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Found 8 results

  1. Skinny steve with misaligned texture
  2. SHIN · MODEL/RIG TEST It's actually just me learning back modelling/rigging on mine-imator. I post it here in "Rigs" topic because some parts (actually just the eyes of Ultraman) made in Mine-Imator and not Modelbench. Even the model actually made in Blockbench, because it's easier for me to do textures there. (Once again I give you this warning, this rig"pack?" includes character spoiler from a movie "Shin · Ultraman") Here's the preview model/rig of it : Also, here's some render test on Blender with custom materials (the rig isn't for public, yet): Click here to download the model/rig!
  3. So someone sent me a version of a humanoid rig and i thought i would use it for some poses from a really great game. Im pretty sure i messed up on the arms and legs and i made him happy instead of confident but i was in a rush. Link to Model: https://www.mineimatorforums.com/index.php?/topic/71299-114-humanoid-model/
  4. Completely made by me. Simple humanoid rig I made from scratch that I call "Slimp." The rig was heavily inspired by UnmuteChannel's humanoid rig that he has made in the past. Added my own original look and made everything from scratch. Made within one sitting and is planned to be used in a big project in the future. Tell me what you think about it. Fun fact: I struggled for about 3 hours trying to get the fingers to work and look how I wanted them to.
  5. Poly action doll (V.1) The poly action doll was my first project on the Mine-imator forums and I hope you peeps enjoy it. I don't mind if you base your OC off of it but don't alter the rig and re-upload it. It's quite easy to re-texture the rig, just import your textures in the 'Resources' -tab and apply them one by one in the timeline. In the assets folder you should find a file called [poly-template.png]. That's a guide for where the eyes should be placed on the head texture. There's no need to credit me when using the provided rig but it would obviously be appreciated. Disclaimer!: You must apply textures to the objects called "Texture" and not the "Cellshading" or folders without any name. [9.81KB] http://www.mediafire.com/file/7ogazng9j96126y/poly_action_doll.zip
  6. Another one to the pile! After making Mazinger Z I had a sudden urge to make something that was more or less anatomically accurate, thus I just made a humanoid, similar to all that "non-minecrafty" stuff that everyone did some time ago, hope you like it: Pictures: Height comparisons: And some WIP pictures as extra: Download's here: http://www.mediafire.com/file/3tq71aljwe24ouz/Humanoid+model+by+BBruce7815.zip
  7. Heyy guys, here is a rig I've been working on called the Humanoid Steve Rig. The measurements on it are based upon my actual ones so I could get it as realistic as Minecraft-ly possible. Features; All joints are either spheres for all rotational movement, or cylinders to depict the joint only going 1 or 2 ways 3D hair Independent eyes Move-able Eyelids Move-able Mouth, Teeth and Tongue Move-able neck with joints on top and bottom Move-able fingers, hands and wrists on both hands Move-able ankle and toes Move-able Independent eyebrows Different regions of this rig can be changed with the texture files Here is a 4K photo of it And here is the download link; http://www.mediafire.com/download/r8ei04drumsz3jg/Humanoid_Steve.zip
  8. Heyy guys, here is part of a rig I'm working on. It is a humanoid version of the Minecraft Steve. I used myself as the measurements for each section but block-ified it. Tell me what you think if it so far. The actual Steve is just for size reference. I am also showing how many cubes, cylinders and spheres are being used. This is being made in a way so anyone can recolour the texture files and only certain areas will get coloured that colour Blink Test Finished design
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