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So.. I've always had a problem importing texture pack zip files into mine imator. I believe what ever change they made with the texturing after Community Build isn't compatible or something. I have a pretty beefy computer so I don't think it's performance. if my specs are needed just tell me what specs you need to see. Let me summarize: I'm looking for a fix to my issue of MineImator crashing when importing a resource/texture pack zip file. It crashes at "Loading Block textures" and I just tried it with a texture pack i'm using with a map i made and it's crashing instantly, no error message. M-I just closes. Help would be greatly appreciated
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PLEASE HELP!!! please watch the video before you comment. ok so now you see, please tell me how to fix this! its so annoying because i spent time and effort on those rigs!
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___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 3:36:01 PM mineimator_version: 1.1.0 PRE-RELEASE 3:36:01 PM gm_runtime: 2.1.0.144 3:36:01 PM YYC: yes 3:36:01 PM texture_lib: 1 3:36:01 PM working_directory: C:\Users\Justin-PC\Mine-imator\ 3:36:01 PM file_directory: C:\Users\Justin-PC\AppData\Roaming\Mine_imator\ 3:36:01 PM OS: Windows 3:36:01 PM os_version: 655360 3:36:01 PM os_is_network_connected: yes 3:36:01 PM os_get_language: en 3:36:01 PM os_get_region: US 3:36:01 PM USERDOMAIN: DESKTOP-A8OMKLK 3:36:01 PM USERNAME: Justin-PC 3:36:01 PM USERPROFILE: C:\Users\Justin-PC 3:36:01 PM APPDATA: C:\Users\Justin-PC\AppData\Roaming 3:36:01 PM NUMBER_OF_PROCESSORS: 6 3:36:01 PM PROCESSOR_ARCHITECTURE: x86 3:36:01 PM PROCESSOR_IDENTFIER: 3:36:01 PM PROCESSOR_LEVEL: 21 3:36:01 PM PROCESSOR_REVISION: 0200 3:36:01 PM video_adapter_subsysid: 1917851266 3:36:01 PM video_adapter_vendorid: 4098 3:36:01 PM video_d3d11_context: 03D2AAC4 3:36:01 PM video_d3d11_device: 03D15684 3:36:01 PM video_adapter_deviceid: 26128 3:36:01 PM video_adapter_sharedsystemmemory: 2166718464 3:36:01 PM video_adapter_revision: 0 3:36:01 PM video_adapter_description: AMD Radeon R7 200 Series 3:36:01 PM video_adapter_dedicatedsystemmemory: 0 3:36:01 PM video_adapter_dedicatedvideomemory: 2128183296 3:36:01 PM Old log found 3:36:01 PM Library startup 3:36:01 PM Data\file.dll 3:36:01 PM Data\movie.dll 3:36:01 PM Movie init 3:36:01 PM Data\window.dll 3:36:01 PM Data\texture.dll 3:36:01 PM Texture init 3:36:05 PM working_directory: C:\Users\Justin-PC\Mine-imator\ 3:36:05 PM Trying to save files 3:36:05 PM surface_save OK 3:36:05 PM texture_create OK 3:36:10 PM file_delete_lib OK 3:36:10 PM Create vertex format 3:36:10 PM Shader init 3:36:10 PM shaders_are_supported: yes 3:36:10 PM shader_high_ssao_blur compiled: yes 3:36:10 PM shader_high_ssao compiled: yes 3:36:10 PM shader_high_ssao_depth_normal compiled: yes 3:36:10 PM shader_high_light_apply compiled: yes 3:36:10 PM shader_high_light_night compiled: yes 3:36:10 PM shader_high_light_point compiled: yes 3:36:10 PM shader_high_light_spot compiled: yes 3:36:10 PM shader_high_light_sun compiled: yes 3:36:10 PM shader_high_fog_apply compiled: yes 3:36:10 PM shader_high_fog compiled: yes 3:36:10 PM shader_high_dof compiled: yes 3:36:10 PM shader_high_aa compiled: yes 3:36:10 PM shader_replace compiled: yes 3:36:10 PM shader_draw_texture compiled: yes 3:36:10 PM shader_depth compiled: yes 3:36:10 PM shader_color_fog_lights compiled: yes 3:36:10 PM shader_color_fog compiled: yes 3:36:10 PM shader_blend_fog compiled: yes 3:36:10 PM shader_blend compiled: yes 3:36:10 PM shader_border compiled: yes 3:36:10 PM Globals startup 3:36:10 PM Make transitions 3:36:11 PM Transitions OK 3:36:11 PM Load language file: C:\Users\Justin-PC\Mine-imator\Data\Languages\english.milanguage 3:36:11 PM Windows startup 3:36:11 PM Found key_file: C:\Users\Justin-PC\Mine-imator\Data\key.midata 3:36:11 PM Loading settings: C:\Users\Justin-PC\Mine-imator\Data\settings.midata 3:36:11 PM load_format: 24 3:36:12 PM Render init 3:36:12 PM Loading Minecraft assets version: 1.12 idk what this is supposed to mean, but WHY DOES MINE-IMATOR KEEP CRASHING? I've restarted my computer several times, yet it keeps giving me this crap
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At the minute, I'm working on a Minecraft Thunderbirds series and a Joker movie. But yet I can't due to the constant Crashing when I import more than one rig! ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 19:01:58 version: 1.0.6 19:01:58 gm_version: 1.4.1749 19:01:58 build date: 12/03/2016 14:10:39 19:01:58 YYC: yes 19:01:58 working_directory: C:\Users\Sam Grant\Mine-imator\ 19:01:58 file_directory: C:\Users\Sam Grant\AppData\Roaming\Mine_imator\ 19:01:58 OS: Windows 19:01:58 os_version: 393218 19:01:58 os_is_network_connected: yes 19:01:58 os_get_language: en 19:01:58 os_get_region: GB 19:01:58 USERDOMAIN: SAM-PC 19:01:58 USERNAME: Sam Grant 19:01:58 USERPROFILE: C:\Users\Sam Grant 19:01:58 APPDATA: C:\Users\Sam Grant\AppData\Roaming 19:01:58 NUMBER_OF_PROCESSORS: 4 19:01:58 PROCESSOR_ARCHITECTURE: x86 19:01:58 PROCESSOR_IDENTFIER: 19:01:58 PROCESSOR_LEVEL: 6 19:01:58 PROCESSOR_REVISION: 3c03 19:01:58 video_adapter_0_name: NVIDIA GeForce GTX 650 Ti 19:01:58 video_adapter_0_driver_version_high: 655378 19:01:58 video_adapter_0_device_name: \\.\DISPLAY1 19:01:58 video_adapter_0_driver_version_low: 858849 19:01:58 Old log found 19:01:58 Library init 19:01:58 Data\file.dll 19:01:58 Data\movie.dll 19:01:58 Movie init 19:01:58 Data\window.dll 19:01:58 Data\texture.dll 19:01:58 Texture init 19:01:59 open_url: http://www.mineimatorforums.com/index.php?/forum/51-mine-imator-issues-and-bugs/ 19:01:59 open_url: C:\Users\Sam Grant\AppData\Roaming\Mine_imator\log_previous.txt 19:01:59 working_directory: C:\Users\Sam Grant\Mine-imator\ 19:01:59 Trying to save files 19:01:59 surface_save OK 19:01:59 texture_create OK 19:01:59 file_delete_lib OK 19:01:59 Shader init 19:01:59 shaders_are_supported: yes 19:01:59 shader_high_ssao_blur compiled: yes 19:01:59 shader_high_ssao compiled: yes 19:01:59 shader_high_ssao_depth_normal compiled: yes 19:01:59 shader_high_light_apply compiled: yes 19:01:59 shader_high_light_night compiled: yes 19:01:59 shader_high_light_point compiled: yes 19:01:59 shader_high_light_spot compiled: yes 19:01:59 shader_high_light_sun compiled: yes 19:01:59 shader_high_fog_apply compiled: yes 19:01:59 shader_high_fog compiled: yes 19:01:59 shader_high_dof compiled: yes 19:01:59 shader_high_aa compiled: yes 19:01:59 shader_replace compiled: yes 19:01:59 shader_draw_texture compiled: yes 19:01:59 shader_depth compiled: yes 19:01:59 shader_color_fog_lights compiled: yes 19:01:59 shader_color_fog compiled: yes 19:01:59 shader_blend_fog compiled: yes 19:01:59 shader_blend compiled: yes 19:01:59 shader_border compiled: yes 19:01:59 Create vertex format 19:01:59 Render init 19:01:59 Ground model init 19:01:59 Character models init 19:01:59 Windows init 19:01:59 Lists init 19:01:59 Load language file: C:\Users\Sam Grant\Mine-imator\Data\Languages\english.txt 19:01:59 Make transitions 19:02:00 Transitions OK 19:02:00 Globals init 19:02:00 Opening pack from folder: C:\Users\Sam Grant\Mine-imator\Data\Textures\ 19:02:00 mob_texture 19:02:00 block_texture 19:02:00 colormap_grass_texture 19:02:00 colormap_foliage_texture 19:02:01 item_texture 19:02:01 particles_texture 19:02:01 block_preview_texture 19:02:01 sun_texture 19:02:01 moonphases_texture 19:02:01 moon_texture 19:02:01 clouds_texture 19:02:01 Pack opened 19:02:01 Found key_file: C:\Users\Sam Grant\Mine-imator\Data\key.file 19:02:01 Loading settings: C:\Users\Sam Grant\Mine-imator\Data\settings.file 19:02:01 load_format: 4 19:02:01 Loading recent: C:\Users\Sam Grant\Mine-imator\Data\recent.file 19:02:01 Loading closed alerts: C:\Users\Sam Grant\Mine-imator\Data\alerts.file 19:02:01 Startup OK 19:02:01 Resetting project 19:02:01 Destroying instances 19:02:01 Project resetted 19:02:01 Show popup: startup 19:02:01 HTTP: [] 19:10:44 open_url: http://www.stuffbydavid.com/mineimator 19:13:09 Opening project: C:\Users\Sam Grant\Mine-imator\Projects\Alfred\Alfred.mproj 19:13:09 load_folder: C:\Users\Sam Grant\Mine-imator\Projects\Alfred 19:13:09 load_format: 13 19:13:09 Resetting project 19:13:09 Destroying instances 19:13:09 Project resetted 19:13:09 save_folder: C:\Users\Sam Grant\Mine-imator\Projects\Alfred 19:13:09 load_iid_offset: 0 19:13:09 Templates: 11 19:13:09 Timelines: 34 19:13:09 Resources: 4 19:13:09 Get template iids 19:13:09 Get particle type iids 19:13:09 Get keyframe iids 19:13:09 Get timeline iids 19:13:09 Build trees 19:13:09 Reset read positions 19:13:09 Update program 19:13:09 Project loaded 19:13:09 Loading schematic: C:\Users\Sam Grant\Mine-imator\Projects\Alfred\Piece of dim-110156465 5.blocks 19:13:09 sch_map: dim-110156465 19:13:09 Schematic size: 174, 48, 26 19:13:10 Loading schematic: C:\Users\Sam Grant\Mine-imator\Projects\Alfred\Piece of Joker.blocks 19:13:10 sch_map: Joker 19:13:10 Schematic size: 10, 7, 3 19:13:10 Loading schematic: C:\Users\Sam Grant\Mine-imator\Projects\Alfred\Piece of Joker 2.blocks 19:13:10 sch_map: Joker 19:13:10 Schematic size: 17, 17, 6 19:13:11 Saving project: C:\Users\Sam Grant\Mine-imator\Projects\Alfred\Alfred.mproj 19:13:11 load_folder: C:\Users\Sam Grant\Mine-imator\Projects\Alfred 19:13:11 save_folder: C:\Users\Sam Grant\Mine-imator\Projects\Alfred 19:13:11 Project saved 19:13:11 Show alert: Project saved!, , 78 19:13:16 Action: asset_open 19:13:16 Opening asset: C:\Users\Sam Grant\Desktop\The Joker is on You!\Character Rigs\Bruce Wayne Rig\Bruce Wayne.object 19:13:16 load_folder: C:\Users\Sam Grant\Desktop\The Joker is on You!\Character Rigs\Bruce Wayne Rig 19:13:16 load_format: 13 19:13:16 save_folder: 13 19:13:16 Opening object 19:13:16 load_iid_offset: 15993061 19:13:16 Templates: 4 19:13:16 Timelines: 27 19:13:16 Resources: 1 19:13:16 Get template iids 19:13:16 Get particle type iids 19:13:16 Get keyframe iids 19:13:16 Get timeline iids 19:13:16 Build trees But yet David isn't working on Mine-Imator atm so my animations are screw'd... FUN!
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Mine-imator log, please paste this into your bug report! 6:21:07 PM version: 1.0.4 (official) 6:21:07 PM gm_version: 1.4.1542 6:21:07 PM build date: 11/19/2015 12:33:35 PM 6:21:07 PM YYC: yes 6:21:07 PM LAA: no 6:21:07 PM OS: Windows_NT 6:21:07 PM USERDOMAIN: LEE 6:21:07 PM USERNAME: Matthew 6:21:07 PM USERPROFILE: C:\Users\Matthew 6:21:07 PM APPDATA: C:\Users\Matthew\AppData\Roaming 6:21:07 PM video_adapter_0_name: Intel(R) HD Graphics 6:21:07 PM video_adapter_0_driver_version_high: 655378 6:21:07 PM video_adapter_0_device_name: \\.\DISPLAY1 6:21:07 PM video_adapter_0_driver_version_low: 659636 6:21:07 PM os_version: 393218 6:21:07 PM os_is_network_connected: yes 6:21:07 PM os_get_language: en 6:21:07 PM os_get_region: US 6:21:07 PM working_directory: C:\Users\Matthew\Mine-imator\ 6:21:07 PM file_directory: C:\Users\Matthew\AppData\Roaming\Mine_imator\ 6:21:07 PM Old log found 6:21:07 PM DLL init 6:21:07 PM file.dll 6:21:07 PM gzunzip.dll 6:21:07 PM movie.dll 6:21:07 PM Movie init 6:21:07 PM window.dll 6:21:08 PM texture.dll 6:21:08 PM Texture init 6:21:09 PM exe_directory: C:\Users\Matthew\Mine-imator\ 6:21:09 PM Trying to save files 6:21:09 PM surface_save OK 6:21:09 PM texture_create OK 6:21:09 PM file_delete_dll OK 6:21:09 PM Shader init 6:21:09 PM shaders_are_supported: yes 6:21:09 PM shader_high_ssao_blur compiled: yes 6:21:09 PM shader_high_ssao compiled: yes 6:21:09 PM shader_high_ssao_depth_normal compiled: yes 6:21:09 PM shader_high_light_apply compiled: yes 6:21:09 PM shader_high_light_night compiled: yes 6:21:09 PM shader_high_light_point compiled: yes 6:21:09 PM shader_high_light_spot compiled: yes 6:21:09 PM shader_high_light_sun compiled: yes 6:21:09 PM shader_high_fog_apply compiled: yes 6:21:09 PM shader_high_fog compiled: yes 6:21:09 PM shader_high_dof compiled: yes 6:21:09 PM shader_high_aa compiled: yes 6:21:09 PM shader_replace compiled: yes 6:21:09 PM shader_draw_texture compiled: yes 6:21:09 PM shader_depth compiled: yes 6:21:09 PM shader_color_fog_lights compiled: yes 6:21:09 PM shader_color_fog compiled: yes 6:21:09 PM shader_blend_fog compiled: yes 6:21:09 PM shader_blend compiled: yes 6:21:09 PM shader_border compiled: yes 6:21:09 PM Create vertex format 6:21:09 PM Render init 6:21:09 PM Ground model init 6:21:09 PM Character models init 6:21:09 PM Windows init 6:21:09 PM Lists init 6:21:09 PM Load language file: C:\Users\Matthew\Mine-imator\Other\Languages\english.txt 6:21:09 PM Make transitions 6:21:09 PM linear 6:21:09 PM instant 6:21:09 PM easeinquad 6:21:09 PM easeoutquad 6:21:09 PM easeinoutquad 6:21:09 PM easeincubic 6:21:09 PM easeoutcubic 6:21:09 PM easeinoutcubic 6:21:09 PM easeinquart 6:21:09 PM easeoutquart 6:21:09 PM easeinoutquart 6:21:09 PM easeinquint 6:21:09 PM easeoutquint 6:21:09 PM easeinoutquint 6:21:09 PM easeinsine 6:21:09 PM easeoutsine 6:21:09 PM easeinoutsine 6:21:09 PM easeinexpo 6:21:09 PM easeoutexpo 6:21:09 PM easeinoutexpo 6:21:09 PM easeincirc 6:21:09 PM easeoutcirc 6:21:09 PM easeinoutcirc 6:21:09 PM easeinelastic 6:21:09 PM easeoutelastic 6:21:09 PM easeinoutelastic 6:21:09 PM easeinback 6:21:09 PM easeoutback 6:21:09 PM easeinoutback 6:21:09 PM easeinbounce 6:21:09 PM easeoutbounce 6:21:10 PM easeinoutbounce 6:21:10 PM linear 6:21:10 PM instant 6:21:10 PM easeinquad 6:21:10 PM easeoutquad 6:21:10 PM easeinoutquad 6:21:10 PM easeincubic 6:21:10 PM easeoutcubic 6:21:10 PM easeinoutcubic 6:21:10 PM easeinquart 6:21:10 PM easeoutquart 6:21:10 PM easeinoutquart 6:21:10 PM easeinquint 6:21:10 PM easeoutquint 6:21:10 PM easeinoutquint 6:21:10 PM easeinsine 6:21:10 PM easeoutsine 6:21:10 PM easeinoutsine 6:21:10 PM easeinexpo 6:21:10 PM easeoutexpo 6:21:10 PM easeinoutexpo 6:21:10 PM easeincirc 6:21:10 PM easeoutcirc 6:21:10 PM easeinoutcirc 6:21:10 PM easeinelastic 6:21:10 PM easeoutelastic 6:21:10 PM easeinoutelastic 6:21:10 PM easeinback 6:21:10 PM easeoutback 6:21:10 PM easeinoutback 6:21:10 PM easeinbounce 6:21:10 PM easeoutbounce 6:21:10 PM easeinoutbounce 6:21:10 PM Transitions OK 6:21:10 PM Globals init 6:21:10 PM Opening pack from folder: C:\Users\Matthew\Mine-imator\Other\Textures\ 6:21:10 PM mob_texture 6:21:10 PM block_texture 6:21:11 PM colormap_grass_texture 6:21:11 PM colormap_foliage_texture 6:21:11 PM item_texture 6:21:11 PM particles_texture 6:21:11 PM block_preview_texture 6:21:11 PM sun_texture 6:21:11 PM moonphases_texture 6:21:11 PM moon_texture 6:21:11 PM clouds_texture 6:21:11 PM Pack opened 6:21:11 PM Found key_file: C:\Users\Matthew\Mine-imator\Other\key.file 6:21:12 PM Loading settings: C:\Users\Matthew\Mine-imator\Other\settings.file 6:21:12 PM load_format: 3 6:21:12 PM Loading recent: C:\Users\Matthew\Mine-imator\Other\recent.file 6:21:12 PM Loading closed alerts: C:\Users\Matthew\Mine-imator\Other\alerts.file 6:21:12 PM Startup OK 6:21:12 PM Resetting project 6:21:12 PM Destroying instances 6:21:12 PM Project resetted 6:21:12 PM Show popup: startup 6:21:13 PM Opening project: C:\Users\Matthew\Mine-imator\Projects\+++\+++.mproj 6:21:13 PM load_folder: C:\Users\Matthew\Mine-imator\Projects\+++ 6:21:13 PM load_format: 10 6:21:13 PM Resetting project 6:21:13 PM Destroying instances 6:21:13 PM Project resetted 6:21:13 PM save_folder: C:\Users\Matthew\Mine-imator\Projects\+++ 6:21:13 PM load_iid_offset: 0 6:21:13 PM Templates: 2 6:21:13 PM Timelines: 8 6:21:13 PM Resources: 2 6:21:13 PM Get template iids 6:21:13 PM Get particle type iids 6:21:13 PM Get keyframe iids 6:21:13 PM Get timeline iids 6:21:13 PM Update program 6:21:13 PM Project loaded 6:21:23 PM Action: action_bench_create 6:21:23 PM Created: char 6:21:24 PM Action: action_tl_select 6:21:37 PM Action: action_tl_deselect_all 6:21:37 PM Action: action_tl_select 6:21:38 PM Action: action_tl_select 6:21:44 PM Action: action_tl_select 6:21:54 PM Action: action_tl_deselect_all 6:22:06 PM Action: action_bench_create 6:22:06 PM Created: item 6:22:08 PM Action: action_tl_select 6:22:19 PM Action: action_tl_select 6:22:20 PM Action: action_tl_select 6:22:47 PM Action: action_tl_select 6:22:51 PM Action: action_tl_select 6:22:54 PM Action: action_tl_select
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hello when i open mine imator it says that the proram was shut down the wrong way and then it says microsoft visual ++ error and that it was terminated a weird way. here is the code Mine-imator log, please paste this into your bug report! 13:32:53 version: 1.0.4 (official) 13:32:53 gm_version: 1.4.1542 13:32:53 build date: 2015-11-19 20:33:35 13:32:53 YYC: yes 13:32:53 LAA: no 13:32:53 OS: Windows_NT 13:32:53 USERDOMAIN: HUGOSDATOR 13:32:53 USERNAME: Hugo 13:32:53 USERPROFILE: C:\Users\Hugo 13:32:53 APPDATA: C:\Users\Hugo\AppData\Roaming 13:32:53 video_adapter_0_name: Intel(R) HD Graphics 13:32:53 video_adapter_0_driver_version_high: 655378 13:32:53 video_adapter_0_device_name: \\.\DISPLAY1 13:32:53 video_adapter_0_driver_version_low: 658768 13:32:53 os_version: 393218 13:32:53 os_is_network_connected: yes 13:32:53 os_get_language: sv 13:32:53 os_get_region: SE 13:32:53 working_directory: C:\Users\Hugo\Mine-imator\ 13:32:53 file_directory: C:\Users\Hugo\AppData\Roaming\Mine_imator\ 13:32:53 Old log found 13:32:53 DLL init 13:32:53 file.dll 13:32:53 gzunzip.dll 13:32:53 movie.dll 13:32:53 Movie init 13:32:53 window.dll 13:32:53 texture.dll 13:32:53 Texture init 13:33:03 open_url: http://www.mineimatorforums.com/index.php?/forum/51-mine-imator-issues-and-bugs/ 13:33:03 open_url: C:\Users\Hugo\AppData\Roaming\Mine_imator\log_previous.txt 13:33:03 exe_directory: C:\Users\Hugo\Mine-imator\ 13:33:03 Trying to save files 13:33:03 surface_save OK 13:33:03 texture_create OK 13:33:03 file_delete_dll OK 13:33:03 Shader init 13:33:03 shaders_are_supported: yes 13:33:03 shader_high_ssao_blur compiled: yes 13:33:03 shader_high_ssao compiled: yes 13:33:03 shader_high_ssao_depth_normal compiled: yes 13:33:03 shader_high_light_apply compiled: yes 13:33:03 shader_high_light_night compiled: yes 13:33:03 shader_high_light_point compiled: yes 13:33:03 shader_high_light_spot compiled: yes 13:33:03 shader_high_light_sun compiled: yes 13:33:03 shader_high_fog_apply compiled: yes 13:33:03 shader_high_fog compiled: yes 13:33:03 shader_high_dof compiled: yes 13:33:03 shader_high_aa compiled: yes 13:33:03 shader_replace compiled: yes 13:33:03 shader_draw_texture compiled: yes 13:33:03 shader_depth compiled: yes 13:33:03 shader_color_fog_lights compiled: yes 13:33:03 shader_color_fog compiled: yes 13:33:03 shader_blend_fog compiled: yes 13:33:03 shader_blend compiled: yes 13:33:03 shader_border compiled: yes 13:33:03 Create vertex format 13:33:03 Render init 13:33:04 Ground model init 13:33:04 Character models init 13:33:04 Windows init 13:33:04 Lists init 13:33:04 Load language file: C:\Users\Hugo\Mine-imator\Other\Languages\english.txt 13:33:04 Make transitions 13:33:04 linear 13:33:04 instant 13:33:04 easeinquad 13:33:04 easeoutquad 13:33:04 easeinoutquad 13:33:04 easeincubic 13:33:04 easeoutcubic 13:33:04 easeinoutcubic 13:33:04 easeinquart 13:33:04 easeoutquart 13:33:04 easeinoutquart 13:33:04 easeinquint 13:33:04 easeoutquint
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Everytime I try to export my scene as either a Movie or an Image Sequance, the screen goes black, comes on again, and mineimator has crashed. Mine-imator log, please paste this into your bug report! 8:45:06 p.m. version: 1.0.4 (official) 8:45:06 p.m. gm_version: 1.4.1542 8:45:06 p.m. build date: 20/11/2015 8:33:35 a.m. 8:45:06 p.m. YYC: yes 8:45:06 p.m. LAA: no 8:45:06 p.m. OS: Windows_NT 8:45:06 p.m. USERDOMAIN: Owner 8:45:06 p.m. USERNAME: user 8:45:06 p.m. USERPROFILE: C:\Users\user 8:45:06 p.m. APPDATA: C:\Users\user\AppData\Roaming 8:45:06 p.m. video_adapter_0_name: ATI Radeon 3000 Graphics (Microsoft Corporation - WDDM v1.1) 8:45:06 p.m. video_adapter_0_driver_version_high: 589842 8:45:06 p.m. video_adapter_0_device_name: \\.\DISPLAY1 8:45:06 p.m. video_adapter_0_driver_version_low: 656489 8:45:06 p.m. os_version: 393218 8:45:06 p.m. os_is_network_connected: yes 8:45:06 p.m. os_get_language: en 8:45:06 p.m. os_get_region: NZ 8:45:06 p.m. working_directory: C:\Users\user\Documents\Mine-imator\ 8:45:06 p.m. file_directory: C:\Users\user\AppData\Roaming\Mine_imator\ 8:45:06 p.m. DLL init 8:45:06 p.m. file.dll 8:45:06 p.m. gzunzip.dll 8:45:06 p.m. movie.dll 8:45:06 p.m. Movie init 8:45:06 p.m. window.dll 8:45:06 p.m. texture.dll 8:45:06 p.m. Texture init 8:45:06 p.m. exe_directory: C:\Users\user\Documents\Mine-imator\ 8:45:06 p.m. Trying to save files 8:45:06 p.m. surface_save OK 8:45:06 p.m. texture_create OK 8:45:06 p.m. file_delete_dll OK 8:45:06 p.m. Shader init 8:45:06 p.m. shaders_are_supported: yes 8:45:06 p.m. shader_high_ssao_blur compiled: yes 8:45:06 p.m. shader_high_ssao compiled: yes 8:45:06 p.m. shader_high_ssao_depth_normal compiled: yes 8:45:06 p.m. shader_high_light_apply compiled: yes 8:45:06 p.m. shader_high_light_night compiled: yes 8:45:06 p.m. shader_high_light_point compiled: yes 8:45:06 p.m. shader_high_light_spot compiled: yes 8:45:06 p.m. shader_high_light_sun compiled: yes 8:45:06 p.m. shader_high_fog_apply compiled: yes 8:45:06 p.m. shader_high_fog compiled: yes 8:45:06 p.m. shader_high_dof compiled: yes 8:45:06 p.m. shader_high_aa compiled: yes 8:45:06 p.m. shader_replace compiled: yes 8:45:06 p.m. shader_draw_texture compiled: yes 8:45:06 p.m. shader_depth compiled: yes 8:45:06 p.m. shader_color_fog_lights compiled: yes 8:45:06 p.m. shader_color_fog compiled: yes 8:45:06 p.m. shader_blend_fog compiled: yes 8:45:06 p.m. shader_blend compiled: yes 8:45:06 p.m. shader_border compiled: yes 8:45:06 p.m. Create vertex format 8:45:06 p.m. Render init 8:45:06 p.m. Ground model init 8:45:06 p.m. Character models init 8:45:07 p.m. Windows init 8:45:07 p.m. Lists init 8:45:07 p.m. Load language file: C:\Users\user\Documents\Mine-imator\Other\Languages\english.txt 8:45:07 p.m. Make transitions 8:45:07 p.m. linear 8:45:07 p.m. instant 8:45:07 p.m. easeinquad 8:45:07 p.m. easeoutquad 8:45:07 p.m. easeinoutquad 8:45:07 p.m. easeincubic 8:45:07 p.m. easeoutcubic 8:45:07 p.m. easeinoutcubic 8:45:07 p.m. easeinquart 8:45:07 p.m. easeoutquart 8:45:07 p.m. easeinoutquart 8:45:07 p.m. easeinquint 8:45:07 p.m. easeoutquint 8:45:07 p.m. easeinoutquint 8:45:07 p.m. easeinsine 8:45:07 p.m. easeoutsine 8:45:07 p.m. easeinoutsine 8:45:07 p.m. easeinexpo 8:45:07 p.m. easeoutexpo 8:45:07 p.m. easeinoutexpo 8:45:07 p.m. easeincirc 8:45:07 p.m. easeoutcirc 8:45:07 p.m. easeinoutcirc 8:45:07 p.m. easeinelastic 8:45:07 p.m. easeoutelastic 8:45:07 p.m. easeinoutelastic 8:45:07 p.m. easeinback 8:45:07 p.m. easeoutback 8:45:07 p.m. easeinoutback 8:45:07 p.m. easeinbounce 8:45:07 p.m. easeoutbounce 8:45:07 p.m. easeinoutbounce 8:45:07 p.m. linear 8:45:07 p.m. instant 8:45:07 p.m. easeinquad 8:45:07 p.m. easeoutquad 8:45:07 p.m. easeinoutquad 8:45:07 p.m. easeincubic 8:45:07 p.m. easeoutcubic 8:45:07 p.m. easeinoutcubic 8:45:07 p.m. easeinquart 8:45:07 p.m. easeoutquart 8:45:07 p.m. easeinoutquart 8:45:07 p.m. easeinquint 8:45:07 p.m. easeoutquint 8:45:07 p.m. easeinoutquint 8:45:07 p.m. easeinsine 8:45:07 p.m. easeoutsine 8:45:07 p.m. easeinoutsine 8:45:07 p.m. easeinexpo 8:45:07 p.m. easeoutexpo 8:45:07 p.m. easeinoutexpo 8:45:07 p.m. easeincirc 8:45:07 p.m. easeoutcirc 8:45:07 p.m. easeinoutcirc 8:45:07 p.m. easeinelastic 8:45:07 p.m. easeoutelastic 8:45:07 p.m. easeinoutelastic 8:45:07 p.m. easeinback 8:45:07 p.m. easeoutback 8:45:07 p.m. easeinoutback 8:45:07 p.m. easeinbounce 8:45:07 p.m. easeoutbounce 8:45:07 p.m. easeinoutbounce 8:45:07 p.m. Transitions OK 8:45:07 p.m. Globals init 8:45:07 p.m. Opening pack from folder: C:\Users\user\Documents\Mine-imator\Other\Textures\ 8:45:07 p.m. mob_texture 8:45:08 p.m. block_texture 8:45:10 p.m. colormap_grass_texture 8:45:10 p.m. colormap_foliage_texture 8:45:10 p.m. item_texture 8:45:10 p.m. particles_texture 8:45:10 p.m. block_preview_texture 8:45:10 p.m. sun_texture 8:45:10 p.m. moonphases_texture 8:45:10 p.m. moon_texture 8:45:10 p.m. clouds_texture 8:45:10 p.m. Pack opened 8:45:10 p.m. Found key_file: C:\Users\user\Documents\Mine-imator\Other\key.file 8:45:10 p.m. Loading settings: C:\Users\user\Documents\Mine-imator\Other\settings.file 8:45:10 p.m. load_format: 3 8:45:10 p.m. Loading recent: C:\Users\user\Documents\Mine-imator\Other\recent.file 8:45:10 p.m. Loading closed alerts: C:\Users\user\Documents\Mine-imator\Other\alerts.file 8:45:10 p.m. Startup OK 8:45:10 p.m. Resetting project 8:45:10 p.m. Destroying instances 8:45:10 p.m. Project resetted 8:45:10 p.m. Show popup: startup 8:46:07 p.m. Opening project: C:\Users\user\Mine-imator\Projects\Things\Things.mproj 8:46:07 p.m. load_folder: C:\Users\user\Mine-imator\Projects\Things 8:46:07 p.m. load_format: 10 8:46:07 p.m. Resetting project 8:46:07 p.m. Destroying instances 8:46:07 p.m. Project resetted 8:46:07 p.m. save_folder: C:\Users\user\Mine-imator\Projects\Things 8:46:07 p.m. load_iid_offset: 0 8:46:07 p.m. Templates: 3 8:46:07 p.m. Timelines: 10 8:46:07 p.m. Resources: 5 8:46:07 p.m. Get template iids 8:46:07 p.m. Get particle type iids 8:46:07 p.m. Get keyframe iids 8:46:07 p.m. Get timeline iids 8:46:07 p.m. Update program 8:46:07 p.m. Project loaded 8:46:07 p.m. Loading schematic: C:\Users\user\Mine-imator\Projects\Things\Grassy field.schematic 8:46:07 p.m. Schematic size: 66, 46, 12 8:46:08 p.m. Loading schematic: C:\Users\user\Mine-imator\Projects\Things\Mansion.schematic 8:46:08 p.m. Schematic size: 39, 69, 25 8:46:09 p.m. Loading schematic: C:\Users\user\Mine-imator\Projects\Things\House12.schematic 8:46:09 p.m. Schematic size: 12, 12, 19 8:46:10 p.m. Loading schematic: C:\Users\user\Mine-imator\Projects\Things\House5.schematic 8:46:10 p.m. Schematic size: 12, 12, 15 8:46:11 p.m. Loading schematic: C:\Users\user\Mine-imator\Projects\Things\Abandoned house.schematic 8:46:11 p.m. Schematic size: 15, 20, 16 8:46:25 p.m. Action: action_tl_select 8:46:25 p.m. Action: action_tl_keyframe_select 8:46:26 p.m. Action: action_tl_keyframes_move_done 8:46:27 p.m. Action: action_tl_keyframes_remove 8:46:28 p.m. Action: action_tl_select 8:46:29 p.m. Action: action_tl_keyframe_select 8:46:29 p.m. Action: action_tl_keyframes_move_done 8:46:29 p.m. Action: action_tl_keyframes_remove 8:46:30 p.m. Action: action_tl_select 8:46:31 p.m. Action: action_tl_keyframe_select 8:46:31 p.m. Action: action_tl_keyframes_move_done 8:46:31 p.m. Action: action_tl_keyframes_remove 8:46:33 p.m. Action: action_tl_select 8:46:33 p.m. Action: action_tl_keyframe_select 8:46:34 p.m. Action: action_tl_keyframes_move_done 8:46:34 p.m. Action: action_tl_keyframes_remove 8:46:35 p.m. Action: action_tl_select 8:46:35 p.m. Action: action_tl_keyframe_select 8:46:35 p.m. Action: action_tl_keyframes_move_done 8:46:35 p.m. Action: action_tl_keyframes_remove 8:46:36 p.m. Action: action_tl_select 8:46:37 p.m. Action: action_tl_keyframe_select 8:46:37 p.m. Action: action_tl_keyframes_move_done 8:46:37 p.m. Action: action_tl_keyframes_remove 8:46:38 p.m. Action: action_tl_select 8:46:38 p.m. Action: action_tl_keyframe_select 8:46:38 p.m. Action: action_tl_keyframes_move_done 8:46:38 p.m. Action: action_tl_keyframes_remove 8:46:39 p.m. Action: action_tl_select 8:46:39 p.m. Action: action_tl_keyframe_select 8:46:39 p.m. Action: action_tl_keyframes_move_done 8:46:40 p.m. Action: action_tl_keyframes_remove 8:46:40 p.m. Action: action_tl_select 8:46:41 p.m. Action: action_tl_keyframe_select 8:46:41 p.m. Action: action_tl_keyframes_move_done 8:46:41 p.m. Action: action_tl_keyframes_remove 8:46:42 p.m. Action: action_tl_select 8:46:42 p.m. Action: action_tl_keyframe_select 8:46:42 p.m. Action: action_tl_keyframes_move_done 8:46:42 p.m. Action: action_tl_keyframes_remove 8:46:43 p.m. Action: action_tl_select 8:46:43 p.m. Action: action_tl_keyframe_select 8:46:44 p.m. Action: action_tl_keyframes_move_done 8:46:44 p.m. Action: action_tl_keyframes_remove 8:46:44 p.m. Action: action_tl_select 8:46:45 p.m. Action: action_tl_keyframe_select 8:46:45 p.m. Action: action_tl_keyframes_move_done 8:46:45 p.m. Action: action_tl_keyframes_remove 8:46:53 p.m. Action: action_tl_select 8:46:53 p.m. Action: action_tl_keyframe_select 8:46:53 p.m. Action: action_tl_keyframes_move_done 8:46:55 p.m. Action: action_tl_keyframes_remove 8:46:56 p.m. Action: action_tl_select 8:47:15 p.m. Action: action_tl_select 8:47:16 p.m. Action: action_tl_keyframe_select 8:47:16 p.m. Action: action_tl_keyframes_move_done 8:47:19 p.m. Action: action_tl_import_loop 8:47:19 p.m. load_iid_offset: 33 8:47:19 p.m. Templates: 0 8:47:19 p.m. Timelines: 0 8:47:19 p.m. Resources: 0 8:47:19 p.m. Get template iids 8:47:19 p.m. Get particle type iids 8:47:19 p.m. Get keyframe iids 8:47:19 p.m. Get timeline iids 8:47:19 p.m. load_iid_offset: 33 8:47:19 p.m. Templates: 0 8:47:19 p.m. Timelines: 0 8:47:19 p.m. Resources: 0 8:47:19 p.m. Get template iids 8:47:19 p.m. Get particle type iids 8:47:19 p.m. Get keyframe iids 8:47:19 p.m. Get timeline iids 8:47:19 p.m. load_iid_offset: 33 8:47:19 p.m. Templates: 0 8:47:19 p.m. Timelines: 0 8:47:19 p.m. Resources: 0 8:47:19 p.m. Get template iids 8:47:19 p.m. Get particle type iids 8:47:19 p.m. Get keyframe iids 8:47:19 p.m. Get timeline iids 8:47:19 p.m. load_iid_offset: 33 8:47:19 p.m. Templates: 0 8:47:19 p.m. Timelines: 0 8:47:19 p.m. Resources: 0 8:47:19 p.m. Get template iids 8:47:19 p.m. Get particle type iids 8:47:19 p.m. Get keyframe iids 8:47:19 p.m. Get timeline iids 8:47:19 p.m. load_iid_offset: 33 8:47:19 p.m. Templates: 0 8:47:19 p.m. Timelines: 0 8:47:19 p.m. Resources: 0 8:47:19 p.m. Get template iids 8:47:19 p.m. Get particle type iids 8:47:19 p.m. Get keyframe iids 8:47:19 p.m. Get timeline iids 8:47:19 p.m. load_iid_offset: 33 8:47:19 p.m. Templates: 0 8:47:19 p.m. Timelines: 0 8:47:19 p.m. Resources: 0 8:47:19 p.m. Get template iids 8:47:19 p.m. Get particle type iids 8:47:19 p.m. Get keyframe iids 8:47:19 p.m. Get timeline iids 8:47:19 p.m. Update program 8:47:30 p.m. Undo: action_tl_import_loop 8:47:31 p.m. Action: action_tl_select 8:47:32 p.m. Action: action_tl_keyframe_select 8:47:32 p.m. Action: action_tl_keyframes_move_done 8:47:34 p.m. Action: action_tl_keyframes_move_done 8:47:41 p.m. Action: action_tl_select 8:47:42 p.m. Action: action_tl_keyframe_select 8:47:42 p.m. Action: action_tl_keyframes_move_done 8:48:00 p.m. Action: action_tl_select 8:48:03 p.m. Action: action_tl_keyframe_select 8:48:03 p.m. Action: action_tl_keyframes_move_done 8:48:05 p.m. Action: action_tl_import_loop 8:48:05 p.m. load_iid_offset: 33 8:48:05 p.m. Templates: 0 8:48:05 p.m. Timelines: 0 8:48:05 p.m. Resources: 0 8:48:05 p.m. Get template iids 8:48:05 p.m. Get particle type iids 8:48:05 p.m. Get keyframe iids 8:48:05 p.m. Get timeline iids 8:48:05 p.m. load_iid_offset: 33 8:48:05 p.m. Templates: 0 8:48:05 p.m. Timelines: 0 8:48:05 p.m. Resources: 0 8:48:05 p.m. Get template iids 8:48:05 p.m. Get particle type iids 8:48:05 p.m. Get keyframe iids 8:48:05 p.m. Get timeline iids 8:48:05 p.m. load_iid_offset: 33 8:48:05 p.m. Templates: 0 8:48:05 p.m. Timelines: 0 8:48:05 p.m. Resources: 0 8:48:05 p.m. Get template iids 8:48:05 p.m. Get particle type iids 8:48:05 p.m. Get keyframe iids 8:48:05 p.m. Get timeline iids 8:48:05 p.m. load_iid_offset: 33 8:48:05 p.m. Templates: 0 8:48:05 p.m. Timelines: 0 8:48:05 p.m. Resources: 0 8:48:05 p.m. Get template iids 8:48:05 p.m. Get particle type iids 8:48:05 p.m. Get keyframe iids 8:48:05 p.m. Get timeline iids 8:48:05 p.m. load_iid_offset: 33 8:48:05 p.m. Templates: 0 8:48:05 p.m. Timelines: 0 8:48:05 p.m. Resources: 0 8:48:05 p.m. Get template iids 8:48:05 p.m. Get particle type iids 8:48:05 p.m. Get keyframe iids 8:48:05 p.m. Get timeline iids 8:48:05 p.m. load_iid_offset: 33 8:48:05 p.m. Templates: 0 8:48:05 p.m. Timelines: 0 8:48:05 p.m. Resources: 0 8:48:05 p.m. Get template iids 8:48:05 p.m. Get particle type iids 8:48:05 p.m. Get keyframe iids 8:48:05 p.m. Get timeline iids 8:48:05 p.m. load_iid_offset: 33 8:48:05 p.m. Templates: 0 8:48:05 p.m. Timelines: 0 8:48:05 p.m. Resources: 0 8:48:05 p.m. Get template iids 8:48:05 p.m. Get particle type iids 8:48:05 p.m. Get keyframe iids 8:48:05 p.m. Get timeline iids 8:48:05 p.m. load_iid_offset: 33 8:48:05 p.m. Templates: 0 8:48:05 p.m. Timelines: 0 8:48:05 p.m. Resources: 0 8:48:05 p.m. Get template iids 8:48:05 p.m. Get particle type iids 8:48:05 p.m. Get keyframe iids 8:48:05 p.m. Get timeline iids 8:48:05 p.m. Update program 8:48:15 p.m. Show popup: exportmovie 8:49:03 p.m. Export image sequence: C:\Users\user\Documents\Mine-imator\Animation\minecraft game\runningtothehouse\1.png 8:49:03 p.m. Framerate: 30 8:49:03 p.m. Hidden: no 8:49:03 p.m. Background: yes 8:49:03 p.m. Watermark: no 8:49:03 p.m. High Quality: yes 8:49:03 p.m. Size: 1280, 720 HELP!!!!!
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I'm having trouble using mine-imator because of one HUGE problem. Probably happening to everyone right now since it's a new version. Mine-imator keeps either crashing or it's stating a Runtime Error. It shows me a crash log which I will show right now so that the moderators could probably help us. ---------CRASH LOG----------- Mine-imator log, please paste this into your bug report! 2:56:36 PM version: 1.0.3 (official) 2:56:36 PM gm_version: 1.4.1657 2:56:36 PM build date: 11/12/2015 12:26:42 PM 2:56:36 PM YYC: yes 2:56:36 PM OS: Windows_NT 2:56:36 PM USERDOMAIN: NOOBPC 2:56:36 PM USERNAME: Ruben 2:56:36 PM USERPROFILE: C:\Users\Ruben 2:56:37 PM APPDATA: C:\Users\Ruben\AppData\Roaming 2:56:37 PM video_adapter_0_name: Intel(R) HD Graphics 2:56:37 PM video_adapter_0_driver_version_high: 655378 2:56:37 PM video_adapter_0_device_name: \\.\DISPLAY1 2:56:37 PM video_adapter_0_driver_version_low: 658768 2:56:37 PM os_version: 393218 2:56:37 PM os_is_network_connected: yes 2:56:37 PM os_get_language: en 2:56:37 PM os_get_region: US 2:56:37 PM working_directory: C:\Users\Ruben\Mine-imator\ 2:56:37 PM file_directory: C:\Users\Ruben\AppData\Roaming\Mine_imator\ 2:56:37 PM Old log found 2:56:37 PM DLL init 2:56:37 PM file.dll 2:56:37 PM gzunzip.dll 2:56:37 PM movie.dll 2:56:37 PM Movie init 2:56:37 PM window.dll 2:56:37 PM texture.dll 2:56:37 PM Texture init 2:56:38 PM exe_directory: C:\Users\Ruben\Mine-imator\ 2:56:38 PM Trying to save files 2:56:38 PM Files saved 2:56:38 PM Shader init 2:56:38 PM shaders_are_supported: yes 2:56:38 PM shader_high_ssao_blur compiled: yes 2:56:38 PM shader_high_ssao compiled: yes 2:56:38 PM shader_high_ssao_depth_normal compiled: yes 2:56:38 PM shader_high_light_apply compiled: yes 2:56:38 PM shader_high_light_night compiled: yes 2:56:38 PM shader_high_light_point compiled: yes 2:56:38 PM shader_high_light_spot compiled: yes 2:56:38 PM shader_high_light_sun compiled: yes 2:56:38 PM shader_high_fog_apply compiled: yes 2:56:38 PM shader_high_fog compiled: yes 2:56:38 PM shader_high_dof compiled: yes 2:56:38 PM shader_high_aa compiled: yes 2:56:38 PM shader_replace compiled: yes 2:56:38 PM shader_draw_texture compiled: yes 2:56:38 PM shader_depth compiled: yes 2:56:38 PM shader_color_fog_lights compiled: yes 2:56:38 PM shader_color_fog compiled: yes 2:56:38 PM shader_blend_fog compiled: yes 2:56:38 PM shader_blend compiled: yes 2:56:38 PM shader_border compiled: yes 2:56:38 PM Create vertex format 2:56:38 PM Render init 2:56:38 PM Ground model init 2:56:38 PM Character models init 2:56:38 PM Windows init 2:56:38 PM Lists init 2:56:38 PM Load language file: C:\Users\Ruben\Mine-imator\Other\Languages\english.txt 2:56:38 PM Make transitions
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Whenever i try and render an animation for YouTube it always crashes than and only shows the animation it rendered D: I cannot show my full work that i made ;(
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Mine-imator log, please paste this into your bug report! 9:10:44 PM version: 1.0.2 (official) 9:10:44 PM gm_version: EA 1.99.416 9:10:44 PM build date: 11/6/2015 4:36:17 AM 9:10:44 PM YYC: yes 9:10:44 PM OS: Windows_NT 9:10:44 PM USERDOMAIN: CAROL-HP 9:10:44 PM USERNAME: Carol 9:10:44 PM USERPROFILE: C:\Users\Carol 9:10:44 PM APPDATA: C:\Users\Carol\AppData\Roaming 9:10:44 PM video_adapter_0_name: ATI Radeon HD 4200 9:10:44 PM video_adapter_0_driver_version_high: 524305 9:10:44 PM video_adapter_0_device_name: \\.\DISPLAY1 9:10:44 PM video_adapter_0_driver_version_low: 656489 9:10:44 PM os_version: 393218 9:10:44 PM os_is_network_connected: yes 9:10:44 PM os_get_language: en 9:10:44 PM os_get_region: US 9:10:44 PM working_directory: C:\Users\Carol\Mine-imator\ 9:10:44 PM file_directory: C:\Users\Carol\AppData\Roaming\Mine_imator\ 9:10:44 PM Old log found 9:10:44 PM DLL init 9:10:44 PM file.dll 9:10:44 PM gzunzip.dll 9:10:44 PM movie.dll 9:10:44 PM Movie init 9:10:44 PM window.dll 9:10:44 PM texture.dll 9:10:44 PM Texture init 9:10:46 PM exe_directory: C:\Users\Carol\Mine-imator\ 9:10:46 PM Trying to save files 9:10:46 PM Files saved 9:10:46 PM Shader init 9:10:46 PM shaders_are_supported: yes 9:10:46 PM shader_high_ssao_blur compiled: yes 9:10:46 PM shader_high_ssao compiled: yes 9:10:46 PM shader_high_ssao_depth_normal compiled: yes 9:10:46 PM shader_high_light_apply compiled: yes 9:10:46 PM shader_high_light_night compiled: yes 9:10:46 PM shader_high_light_point compiled: yes 9:10:46 PM shader_high_light_spot compiled: yes 9:10:46 PM shader_high_light_sun compiled: yes 9:10:46 PM shader_high_fog_apply compiled: yes 9:10:46 PM shader_high_fog compiled: yes 9:10:46 PM shader_high_dof compiled: yes 9:10:46 PM shader_high_aa compiled: yes 9:10:46 PM shader_replace compiled: yes 9:10:46 PM shader_draw_texture compiled: yes 9:10:46 PM shader_depth compiled: yes 9:10:46 PM shader_color_fog_lights compiled: yes 9:10:46 PM shader_color_fog compiled: yes 9:10:46 PM shader_blend_fog compiled: yes 9:10:46 PM shader_blend compiled: yes 9:10:46 PM shader_border compiled: yes 9:10:46 PM Create vertex format 9:10:46 PM Render init 9:10:46 PM Ground model init 9:10:46 PM Character models init 9:10:46 PM Windows init 9:10:46 PM Lists init 9:10:46 PM Load language file: C:\Users\Carol\Mine-imator\Other\Languages\english.txt 9:10:46 PM Make transitions 9:10:47 PM Globals init 9:10:47 PM Opening pack from folder: C:\Users\Carol\Mine-imator\Other\Textures\ 9:10:49 PM Found key_file: C:\Users\Carol\Mine-imator\Other\key.file 9:10:49 PM Loading settings: C:\Users\Carol\Mine-imator\Other\settings.file 9:10:49 PM load_format: 2 9:10:49 PM Loading recent: C:\Users\Carol\Mine-imator\Other\recent.file 9:10:49 PM Loading closed alerts: C:\Users\Carol\Mine-imator\Other\alerts.file 9:10:49 PM Startup OK 9:10:49 PM Resetting project 9:10:49 PM Destroying instances 9:10:49 PM Project resetted 9:10:49 PM Show popup: startup 9:10:58 PM Opening project: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing\Jimquisiton Intro Thing.mproj 9:10:58 PM load_folder: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing 9:10:58 PM load_format: 10 9:10:58 PM Resetting project 9:10:58 PM Destroying instances 9:10:58 PM Project resetted 9:10:58 PM save_folder: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing 9:10:58 PM Templates: 0 9:10:58 PM Timelines: 0 9:10:58 PM Resources: 0 9:10:58 PM Get template iids 9:10:58 PM Get particle type iids 9:10:58 PM Get keyframe iids 9:10:58 PM Get timeline iids 9:10:58 PM Update program 9:10:58 PM Project loaded 9:11:38 PM Action: action_bench_create 9:11:46 PM Action Set variable: action_background_ground_n, 1, 98, 0 9:11:46 PM Action Set variable: action_background_ground_n, 98, 82, 0 9:11:47 PM Action Set variable: action_background_ground_n, 82, 50, 0 9:11:48 PM Action Set variable: action_background_ground_n, 50, 51, 0 9:11:49 PM Action Set variable: action_background_ground_n, 51, 0, 0 9:11:50 PM Action Set variable: action_background_ground_n, 0, 1, 0 9:11:50 PM Action Set variable: action_background_ground_n, 1, 2, 0 9:11:51 PM Action Set variable: action_background_ground_n, 2, 4, 0 9:11:52 PM Action Set variable: action_background_ground_n, 4, 21, 0 9:11:52 PM Action Set variable: action_background_ground_n, 21, 22, 0 9:11:53 PM Action Set variable: action_background_ground_n, 22, 23, 0 9:11:53 PM Action Set variable: action_background_ground_n, 23, 24, 0 9:11:55 PM Action Set variable: action_background_ground_n, 24, 23, 0 9:11:56 PM Action Set variable: action_background_ground_n, 23, 64, 0 9:11:57 PM Action Set variable: action_background_ground_n, 64, 8, 0 9:12:03 PM Action Set variable: action_background_ground_n, 8, 299, 0 9:12:04 PM Action Set variable: action_background_ground_n, 299, 301, 0 9:12:05 PM Action Set variable: action_background_ground_n, 301, 289, 0 9:12:07 PM Action Set variable: action_background_ground_n, 289, 290, 0 9:12:08 PM Action Set variable: action_background_ground_n, 290, 291, 0 9:12:12 PM Action Set variable: action_background_ground_n, 291, 302, 0 9:12:17 PM Saving project: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing\Jimquisiton Intro Thing.mproj 9:12:17 PM load_folder: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing 9:12:17 PM save_folder: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing 9:12:17 PM Project saved 9:12:20 PM Action Set variable: action_lib_repeat_toggle, 0, 1, 0 9:12:21 PM Action Set variable: action_lib_repeat_x, 1, 2, 1 9:12:24 PM Action Set variable: action_lib_repeat_y, 1, 2, 1 9:12:25 PM Action Set variable: action_lib_repeat_z, 1, 2, 1 9:12:27 PM Action Set variable: action_lib_repeat_x, 16, 17, 1 9:12:29 PM Action Set variable: action_lib_repeat_z, 22, 24, 1 9:12:33 PM Action Set variable: action_lib_repeat_x, 44, 43, 1 9:12:35 PM Action Set variable: action_lib_repeat_z, 30, 29, 1 9:12:53 PM Action: action_tl_select 9:13:03 PM Action: action_tl_deselect_all 9:13:03 PM Action: action_tl_select 9:13:08 PM Action: action_tl_deselect_all 9:13:08 PM Saving project: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing\Jimquisiton Intro Thing.mproj 9:13:08 PM load_folder: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing 9:13:08 PM save_folder: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing 9:13:08 PM Project saved 9:13:10 PM Action: action_bench_create 9:13:12 PM Action: action_tl_select 9:13:13 PM Action: action_tl_keyframe_create 9:13:17 PM Saving project: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing\Jimquisiton Intro Thing.mproj 9:13:17 PM load_folder: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing 9:13:17 PM save_folder: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing 9:13:17 PM Project saved 9:13:44 PM Action: action_tl_select 9:13:44 PM Action: action_tl_deselect_all 9:13:55 PM Action: action_bench_create 9:13:57 PM Action: action_tl_select 9:14:09 PM Saving project: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing\Jimquisiton Intro Thing.mproj 9:14:09 PM load_folder: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing 9:14:09 PM save_folder: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing 9:14:09 PM Project saved 9:14:10 PM Action: action_tl_select 9:14:14 PM Action: action_tl_select 9:14:15 PM Saving project: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing\Jimquisiton Intro Thing.mproj 9:14:15 PM load_folder: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing 9:14:15 PM save_folder: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing 9:14:15 PM Project saved 9:14:17 PM Action: action_tl_select 9:14:18 PM Action: action_tl_keyframe_create 9:14:20 PM Action: action_tl_select 9:14:21 PM Action: action_tl_select 9:14:25 PM Action: action_tl_select 9:14:25 PM Action: action_tl_keyframe_create 9:14:26 PM Action: action_tl_select 9:14:26 PM Action: action_tl_keyframe_create 9:14:28 PM Saving project: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing\Jimquisiton Intro Thing.mproj 9:14:28 PM load_folder: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing 9:14:28 PM save_folder: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing 9:14:28 PM Project saved 9:14:28 PM Action: action_tl_deselect_all 9:14:29 PM Action: action_tl_keyframes_select_area 9:14:36 PM Action: action_tl_select 9:14:37 PM Saving project: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing\Jimquisiton Intro Thing.mproj 9:14:37 PM load_folder: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing 9:14:37 PM save_folder: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing 9:14:37 PM Project saved 9:14:41 PM Action: action_tl_select 9:14:42 PM Action: action_tl_select 9:14:44 PM Saving project: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing\Jimquisiton Intro Thing.mproj 9:14:44 PM load_folder: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing 9:14:44 PM save_folder: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing 9:14:44 PM Project saved 9:14:45 PM Action: action_tl_deselect_all 9:14:45 PM Action: action_tl_keyframes_select_area
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What Video Format do i use to get better graphics? And how do i fix that!! /\ |
- 2 replies
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- Mine-imator
- graphics
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(and 1 more)
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Here is my brand new preview for my series LOST (HUGE THANKS TO SUPREMESETHGAMING FOR VOICING!) I hope you enjoy it SO here it is! (http://www.youtube.com/watch?v=j6lsUDe6lrA)[/media] NOTE: the series will begin when 1.0.0 comes out