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Found 6 results

  1. Hello, First of all thanks for 1.2.0 pre-release! ? It could be useful to be able to select in one click all the keyframes of a character for a specific frame instead of select them one by one. Clicking on the character keyframe (with alt key for example) will select the keyframes of childs (body, head, legs, arms, ..) This would help to copy and paste a pose. Thx !
  2. Minimator has crashed whilst trying to copy some keyframes (from the .\Other\Loops\human_walk.keyframes) Mine-imator log 23:09:38 version: 1.0.2 (official) 23:09:38 gm_version: EA 1.99.416 23:09:38 build date: 06.11.2015 10:36:17 23:09:38 YYC: yes 23:09:38 OS: Windows_NT 23:09:38 USERDOMAIN: JAMIE-PC 23:09:38 USERNAME: Jesse 23:09:38 USERPROFILE: C:\Users\Jesse 23:09:38 APPDATA: C:\Users\Jesse\AppData\Roaming 23:09:38 video_adapter_0_name: NVIDIA GeForce GTX 745 23:09:38 video_adapter_0_driver_version_high: 655378 23:09:38 video_adapter_0_device_name: \\.\DISPLAY1 23:09:38 video_adapter_0_driver_version_low: 857818 23:09:38 os_version: 393218 23:09:38 os_is_network_connected: yes 23:09:38 os_get_language: de 23:09:38 os_get_region: CH 23:09:38 working_directory: E:\Program Files (x86)\Mine-Imator\ 23:09:38 file_directory: C:\Users\Jesse\AppData\Roaming\Mine_imator\ 23:09:38 Old log found 23:09:38 DLL init 23:09:38 file.dll 23:09:38 gzunzip.dll 23:09:38 movie.dll 23:09:38 Movie init 23:09:38 window.dll 23:09:38 texture.dll 23:09:38 Texture init 23:09:39 exe_directory: E:\Program Files (x86)\Mine-Imator\ 23:09:39 Trying to save files 23:09:39 Files saved 23:09:39 Shader init 23:09:39 shaders_are_supported: yes 23:09:39 shader_high_ssao_blur compiled: yes 23:09:39 shader_high_ssao compiled: yes 23:09:39 shader_high_ssao_depth_normal compiled: yes 23:09:39 shader_high_light_apply compiled: yes 23:09:39 shader_high_light_night compiled: yes 23:09:39 shader_high_light_point compiled: yes 23:09:39 shader_high_light_spot compiled: yes 23:09:39 shader_high_light_sun compiled: yes 23:09:39 shader_high_fog_apply compiled: yes 23:09:39 shader_high_fog compiled: yes 23:09:39 shader_high_dof compiled: yes 23:09:39 shader_high_aa compiled: yes 23:09:39 shader_replace compiled: yes 23:09:39 shader_draw_texture compiled: yes 23:09:39 shader_depth compiled: yes 23:09:39 shader_color_fog_lights compiled: yes 23:09:39 shader_color_fog compiled: yes 23:09:39 shader_blend_fog compiled: yes 23:09:39 shader_blend compiled: yes 23:09:39 shader_border compiled: yes 23:09:39 Create vertex format 23:09:39 Render init 23:09:39 Ground model init 23:09:39 Character models init 23:09:39 Windows init 23:09:39 Lists init 23:09:39 Load language file: E:\Program Files (x86)\Mine-Imator\Other\Languages\english.txt 23:09:39 Make transitions 23:09:39 Globals init 23:09:39 Opening pack from folder: E:\Program Files (x86)\Mine-Imator\Other\Textures\ 23:09:39 Found key_file: E:\Program Files (x86)\Mine-Imator\Other\key.file 23:09:39 Startup OK 23:09:39 Resetting project 23:09:39 Destroying instances 23:09:39 Project resetted 23:09:40 Show popup: startup 23:09:49 Opening project: E:\Program Files (x86)\Mine-Imator\Projects\Walking in the forest\Walking in the forest.mproj 23:09:49 load_folder: E:\Program Files (x86)\Mine-Imator\Projects\Walking in the forest 23:09:49 load_format: 10 23:09:49 Resetting project 23:09:49 Destroying instances 23:09:49 Project resetted 23:09:49 save_folder: E:\Program Files (x86)\Mine-Imator\Projects\Walking in the forest 23:09:49 Templates: 0 23:09:49 Timelines: 0 23:09:49 Resources: 0 23:09:49 Get template iids 23:09:49 Get particle type iids 23:09:49 Get keyframe iids 23:09:49 Get timeline iids 23:09:49 Update program 23:09:49 Project loaded 23:09:55 Action: action_bench_create 23:10:02 Show popup: open 23:10:16 Opening keyframes: E:\Program Files (x86)\Mine-Imator\Other\Loops\human_walk.keyframes 23:10:19 Action: action_tl_select 23:10:23 Opening keyframes: E:\Program Files (x86)\Mine-Imator\Other\Loops\human_walk.keyframes 23:10:23 Action: action_tl_keyframes_load 23:10:23 Templates: 0 23:10:23 Timelines: 0 23:10:23 Resources: 0 23:10:23 Get template iids 23:10:23 Get particle type iids 23:10:23 Get keyframe iids 23:10:23 Get timeline iids 23:10:23 Update program 23:10:26 Action: action_tl_select 23:10:27 Action: action_tl_deselect_all 23:10:27 Action: action_tl_keyframes_select_area
  3. I cant copy or paste anything to the webpage please help me!!
  4. I think if you could save an objects position It would be very helpful when you want to bring tests together to make a final animation.
  5. I'm starting a project to make a minecraft version of this video: (Contains blood and stickman deaths!) http://www.youtube.com/watch?v=-AxSTW5GlTI That means i will need some skins. You simply need to post here and show your skin. All of them will die in horrible ways...
  6. Please Make keyframe duplication! It would save us TONS of time trying to make figures walk and move! Make it so we can just copy and paste keyframes we already have!
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