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  1. I was thinking about if we wanted to to make a character rotate On random points (like one single leg ext...) We'll need to make a folder inside a folder and this is annoying Isnt it a good idea if we became able to change the rotationpoint in keyframs? A setting of rotationpoint so we can deplace it And i thought about another way , makes a part's rotationpoint as the whole model's Example we selected a leg , we'll be able to rotate it only What if we've done something like shift+ click after selecting And the leg point becomes all the body's But not always , cz we can do it with all parts , head , arm ext.. Hard to code or maybe impossible i know that.... But just sharing my crazy ideas
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