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Found 7 results

  1. In the last half year I haven't used Mine-Imator But now I have found an alternate use for Mine-Imator which would be much more useful to me. I have only posted this topic in hope that at least one person will see this and do something diffrent with M.I. --------------------------------------------------------------------------------------------------- So recently I have had to work with parallaxing in my spare time so I had an idéa. ----------------------------------------------------------------------- I have posted this in Narrative Animations since nobody ever use Mine-Imator for anything other than test animations. ------------------------------------------------------------------ All this is simply made by using panels with diffrent layer textures moving at diffrent speeds from side to side. ------------- Like if you'd like or don't. The reputation system on this forum is flawed. Post your thoughts in the comments. There might be a slight chance I'd read it when- -if, I get into Mine-Imator again.
  2. Hi there! Does anyone know if or when Mine-Imator will be getting the new mobs, blocks, and items of the 1.9 Update? All answers are appreciated.
  3. REMINDER: This is just a question for David, so please don't Hate. So, i was wondering, if there was a Mineimator DEV c++ plugin? like for people who wants to make some programs for mine-imator? like you can import projects from programs people made? if you didn't understand what i meant, just like the Bukkit plugins' plugins like you can make addons for bukkit plugins, but it is for mine-imator? that is all i wanted to ask
  4. Hey guys! The good news I bring here is that I'm starting to pick up the pace on rigging for the community! Hopefully, soon you won't have to wait years and years for my next rig! Anyway, I decided to make something a bit different for you guys. When I made my Magolor Wizard rig back in the days of 0.7, I wanted it to have a customisable edge to it if anyone remembers that old post. But now, with a new sort of rig that vision can finally materialize. Ladies and gentlemen, I now provide you with the latest progression of mine in animatronic development technology... (No, this isn't an animatronic version of the Engineer from TF2. That's another rig, for another time, for someone else to do.) With this template, you can create non-cubic, new and interesting f@d OCs just by adding and adjusting different parts. Just parent the parts to where you want them to go, then adjust the position, rotation and colour to your liking. Simple enough, right? Here is a more plain view of the template. Features: So get your template now, and start building your own animatronics today!
  5. Would it not be cool for you to be able to play as the person you're animating with kinda like sfm? This would help me alot with making movements smooth with humans and maybe cars. Animating with cars and turning them is super hard and difficult
  6. I do know how limiting Game-maker is, but is it possible to have Mine-imator load plugins like Bukkit? It would be interesting to see what features users would add to the program, like a block from a Minecraft mod, or a plugin that adds audio. People could write model converters to convert different .object files from different places to support Mine-imator, and then import them on demand. Of course, this would require an API to be written, and that's what I'm worried Game-maker might limit. it would be a cool feature that I'd want to get creative with. =P
  7. Well, I have no Idea if this is possible in GameMaker, but it would be very cool if you could customize the transition of a keyframe. I imagine it like this: And you could do things like this: So dаvid, is this possible? Also, maybe you could be able to save custom transitions you made? If yes, pls implement!!!11eleven!11!!
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