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Found 3 results

  1. A test probably Texture from texturehaven.com Created with MineImator 1.2.5 Rendered with ReShade Behind the scenes:
  2. This is mainly a test for fake displacements maps in mine-imator. With the help of @JosSamLoh I figured out how they work and can be achieved in mine-imator. I plan on using a lot more fake displacement maps for future photo realistic renders. Don't be afraid to send honest feedback Fun fact: The wall consists of 2340 surfaces.
  3. I saw some really nice videos of some of the things people can do in Adobe After Effects. I know a lot of people on here get a little irritated when someone enhances an animation with post-processing effects, but I am a fan of seeing those kinds of animations and think it really doubles their value. I'm more inclined to watch those types than those that haven't had any effects added. Anyway, I am trying to learn bump mapping and displacement mapping which gives a still 2d image a 3d look. Not entirely sure how to make textures yet based on this tech, if that is even possible (would be great if it is), so I just stuck with a basic displacement map on a still image for my first try. It's just a simple splash screen and not that great, but I decided to share it to maybe get some tips. I used this rig for this video: http://www.mineimatorforums.com/index.php?/topic/44839-igman-character-rig-beta-10/
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