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Showing results for tags 'frames'.
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Hi there! I really need your help,I am doing ONE of my first animations,and I wanted to post it on the forums to get some advice off it,but I accidently in sounds put a Minecraft sound,so the frames all extended out to about 9000,I only have around 450 ish.So when I render,It's taking alot longer (20 mins) and its rendering 9000 frames,anyone know how I can contract the timeline or get rid of frames?Thanks please help!
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Other frames: Subscribe to my channel and you're the first to see this animation. ;3
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Something on the bottom that tells you how many minutes a animation is depending on frames and framerate so people can tell how long a animation is before exporting?
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- Suggestion
- Frame Rate
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I wish there was an option to reverse the selected frames in an animation. Becuase having something go forward and have it go reverse can make look really cool! Like having an explosion and have time get rewinded!
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So, I'm in the middle of making an animation and I have at least 6 items/characters/entities. when I add 2 more blocks for a rig its fine. then I add another character and it won't show its key frame. Why is this happening? I'm using version 0.6.2 of mine-imator.