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  1. Ok, so I started this project a few months back. I worked on it for around 4 days, with 7 clips in total up to where I got to. Things were going well, then I quit because of school work. PLEASE READ EVERYTHING IF YOU WANT TO HELP ME I'm thinking of continuing it, but looking back, some clips could use improvement. The clips I feel need help are: The cave walking scene, and the diamond scene first off, the cave scene is atrocious. I think this is the part of the animation where I started to get lazy. Time: (0:58) The things that bother me are the lighting. The torch is giving off the light, and if I turn the range of the torch down, the torch seems to be way too dim to make sense, but with the range up, there are so many unaccounted shadows that make the clip look messy. I know his second land was pretty unnatural, but this is something that I believe I could fix on my own in the future. Another thing that bothers me with this clip is that I don't really know how to make an angular walking pattern. I'm not bragging or anything, but I have gotten my walking pattern good enough for me to live with forwards and sideways. When my walking pattern is diagonal, I have to do really basic math to get it the same way. But I'm completely lost when I have to make him walk at an angle that is neither straight or diagonal, and I have to find the hypotenuse and shet to make him walk normally. I would have preferred him walking this way in the animation, but I didn't really feel confident and I made him walk diagonally instead. I really wish that mine-imator would allow position relative to the object, that way anyway Steve is going, I could make him walk straight. Secondly, the clip at the very end with the diamond, the same thing happens with the torch. The light kind of makes everything look messy (1:05) and what really disturbed me is the frikken DOF. My computer sucks real bad, and I wasn't able to test the graphics in real-time including the dof while I was animating, so I was forced to render the clip again and again, only the last part of course. But when the DOF slides from Steve to the diamond, there are so many messy lines that make the animation look poorly made. I tried all types of things and nothing could make the DOF move slowly, from blurred to non blurred. I'm looking for some expert advice, and would be willing to learn some tips and tricks on my major hurdles like different directional walking, the torch lighting, and the dof issue. Here is the video: https://www.youtube.com/watch?v=Ls1jMIyp-pI&feature=youtu.be
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