio spectrum that we could set up for our own needs? Colour settings, length of the bars, width of them... It could be cool!
  3. What if Mine-Imator Have This Feature? I like to see when We Expand a folder for example,then The Timeline will Automatically Scrolling Down untill The End of the Files inside that Folders. So we don't need to Manually Scrolling DownWards just to play with the files in there. I hope this Topic Was Usefull.
  4. Greetings to the people and even more so to the developers of this great program. I want to offer one idea to you =3 The idea is to change the display of shadows on the surface of the texture, namely, so that the shadow occupies its one pixel of a texture. Of course, it is not quite clear in words, so here are some examples that were changed manually with the help of the editor and an example that was created from crutches, but in which you can fly independently. And here's video that perfectly fits the idea. Take a closer look at how the shadow changes pixel by pixel And comparison =3 It would be even better if it can be switched (Although this is natural, not everyone will use this feature!) Well, how do you like this idea, users and developers? Will it look pretty? Do you like this idea of stylized shadows? And is it possible to implement it?
  5. I don't know guys. If the list that I make is acceptable with Mine-Imator Engine which is Game maker. Si here it is the Idea for Mine-Imator Update: 1.IK features. 2.Reflections(I know it's impossible). 3.Follow Path Features. 4.Freely to move the object like Model Bench, which is we can move randomly, or Automatically XYZ. So we don't need to Move it Manually. 5.Can Import Selective Image, or Object at once. 6.Can Import Video footage into Mine-Imator. 7.Mouse Focus(That mean When you hover your mouse into something else like Timeline. The Focusing point of mouse will be just in Timeline. But if you hover again Your mouse into something like Right Options Tab, The focusing Point Will be change from Timeline into Right hand side, or Tab Adjustment. Just like Adobe Premiere Pro. I hope Youll understand what I mean...). 8.Interface Update. 9.Update Bend Features(Make the bending Features for the example is Steve Body. Me it when we bend it, it became smoother). 10.Motion Capture Features. 11.Face Tracking Features(Got this idea from another user, I forgot the name). 12.Custom Keyframe(Freely To Adjust the Key frame). 13.Tab Features(Like Modelbench,We have Two Tabs On The Top Of the screen). 14.And the final is. Upgrade Mine-Imator Engine. You can choose where is the possible to add in. Thanks. Good morning, good evening, and good night. *STAY CREATIVE*. How do I Make the text Bold?
  6. So, I've been messing around in Mine-Imator and Modelbench for a while now, and I had a pretty good idea for a new feature for Modelbench. My idea is this: the ability to change the position, rotation, scale of the different faces of a cube. For example, you could set the top face's scale to 0x,0y,0z and the perpendicular faces would morph into triangles and make a pyramid. Or you could set the top face to be 5 units to the side and make a 3D rhombus. An alternative idea I had was that users could, instead of modifying the whole face, could modify any of the 8 vertices of the cube to achieve something similar while also giving a lot more freedom in the amount of wacky shapes one could make. As for how the textures would react, perhaps the users could choose for the textures to either remain the same (i.e. on a created pyramid, the textures would clip off the sides of the face) or warp to the face's shape. I don't know how difficult this would be to code in, but I hope it's not too difficult. If you read this far, thanks for reading!
  7. What about adding real-time ray-tracying to Mine-imator to make it look good.
  8. I would like to get your thoughts on this story idea Steve’s adventure is about a guy named Steve as he goes from zero to hero, the first season is all about establishing who Steve is, and each episode is a “Learning” Episode, in the first, he spawns at night and gets killed by a creeper, second night skeleton, 3rd night zombie, so on and so forth, Episode 2 he starts learning how to gather resources, episode 3 crafting, so on and so forth, every episode slowly shows steve’s knowledge increasing as he starts to grasp what is going on. The second season sees him joining a multiplayer world where he is a nobody to everyone else except Alex who shows a great deal of compassion, the two bond over time but the main focus is still on Steve, halfway through the season, a mob so powerful the ender dragon and wither boss are tame and weak, and start to terrorise the server, By the end, the mob is defeated and Steve is revered as a hero of the server. Season 3 sees Herobrine introduced as the main villian and from the get go is already terrorizing the server, Steve however is not able to fight Herobrine like he did with the last big villain(oh and Steve and Alex get married), and tries everything to beat him, but fails every time, eventually Herobrine suceeds in setting the server to Hardcore, this sets into motion the events of season 4, and yes season 3 ends on a cliffhanger. Season 4 is as one can expect, starts quite litterally from the end of Season 3, and surprisingly as the season unfolds players who die remain dead, and that DOES include Steve’s Wife Alex(Who Herobrine kidnapped at the end of season 3 and outright murdered in front of Steve at the beginning of season 4), steve realises he needs to do something Herobrine would never do..........and thats all i have, my head is empty at that point.
  9. I think it would be cool if added a new feature something that would bring a cartoon style to the program, Is it possible to add a Cell Shading effect to models and objects in Mine-Imator? Sorry for my bad english.
  10. New Keyframe Options and timeline Maybe someone else commented, but I would also like to comment, four years ago I was animator of C4D a very good animation program, but the render was very strict and I went to minecraft animation software, I am new to the community even though I've been cheering for three years so I do not know much about her. But I have a suggestion; it goes more than anything to the creators of rigs or something similar: Idea: new options in Keyframe and timeline. Timeline: this feature has programs like blender and cinema 4d (do not go to think badly, Mine-imator is incredible nowadays), there is an option called Automatic Keyframes, which is something that the mine-imator brings, that you do not have to select an area to save a movement, this is useful to some extent; I have been creating a Rig for a couple of months, but when animating I have to select a separate point so that the movements are made without moving. The option is a button to activate or deactivate the automatic keyframe, when it is off any movement you make anywhere on the timeline will be saved without making a move, this will allow the creators of rigs, create them more professionally, apart when the automatic keyframes are off if you want to animate you would have to do it manually, of course activating the automatic keyframe you can animate as always in mine-imator. If you have seen other general animation programs you will know what I am talking about and you will understand how simple it would be, that, more than anything else, would be a technical addon for the creators of resources. Apart for the creators of wallpaper they could use an option like this, allowing to create images without worries. If you are not interested, nothing happens at the end of the account, it is just a simple option that occurred to me. Keyframe, Transition: this option I call mixed movement, it would be an option on a par with the linear, for those who animated blender with this option should be familiar, this option produces that the movements of frames are fluid and without shock as the linear (type CharlieNinjaT animation or Black Plasma Studios), this would produce higher quality animations and for animators like me who create long animations (or good that try) would save time and increase quality FINAL: I know that for now it is impossible because if David had not added it some time ago, but I want this idea to stay in these places for future versions (such as 2.0)
  11. Hi I am new in this forum and I want to teach you an idea to improve Mineimator (Sorry if the translation has errors, I do not speak fluent English My idea is a tool with which we can bend and add folds to any object that we want through a small feature that I call: Blend-Cube The Blend Cube would have as a function to bend all the objects to which it is connected and these are within its radius of bending and in this way we could add it to any element and this would automatically obtain the characteristic of bending. This would help us a lot to generate different types of creatures in our animations and we could do them with this feature without going through rigorous processes This feature already exists in programs such as Cinema 4D and is fully functional and practical when animating This would help all the animators to add more life to their animations so that any object could be folded in a simple and simple way The Blend Cube: it would be totally invisible except for its edges which would have a fine texture that would not be displayed in the final render so that its use would not negatively affect the animation The Blend Cube: it could be modified in terms of its size to be able to choose which part in particular should be doubled Thank you for read this post
  12. I highly doubt this would ever be implemented, but I thought about this for a while now. A cloth/hair physics engine could make very good use in Mine-Imator. Not only it would speed up work for people who animate long hair, capes, etc, but it would also look somewhat realistic in some ways. Though there would be limitations, like severe performance drops, and for some it would not look "Minecrafty". This is just an idea I though I would share. You guys are more than welcome to share your thoughts in the comments.
  13. Note since I'm an idiot, I don't remember what it it's called so I will make up a name. "render overlap"(ok I need dem bleeeeaach.) render overlap is a option for objects you can edit on proprieties, the overlapping can be edited from -1 and 1(for other objects) what it does basically makes the object render over the other object for example, you have a blue block behind a red circle, if you make the blue blocks number less/more then the red circle, the blue cube will be shown/rendered infront of the circle even though it's behind. this can be used for any renders with no clipping(arm will not be shown clipping in the body) And even for animation(no clip animation) ik mine-Imator is dead-ish but the community edition is ready as ever so can this be a feature, it can also maybe have some cool effect to rigs,animations and other stuff!
  14. Simple as that. You can choose a custom watermark (With transparency options) to be in your video. An extra little idea is that you can choose which corner to put it in
  15. In the last versions of mine-imator, we can add a shapes as we like and we can colorize/texture them but one shape is missing, the rounded cuboid or the rounded cube and this would awesome for making slime rig and we can also set how much rounding will be this rounded cube.
  16. Please please please edit it so that I can do it on my MacBook Pro. I really want to do it but it keeps on saying that there are some "shading problems and that i need to get windows" even though I have wine which should help it. I have tried multiple times but it keeps on saying, "Shading error" i have checked my work and I know I'm doing it right. Can you please update it? thanks, Ben testori.
  17. Hi. so I've been using Mine-Imator for a while now, I love it, it's amazing! I've wanted to add music to my animations, but it's hard to perfect the timing when I have to save it as a video and add in music separately. Is there anyway you could add in an audio setting, to add in music or even just audio for regular Minecraft sounds! If you could add this, I would love it! Because Blender has it, yet blender is hard to navigate and use, this is easy and amazing!
  18. Just a simple idea. Like or say in the poll if you want this to happen!
  19. You know...Mine-Imator has always been a program for solo projects. I know that having to make a whole new wall of text just to connect to somebody could be a waste of time...But I want to see online collaboration. What do I mean by that? Welp, we could login with an account (maybe the forum account) and then select somebody from our friend-list who's also online, get in the workspace and help him/her. And then some projects would be done much much quicker. Fixxing issues would also be done quicker with that in mind. Another thing that's coming with this is the freedom to do something different from the other. For example, one would prepare the scene (floor, buildings, lighting, sky etc.) , the other would add the characters and keyframes. Of course if someone of the two has an issue the other one has the choice to help him, if he knows how to fix it. Of course there should be a chat! So now you know my idea and some things that can evolve. Let me know if you like this idea.
  20. Remember how you could insert a walking animation into the timeline in the right-click menu? I was thinking, wouldn't letting people make additional "canned animations" to quickly place in the timeline, such as: Jumping Running Sneaking Punching and Firing an arrow ...Really increase productivity?
  21. I got a idea for something cool, and it's not chibi this time, what if we could get Ghosting frames.. it's hard to explain let me show you ! Here is without ghosting: Frame 1: Don't look at my desktop, its it's private.... Frame: 2 And here's with ghosting effect (ps, i have no idea where that thing on the side came from :/ So what i mean with this is, that it makes everything from the past frame Transparent but still visible, this will of course only be seen in editing mode, it can help people know where the object where the last frame, and of course you can turn i off and on, please add this can also be used in making jumping/running/walking/driving etc animations
  22. I got some ideas for some emojicons we should have c: there are just something basic i made.. if you like one of them.. then good. good good good. = i did not make this one, but this is just a example ! = Happy troll (type: =D) to get. = Hardcore laughter (type: x'D) to get. = Derp.. (type: ._.) to get = Creepy smile (type: C:<) to get = SHE DED (type: x_x) to get IF U APPROVE USE ONE OF MY EMOJICONS IN UR COMMENT Which one is your favorite
  23. okay so how about.... MINE-IMATOR BATTLES? let me explain how it works: mine-imator battle (MB/MIB for short) works like MBRs (don't ask what is this cuz i'm too tired to explain) basically member1 challenges member2 to a mineimator fight and they have to make animations of them fighting eachother and winning (or not) and both of the animations get uploaded to a topic. once the topic is made, other members can vote in a poll asking which animation is better. the animation with the most votes wins! what do you think?
  24. Being a noob I am in a some what fresh position and fresh eyes on the whole mine-imator experience and I see the need for colour coding in some areas in the mine imator for one it would be good to have the colours of the rotation wheels movement in there respective colours for X Y Z so you don't grab the wrong one when you are unsure which is which, I know there are letters, but colour would make them stand out more. And maybe a automatic left and right tab: Left leg Right Leg Arm etc etc in an LL and RL form. Also the the tabs for grabbing parts, the area of catchment should be bigger for ease of use, even thought there not always visible .many times I have pulled at an edge to find it either doesn't pull it or it bounces back up without you noticing it do so. Well that my penny's worth for now. and I hope you find this useful.
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