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  1. Common Mine-imator Problems and What to Do About Them This is an FAQ topic for commonly reported issues and problems with Mine-imator, and short guides on how to deal with them. Please make sure to look through this list before asking a question or submitting a bug report! Also be sure you're using the latest version of Mine-imator (2.0.2), as any issues you're having may have already been fixed. Various graphical glitches / errors: Can't find a specific option / options not appearing: Viewport controls / tools not appearing: Particles not appearing: World importer not loading specific worlds / crashing: Objects not appearing behind transparent objects: Objects moving without any other keyframes after it: Recent projects disappearing from Home screen: Missing textures / purple and black checkerboards everywhere: Mine-imator 1.2.9 legacy problems: if theres anything you think i missed just let me know k thx bai
  2. So I am working on an animation that I have had planned for quite some time but the project has custom elements that I create in Minecraft but when I try to pull worlds from 1.19/1.20 nothing in the world shows which is annoying and this is how I import my builds. Is this due to Mine-imator not being able to process the new world files or not applying a filter ? I am using version 2.0.0 . all help is appreciated Mr.CanKnotNot
  3. I just recently came up with this idea of making a script that turns .miobject files to .mimodel files, that is, to simplify mineimator models but there's this issue when I try to apply the rotation changes affected by parent objects to a given point, sometimes it works but sometimes give bugged results, especially when multiple axies are rotated at the same time. I think it's have something to do with the method MI used to rotate objects, but I don't know how exactly it is done tho anyone has an idea? par_pos[:-1, -1] = [0, 0, 0] par_rot[:-1, :-1] = R.from_euler('xyz', [90, -90, 90], degrees = True).as_matrix() par_sca[:-1, :-1] = np.diag([1, 1, 1]) chi_pos[:-1, -1] = [8, 8, -32] matrix = np.dot(np.dot(par_pos, par_rot), par_sca)#scale * rotation * position (? final = np.dot(matrix, chi_pos) print(final[:-1, -1]) here's the test code for instance, I did it using a 4x4 matrix for the transformation matrix for some reason it gave a wrong answer especially when both rotating at X and Y axis
  4. In the previous post I showed up this error: And now I understood why did it happen... As you can se in the log there is (Windows 10 Version 2009) So may it associated with my Windows version, because I'm using Windows 11, But it's not. As I saw in the logs. It associated with my CPU, the CPU will not respond to more commands, there is an invalid command passed by the application. I DEMAND to make fix this error, I really need Mine-Imator, because I'm using Mine-Imator really often.
  5. Mine_imator 2.0 Pre-Release works really bad. I have issues that I never had on Mine-Imator and happened just today. The Issue is simple: When I try to watch Camera's render, which is F5 and it just shows up an error. It must be fixed, and I hope it will be fixed soon.
  6. When I click the prompt to get push notifications, it just stays stuck loading and never activates.
  7. So I am trying to create a scene but for what ever reason the world segment wont load for anything even after restarting the software . I even tried loading segments from different worlds and still got nothing . Please help
  8. i was testing the texture pack that i add so it loading and than got error it's called Win32 function failed: HRESULT: 0x887a0005 call: GR_d3d_context_> map at line 281 in file Graphics_functionsM.cop this error well crash mine-imator or crash the windows it happen only on texture and graphics pls @Nimi fix this bug
  9. Based on the error messages that pop up one after another, I'm assuming that this is a system file-based issue. I have no idea what happened (and is happening, for that matter), and cannot give reproduction instructions. All I know is that, one day, I went to use Mine-Imator and it stopped working and game me this error. My PC won't let me run OBS or ApowerREC, either. Might be something with my GPU, as stated by the OBS simple debugger. However, I've used OBS and ApowerREC on this PC before. If anybody can help to fix this, please do. Any and all contributions to fixing this are much appreciated. click the Spoiler to see the debug info.
  10. when i start Modelbench.exe, In task list,it's working.... But program isn't open. nothing just happened. what is problem?
  11. Whenever I'm trying to import some scenery from a world in my minecraft save, It says, "Could not write to file. Check that it's not used by another process." And not letting me import from any of my worlds. I'm able to pull scenery from the Mine Imator files, but can't import anything from my world. HELP ME. Also this just started today without playing Minecraft.
  12. When I downloaded the Mine-Imator 1.1.4 I noticed all the MC textures were glitched. Can someone fix this?
  13. I was playing around with models and stuff, when I tried lowering a character underneath the water from a schematic. The character seemed to become invisible under the water. This is the image that was taken when the schematic was loaded first, and then the character. This however, was taken when the schematic was loaded after the character was. It would be nice for the devs to find a solution to this, as it could be a nuisance I suppose. Thoughts?
  14. Basically, the problem is that I can't load the scenery from my world with some filters. Crash report: ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 2:26:43 mineimator_version: 1.1.1 2:26:43 gm_runtime: 2.1.2.172 2:26:43 YYC: yes 2:26:43 working_directory: C:\Users\shado\Mine-imator\ 2:26:43 file_directory: C:\Users\shado\AppData\Roaming\Mine_imator\ 2:26:43 OS: Windows 2:26:43 os_version: 655360 2:26:43 os_is_network_connected: yes 2:26:43 os_get_language: zh 2:26:43 os_get_region: CN 2:26:43 USERDOMAIN: DESKTOP-KTM995J 2:26:43 USERNAME: shado 2:26:43 USERPROFILE: C:\Users\shado 2:26:43 APPDATA: C:\Users\shado\AppData\Roaming 2:26:43 NUMBER_OF_PROCESSORS: 4 2:26:43 PROCESSOR_ARCHITECTURE: x86 2:26:43 PROCESSOR_IDENTFIER: 2:26:43 PROCESSOR_LEVEL: 6 2:26:43 PROCESSOR_REVISION: 8e09 2:26:43 video_adapter_subsysid: 344985667 2:26:43 udid: 49c61166-eb8a-4307-a928-1d28fa20fb4d 2:26:43 video_adapter_vendorid: 32902 2:26:43 video_d3d11_context: 03C8FAA4 2:26:43 video_d3d11_device: 03C8EC4C 2:26:43 video_adapter_deviceid: 22806 2:26:43 video_adapter_sharedsystemmemory: 4160684032 2:26:43 video_adapter_revision: 2 2:26:43 video_adapter_description: Intel(R) HD Graphics 620 2:26:43 video_adapter_dedicatedsystemmemory: 0 2:26:43 video_adapter_dedicatedvideomemory: 134217728 2:26:43 Old log found 2:26:43 External library init 2:26:43 External library: Data\file.dll 2:26:43 External library: Data\movie.dll 2:26:44 External library: movie init 2:26:44 No texture library found, using sprite textures 2:26:44 External library: Data\window.dll 2:26:44 working_directory: C:\Users\shado\Mine-imator\ 2:26:44 Trying to save files 2:26:44 surface_save OK 2:26:44 texture_create OK 2:26:44 file_delete_lib OK 2:26:44 Create vertex format 2:26:44 Shader init 2:26:44 shaders_are_supported: yes 2:26:44 shader_high_ssao_depth_normal compiled: yes 2:26:44 shader_high_ssao_blur compiled: yes 2:26:44 shader_high_ssao compiled: yes 2:26:44 shader_high_light_sun compiled: yes 2:26:44 shader_high_light_spot compiled: yes 2:26:44 shader_high_light_point compiled: yes 2:26:44 shader_high_light_night compiled: yes 2:26:45 shader_high_light_apply compiled: yes 2:26:45 shader_high_fog_apply compiled: yes 2:26:45 shader_high_fog compiled: yes 2:26:45 shader_high_dof compiled: yes 2:26:45 shader_high_aa compiled: yes 2:26:45 shader_replace compiled: yes 2:26:45 shader_draw_texture compiled: yes 2:26:45 shader_depth_point compiled: yes 2:26:45 shader_depth compiled: yes 2:26:45 shader_color_fog_lights compiled: yes 2:26:45 shader_color_fog compiled: yes 2:26:45 shader_color_camera compiled: yes 2:26:45 shader_border compiled: yes 2:26:45 shader_blend compiled: yes 2:26:45 shader_alpha_test compiled: yes 2:26:45 shader_alpha_fix compiled: yes 2:26:45 Make transitions 2:26:45 Transitions OK 2:26:45 Loading language file: C:\Users\shado\Mine-imator\Data\Languages\english.milanguage 2:26:45 Windows startup 2:26:45 Found key_file: C:\Users\shado\Mine-imator\Data\key.midata 2:26:45 Loading settings: C:\Users\shado\Mine-imator\Data\settings.midata 2:26:45 load_format: 25 2:26:45 Render init 2:26:45 Loading Minecraft assets version: 1.12.2 2:26:45 Show alert: Mine-imator 1.1.2!, Get the latest bugfixes!, 81 2:26:45 Archive already unzipped, re-using: C:\Users\shado\AppData\Roaming\Mine_imator\Minecraft\1.12.2\assets\minecraft\ 2:26:45 Model textures: load 2:26:46 Model textures: done 2:26:46 Block textures: load static 2:26:46 Block textures: load animated 2:26:46 Block textures, blocksize: 16 2:26:46 Block textures: static block surface 2:26:46 Block textures: static block preview 2:26:46 Block textures: animated block surfaces 2:26:46 Block textures: animated frames 2:26:46 Block textures: animated block preview 2:26:46 Block textures: find static block depths 2:26:46 Block textures: find animated block depths 2:26:46 Block textures: done 2:26:46 Item textures: load 2:26:46 Item textures: surface 2:26:46 Item textures: done 2:26:48 Saving block previews: C:\Users\shado\Mine-imator\Data\blockpreview.midata 2:26:48 Loaded assets successfully 2:26:48 Ground vbuffer init 2:26:48 Resetting project 2:26:48 Destroying instances 2:26:48 Project resetted 2:26:48 Show popup: startup 2:26:48 Using the latest assets 2:27:21 Creating project: C:\Users\shado\Mine-imator\Projects\Warhammer 2:27:21 Resetting project 2:27:21 Destroying instances 2:27:21 Project resetted 2:27:21 Saving project: C:\Users\shado\Mine-imator\Projects\Warhammer\Warhammer.miproject 2:27:21 save_folder: C:\Users\shado\Mine-imator\Projects\Warhammer 2:27:21 load_folder: C:\Users\shado\Mine-imator\Projects\Warhammer 2:27:21 Project saved 2:27:21 Show alert: Project created!, Imported files will be copied into the project folder., -4 2:27:21 Saving settings: C:\Users\shado\Mine-imator\Data\settings.midata 2:27:24 execute: C:\Users\shado\Mine-imator\Data\import.exe, C:\Users\shado\Mine-imator\Projects\Warhammer\world.schematic, 1 2:27:44 Add resource: fromworld 2:27:44 filename: world.schematic 2:27:44 Action Load resource: action_bench_scenery, C:\Users\shado\Mine-imator\Projects\Warhammer\world.schematic 2:27:44 Saving settings: C:\Users\shado\Mine-imator\Data\settings.midata 2:27:44 Loading .schematic: C:\Users\shado\Mine-imator\Projects\Warhammer\world.schematic 2:27:44 Size: { { 20,44,21 }, }
  15. why do I have such a problem with the download? https://prnt.sc/hhlbgr I translated the error itself so that you did not have any problems and did not guess that the browser Opera was wrong
  16. Guy help me i dont know what to do i have a latest version of the directx but this what happen !! ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 6:29:07 AM version: 1.0.6 6:29:07 AM gm_version: 1.4.1749 6:29:07 AM build date: 3/12/2016 10:10:39 PM 6:29:07 AM YYC: yes 6:29:07 AM working_directory: C:\Users\Infotech\Desktop\Mine-imator\ 6:29:07 AM file_directory: C:\Users\Infotech\AppData\Roaming\Mine_imator\ 6:29:07 AM OS: Windows 6:29:07 AM os_version: 393217 6:29:07 AM os_is_network_connected: no 6:29:07 AM os_get_language: en 6:29:07 AM os_get_region: US 6:29:07 AM USERDOMAIN: Infotech-pc 6:29:07 AM USERNAME: Infotech 6:29:07 AM USERPROFILE: C:\Users\Infotech 6:29:07 AM APPDATA: C:\Users\Infotech\AppData\Roaming 6:29:07 AM NUMBER_OF_PROCESSORS: 2 6:29:07 AM PROCESSOR_ARCHITECTURE: x86 6:29:07 AM PROCESSOR_IDENTFIER: 6:29:07 AM PROCESSOR_LEVEL: 6 6:29:07 AM PROCESSOR_REVISION: 1706 6:29:07 AM video_adapter_0_name: ATI Radeon Xpress 1250 6:29:07 AM video_adapter_0_driver_version_high: 458766 6:29:07 AM video_adapter_0_device_name: \\.\DISPLAY1 6:29:07 AM video_adapter_0_driver_version_low: 655915 6:29:07 AM Old log found 6:29:07 AM Library init 6:29:07 AM Data\file.dll 6:29:07 AM Data\movie.dll 6:29:07 AM Movie init 6:29:08 AM Data\window.dll 6:29:08 AM Data\texture.dll 6:29:08 AM Texture init 6:29:09 AM open_url: http://www.mineimatorforums.com/index.php?/forum/51-mine-imator-issues-and-bugs/ 6:29:09 AM open_url: C:\Users\Infotech\AppData\Roaming\Mine_imator\log_previous.txt 6:29:09 AM working_directory: C:\Users\Infotech\Desktop\Mine-imator\ 6:29:09 AM Trying to save files 6:29:09 AM surface_save OK 6:29:09 AM texture_create OK 6:29:09 AM file_delete_lib OK 6:29:09 AM Shader init 6:29:09 AM shaders_are_supported: yes 6:29:09 AM shader_high_ssao_blur compiled: yes 6:29:09 AM shader_high_ssao compiled: no 6:29:09 AM Shader compilation failed 6:29:09 AM Download DirectX runtime: https://www.microsoft.com/en-us/download/details.aspx?DisplayLang=en&id=35 sORRY I CANT GIVE A PICTURE BUT HE SAY DIRECTXRUNTINE
  17. ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 9:09:16 AM mineimator_version: 1.1.0 PRE-RELEASE 9:09:16 AM gm_runtime: 2.1.0.144 9:09:16 AM YYC: yes 9:09:16 AM texture_lib: 1 9:09:16 AM working_directory: C:\Users\Infotech\Mine-imator\ 9:09:16 AM file_directory: C:\Users\Infotech\AppData\Roaming\Mine_imator\ 9:09:16 AM OS: Windows 9:09:16 AM os_version: 393217 9:09:16 AM os_is_network_connected: yes 9:09:16 AM os_get_language: en 9:09:16 AM os_get_region: US 9:09:16 AM USERDOMAIN: Infotech-pc 9:09:16 AM USERNAME: Infotech 9:09:16 AM USERPROFILE: C:\Users\Infotech 9:09:16 AM APPDATA: C:\Users\Infotech\AppData\Roaming 9:09:16 AM NUMBER_OF_PROCESSORS: 2 9:09:16 AM PROCESSOR_ARCHITECTURE: x86 9:09:16 AM PROCESSOR_IDENTFIER: 9:09:16 AM PROCESSOR_LEVEL: 6 9:09:16 AM PROCESSOR_REVISION: 1706 9:09:16 AM video_adapter_subsysid: 0 9:09:16 AM video_adapter_vendorid: 0 9:09:16 AM video_d3d11_context: 00A72838 9:09:16 AM video_d3d11_device: 00AAA4A0 9:09:16 AM video_adapter_deviceid: 0 9:09:16 AM video_adapter_sharedsystemmemory: 200368128 9:09:16 AM video_adapter_revision: 0 9:09:16 AM video_adapter_description: Software Adapter 9:09:16 AM video_adapter_dedicatedsystemmemory: 0 9:09:16 AM video_adapter_dedicatedvideomemory: 133570560 9:09:16 AM Old log found 9:09:16 AM Library startup 9:09:16 AM Data\file.dll 9:09:16 AM Data\movie.dll 9:09:16 AM Movie init 9:09:16 AM Data\window.dll 9:09:16 AM Data\texture.dll 9:09:16 AM Texture init 9:09:17 AM Open URL: http://www.mineimatorforums.com/index.php?/forum/51-mine-imator-issues-and-bugs/ 9:09:18 AM Open URL: C:\Users\Infotech\AppData\Roaming\Mine_imator\log_previous.txt 9:09:18 AM working_directory: C:\Users\Infotech\Mine-imator\ 9:09:18 AM Trying to save files 9:09:18 AM surface_save OK 9:09:18 AM Couldn't load texture from file_directory Pls Told Me How To FIx THIS
  18. I oftenly go on mine imator to animate. I deleted the settings file a while ago. But every now and then, the settings file comes back and glitches mine imator and i keep deleting it when it comes back like 1-5 days later! I AM SICK OF IT COMING BACK AND I HAVE TO KEEP DELETING IT!!! PLEASE GET IT TO STOP!!! HOW DO I STOP IT PERMANENTLY?!?! = ME
  19. Help! i cant add more than 4 assets to a single animation, when i do it crashes In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 5:49:31 AM version: 1.0.6 ( 'Community Build' 1.0.2) 5:49:31 AM gm_version: 1.4.1749 5:49:31 AM build date: 11/19/2016 10:26:14 AM 5:49:31 AM YYC: yes 5:49:31 AM working_directory: C:\Users\ivanw\Desktop\ 5:49:31 AM file_directory: C:\Users\ivanw\AppData\Roaming\Mine_imator__Community_Build_\ 5:49:31 AM OS: Windows 5:49:31 AM os_version: 393218 5:49:31 AM os_is_network_connected: yes 5:49:31 AM os_get_language: en 5:49:31 AM os_get_region: US 5:49:31 AM USERDOMAIN: DESKTOP-PNN5AN7 5:49:31 AM USERNAME: ivanw 5:49:31 AM USERPROFILE: C:\Users\ivanw 5:49:31 AM APPDATA: C:\Users\ivanw\AppData\Roaming 5:49:31 AM NUMBER_OF_PROCESSORS: 2 5:49:31 AM PROCESSOR_ARCHITECTURE: x86 5:49:31 AM PROCESSOR_IDENTFIER: 5:49:31 AM PROCESSOR_LEVEL: 6 5:49:31 AM PROCESSOR_REVISION: 170a 5:49:31 AM video_adapter_0_name: Intel(R) G45/G43 Express Chipset (Microsoft Corporation - WDDM 1.1) 5:49:31 AM video_adapter_0_driver_version_high: 524303 5:49:31 AM video_adapter_0_device_name: \\.\DISPLAY1 5:49:31 AM video_adapter_0_driver_version_low: 658062 5:49:31 AM Old log found 5:49:31 AM Library init 5:49:31 AM Data\file.dll 5:49:47 AM Data\movie.dll 5:49:47 AM Movie init 5:49:47 AM Data\window.dll 5:49:47 AM Data\texture.dll 5:49:47 AM Texture init 5:49:47 AM open_url: http://www.mineimatorforums.com/index.php?/forum/51-mine-imator-issues-and-bugs/ 5:49:47 AM open_url: C:\Users\ivanw\AppData\Roaming\Mine_imator__Community_Build_\log_previous.txt 5:49:47 AM working_directory: C:\Users\ivanw\Desktop\ 5:49:47 AM directory broken
  20. I can not load any rigs help please
  21. Mine-imator log, please paste this into your bug report! 14:00:38 version: 1.0.4 (official) 14:00:38 gm_version: 1.4.1542 14:00:38 build date: 19/11/2015 20:33:35 14:00:38 YYC: yes 14:00:38 LAA: no 14:00:38 OS: Windows_NT 14:00:38 USERDOMAIN: HerobrineMC-PC 14:00:38 USERNAME: HerobrineMC 14:00:38 USERPROFILE: C:\Users\HerobrineMC 14:00:38 APPDATA: C:\Users\HerobrineMC\AppData\Roaming 14:00:38 video_adapter_0_name: NVIDIA GeForce 310M 14:00:38 video_adapter_0_driver_version_high: 589842 14:00:38 video_adapter_0_device_name: \\.\DISPLAY1 14:00:38 video_adapter_0_driver_version_low: 854670 14:00:38 os_version: 393217 14:00:38 os_is_network_connected: yes 14:00:38 os_get_language: es 14:00:38 os_get_region: ES 14:00:38 working_directory: C:\Users\HerobrineMC\Mine-imator\ 14:00:38 file_directory: C:\Users\HerobrineMC\AppData\Roaming\Mine_imator\ 14:00:38 DLL init 14:00:38 file.dll 14:00:38 gzunzip.dll 14:00:38 movie.dll 14:00:38 Movie init 14:00:38 window.dll 14:00:38 texture.dll 14:00:38 Texture init 14:00:38 exe_directory: C:\Users\HerobrineMC\Mine-imator\ 14:00:38 Trying to save files 14:00:38 surface_save OK 14:00:38 texture_create OK 14:00:38 file_delete_dll OK 14:00:38 Shader init 14:00:38 shaders_are_supported: yes 14:00:38 shader_high_ssao_blur compiled: yes 14:00:38 shader_high_ssao compiled: yes 14:00:38 shader_high_ssao_depth_normal compiled: yes 14:00:38 shader_high_light_apply compiled: yes 14:00:38 shader_high_light_night compiled: yes 14:00:38 shader_high_light_point compiled: yes 14:00:38 shader_high_light_spot compiled: yes 14:00:38 shader_high_light_sun compiled: yes 14:00:38 shader_high_fog_apply compiled: yes 14:00:38 shader_high_fog compiled: yes 14:00:38 shader_high_dof compiled: yes 14:00:38 shader_high_aa compiled: yes 14:00:38 shader_replace compiled: yes 14:00:38 shader_draw_texture compiled: yes 14:00:38 shader_depth compiled: yes 14:00:38 shader_color_fog_lights compiled: yes 14:00:38 shader_color_fog compiled: yes 14:00:38 shader_blend_fog compiled: yes 14:00:38 shader_blend compiled: yes 14:00:38 shader_border compiled: yes 14:00:38 Create vertex format 14:00:38 Render init 14:00:38 Ground model init 14:00:38 Character models init 14:00:38 Windows init 14:00:38 Lists init 14:00:38 Load language file: C:\Users\HerobrineMC\Mine-imator\Other\Languages\english.txt 14:00:38 Make transitions 14:00:38 linear 14:00:38 instant 14:00:38 easeinquad 14:00:38 easeoutquad 14:00:38 easeinoutquad 14:00:38 easeincubic 14:00:38 easeoutcubic 14:00:38 easeinoutcubic 14:00:38 easeinquart 14:00:38 easeoutquart 14:00:38 easeinoutquart 14:00:38 easeinquint 14:00:38 easeoutquint 14:00:38 easeinoutquint 14:00:38 easeinsine 14:00:38 easeoutsine 14:00:38 easeinoutsine 14:00:38 easeinexpo 14:00:38 easeoutexpo 14:00:38 easeinoutexpo 14:00:38 easeincirc 14:00:38 easeoutcirc 14:00:38 easeinoutcirc 14:00:38 easeinelastic 14:00:39 easeoutelastic 14:00:39 easeinoutelastic 14:00:39 easeinback 14:00:39 easeoutback 14:00:39 easeinoutback 14:00:39 easeinbounce 14:00:39 easeoutbounce 14:00:39 easeinoutbounce 14:00:39 linear 14:00:39 instant 14:00:39 easeinquad 14:00:39 easeoutquad 14:00:39 easeinoutquad 14:00:39 easeincubic 14:00:39 easeoutcubic 14:00:39 easeinoutcubic 14:00:39 easeinquart 14:00:39 easeoutquart 14:00:39 easeinoutquart 14:00:39 easeinquint 14:00:39 easeoutquint 14:00:39 easeinoutquint 14:00:39 easeinsine 14:00:39 easeoutsine 14:00:39 easeinoutsine 14:00:39 easeinexpo 14:00:39 easeoutexpo 14:00:39 easeinoutexpo 14:00:39 easeincirc 14:00:39 easeoutcirc 14:00:39 easeinoutcirc 14:00:39 easeinelastic 14:00:39 easeoutelastic 14:00:39 easeinoutelastic 14:00:39 easeinback 14:00:39 easeoutback 14:00:39 easeinoutback 14:00:39 easeinbounce 14:00:39 easeoutbounce 14:00:39 easeinoutbounce 14:00:39 Transitions OK 14:00:39 Globals init 14:00:39 Opening pack from folder: C:\Users\HerobrineMC\Mine-imator\Other\Textures\ 14:00:39 mob_texture 14:00:40 block_texture 14:00:40 colormap_grass_texture 14:00:41 colormap_foliage_texture 14:00:41 item_texture 14:00:41 particles_texture 14:00:41 block_preview_texture 14:00:41 sun_texture 14:00:41 moonphases_texture 14:00:41 moon_texture 14:00:41 clouds_texture 14:00:41 Pack opened 14:00:41 Found key_file: C:\Users\HerobrineMC\Mine-imator\Other\key.file 14:00:41 Loading settings: C:\Users\HerobrineMC\Mine-imator\Other\settings.file 14:00:41 load_format: 3 14:00:41 Loading recent: C:\Users\HerobrineMC\Mine-imator\Other\recent.file 14:00:41 Loading closed alerts: C:\Users\HerobrineMC\Mine-imator\Other\alerts.file 14:00:41 Startup OK 14:00:41 Resetting project 14:00:41 Destroying instances 14:00:41 Project resetted 14:00:41 Show popup: startup 14:00:46 Opening project: C:\Users\HerobrineMC\Mine-imator\Projects\Styles\Styles.mproj 14:00:46 load_folder: C:\Users\HerobrineMC\Mine-imator\Projects\Styles 14:00:46 load_format: 10 14:00:46 Resetting project 14:00:46 Destroying instances 14:00:46 Project resetted 14:00:46 save_folder: C:\Users\HerobrineMC\Mine-imator\Projects\Styles 14:00:46 load_iid_offset: 0 14:00:46 Templates: 9 14:00:46 Timelines: 43 14:00:46 Resources: 4 14:00:46 Get template iids 14:00:46 Get particle type iids 14:00:46 Get keyframe iids 14:00:46 Get timeline iids 14:00:46 Update program 14:00:46 Project loaded 14:00:46 Loading schematic: C:\Users\HerobrineMC\Mine-imator\Projects\Styles\Forest-bordered field.schematic 14:00:46 Schematic size: 135, 214, 29 14:00:54 Show popup: open 14:01:01 Show popup: newproject 14:01:17 Creating project: C:\Users\HerobrineMC\Mine-imator\Projects\SCP 14:01:17 Resetting project 14:01:17 Destroying instances 14:01:18 Project resetted 14:01:18 Saving project: C:\Users\HerobrineMC\Mine-imator\Projects\SCP\SCP.mproj 14:01:18 load_folder: C:\Users\HerobrineMC\Mine-imator\Projects\SCP 14:01:18 save_folder: C:\Users\HerobrineMC\Mine-imator\Projects\SCP 14:01:18 Project saved 14:01:18 Show alert: Project created!, Imported files will be copied into the project folder., 0
  22. Hey Guys! so everytime i go onto mine imator it says runtime error when i press the X or Ok it kicks me off! its sooooooo annoying! please help! and if u need to know what things i am on and stuff, Im on Windows 10 and my mine imator is at 1.0.6! Thx guys SYL
  23. Hey Guys sorry for bothering u I have some bugs/error idk why I cant start the program I already try Open as administrator If there any program to download for this app to work, Tell me on the comment what program I have the video here :
  24. Hello! I would like some help. And yes, I have the log; ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 4:50:08 PM version: 1.0.6 4:50:09 PM gm_version: 1.4.1749 4:50:09 PM build date: 2016-03-12 9:10:39 AM 4:50:09 PM YYC: yes 4:50:09 PM working_directory: C:\Users\claudio\Mine-imator\ 4:50:09 PM file_directory: C:\Users\claudio\AppData\Roaming\Mine_imator\ 4:50:09 PM OS: Windows 4:50:09 PM os_version: 393218 4:50:09 PM os_is_network_connected: yes 4:50:09 PM os_get_language: en 4:50:09 PM os_get_region: CA 4:50:09 PM USERDOMAIN: CLAUDIO 4:50:09 PM USERNAME: claudio 4:50:09 PM USERPROFILE: C:\Users\claudio 4:50:09 PM APPDATA: C:\Users\claudio\AppData\Roaming 4:50:09 PM NUMBER_OF_PROCESSORS: 2 4:50:09 PM PROCESSOR_ARCHITECTURE: x86 4:50:09 PM PROCESSOR_IDENTFIER: 4:50:09 PM PROCESSOR_LEVEL: 6 4:50:09 PM PROCESSOR_REVISION: 2a07 4:50:09 PM video_adapter_0_name: Intel(R) HD Graphics 4:50:09 PM video_adapter_0_driver_version_high: 589841 4:50:10 PM video_adapter_0_device_name: \\.\DISPLAY1 4:50:10 PM video_adapter_0_driver_version_low: 659589 4:50:10 PM Old log found 4:50:10 PM Library init 4:50:10 PM Data\file.dll 4:50:10 PM Data\movie.dll 4:50:10 PM Movie init 4:50:10 PM Data\window.dll 4:50:10 PM Data\texture.dll 4:50:10 PM Texture init 4:50:15 PM working_directory: C:\Users\claudio\Mine-imator\ 4:50:15 PM Trying to save files 4:50:15 PM surface_save OK 4:50:15 PM texture_create OK 4:50:15 PM file_delete_lib OK 4:50:16 PM Shader init 4:50:16 PM shaders_are_supported: yes 4:50:16 PM shader_high_ssao_blur compiled: no 4:50:16 PM Shader compilation failed 4:50:16 PM Download DirectX runtime: https://www.microsoft.com/en-us/download/details.aspx?DisplayLang=en&id=35 Im really not sure if I should download Direct X either...
  25. So it's Not a crash i dosen't crash mine imator but it do something annoying!!!!! When i add a sound or a sound effects i don't play it and i try restarting mine imator but it do something more annoying a player inside a fire it make him desepear when i do alpha on fire And Sounds don't work but if i try it more then 10 times it works and it takes me a least 15minutes to make it back I'm getting annoyed please fix it I Will try a way to find it and to see a crash of it and report it sorry if it was usless
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