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Found 3 results

  1. i was testing the texture pack that i add so it loading and than got error it's called Win32 function failed: HRESULT: 0x887a0005 call: GR_d3d_context_> map at line 281 in file Graphics_functionsM.cop this error well crash mine-imator or crash the windows it happen only on texture and graphics pls @Nimi fix this bug
  2. ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object app: unable to convert string "" to number ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_save_id_get (line 7) called from - gml_Script_json_save_var_save_id (line 30) called from - gml_Script_project_save_timeline (line 41) called from - gml_Script_project_save_objects (line 15) called from - gml_Script_project_save (line 22) called from - gml_Script_action_toolbar_save (line 3) called from - gml_Script_toolbar_draw_button (line 22) called from - gml_Script_toolbar_draw (line 98) called from - gml_Script_window_draw (line 23) called from - gml_Script_app_event_draw (line ? called from - gml_Object_app_Draw_0 (line 1) It Crashed When I Tried To Save The Project. Log ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 4:12:01 PM mineimator_version: 1.2.3 4:12:01 PM gm_runtime: 2.2.2.326 4:12:01 PM YYC: yes 4:12:01 PM working_directory: D:\Mine-imator4\Mine-imator\ 4:12:01 PM file_directory: C:\Users\smith\AppData\Roaming\Mine_imator\ 4:12:01 PM OS: Windows 4:12:01 PM os_version: 655360 4:12:01 PM os_is_network_connected: no 4:12:01 PM os_get_language: en 4:12:01 PM os_get_region: US 4:12:01 PM USERDOMAIN: DESKTOP-N31VKLB 4:12:01 PM USERNAME: smith 4:12:01 PM USERPROFILE: C:\Users\smith 4:12:01 PM APPDATA: C:\Users\smith\AppData\Roaming 4:12:01 PM NUMBER_OF_PROCESSORS: 12 4:12:01 PM PROCESSOR_ARCHITECTURE: x86 4:12:01 PM PROCESSOR_IDENTFIER: 4:12:01 PM PROCESSOR_LEVEL: 6 4:12:01 PM PROCESSOR_REVISION: 9e0a 4:12:01 PM video_adapter_subsysid: 855707688 4:12:01 PM udid: aa02b52b-d1db-47e2-9216-7244b4a4f8e1 4:12:01 PM video_adapter_vendorid: 4318 4:12:01 PM video_d3d11_context: 03C4E7F8 4:12:01 PM video_d3d11_device: 03C4C9D4 4:12:01 PM video_adapter_deviceid: 7041 4:12:01 PM video_adapter_sharedsystemmemory: 1073676288 4:12:01 PM video_adapter_revision: 161 4:12:01 PM video_adapter_description: NVIDIA GeForce GTX 1070 4:12:01 PM video_adapter_dedicatedsystemmemory: 0 4:12:01 PM video_adapter_dedicatedvideomemory: 3221225472 4:12:01 PM External library init 4:12:01 PM External library: Data\file.dll 4:12:01 PM External library: Data\movie.dll 4:12:01 PM External library: movie init 4:12:01 PM External library: Data\window.dll 4:12:01 PM External library: Data\math.dll 4:12:01 PM working_directory: D:\Mine-imator4\Mine-imator\ 4:12:01 PM Trying to save files 4:12:01 PM surface_save OK 4:12:01 PM texture_create OK 4:12:01 PM file_delete_lib OK 4:12:01 PM Create vertex format 4:12:01 PM Shader init 4:12:01 PM shaders_are_supported: yes 4:12:01 PM shader_high_light_desaturate compiled: yes 4:12:01 PM shader_noise compiled: yes 4:12:01 PM shader_vignette compiled: yes 4:12:01 PM shader_color_correction compiled: yes 4:12:01 PM shader_blur compiled: yes 4:12:01 PM shader_add compiled: yes 4:12:01 PM shader_high_bloom_threshold compiled: yes 4:12:01 PM shader_color_glow compiled: yes 4:12:01 PM shader_high_ssao_depth_normal compiled: yes 4:12:01 PM shader_high_ssao_blur compiled: yes 4:12:01 PM shader_high_ssao compiled: yes 4:12:01 PM shader_high_light_sun compiled: yes 4:12:01 PM shader_high_light_spot compiled: yes 4:12:01 PM shader_high_light_point_shadowless compiled: yes 4:12:01 PM shader_high_light_point compiled: yes 4:12:01 PM shader_high_light_night compiled: yes 4:12:01 PM shader_high_light_apply compiled: yes 4:12:01 PM shader_high_fog_apply compiled: yes 4:12:01 PM shader_high_fog compiled: yes 4:12:01 PM shader_high_dof compiled: yes 4:12:01 PM shader_high_aa compiled: yes 4:12:01 PM shader_replace compiled: yes 4:12:01 PM shader_draw_texture compiled: yes 4:12:01 PM shader_depth_point compiled: yes 4:12:01 PM shader_depth compiled: yes 4:12:01 PM shader_color_fog_lights compiled: yes 4:12:01 PM shader_color_fog compiled: yes 4:12:01 PM shader_color_camera compiled: yes 4:12:01 PM shader_border compiled: yes 4:12:01 PM shader_blend compiled: yes 4:12:01 PM shader_alpha_test compiled: yes 4:12:01 PM shader_alpha_fix compiled: yes 4:12:01 PM Loading legacy file 4:12:01 PM Make transitions 4:12:01 PM Transitions OK 4:12:01 PM Loading language file: D:\Mine-imator4\Mine-imator\Data\Languages\english.milanguage 4:12:01 PM Windows startup 4:12:01 PM Found key_file: D:\Mine-imator4\Mine-imator\Data\key.midata 4:12:02 PM Loading settings: D:\Mine-imator4\Mine-imator\Data\settings.midata 4:12:02 PM load_format: 28 4:12:02 PM Render init 4:12:02 PM Loading Minecraft assets version: 1.14.1 4:12:02 PM Archive already unzipped, re-using: C:\Users\smith\AppData\Roaming\Mine_imator\Minecraft_unzip\1.14.1\assets\minecraft\ 4:12:02 PM Model textures: load 4:12:02 PM Model textures: done 4:12:02 PM Block textures: load static 4:12:02 PM Block textures: load animated 4:12:02 PM Block textures, blocksize: 16 4:12:02 PM Block textures: static block surface 4:12:02 PM Block textures: static block preview 4:12:02 PM Block textures: animated block surfaces 4:12:02 PM Block textures: animated frames 4:12:02 PM Block textures: animated block preview 4:12:02 PM Block textures: find static block depths 4:12:02 PM Block textures: find animated block depths 4:12:02 PM Block textures: done 4:12:02 PM Item textures: load 4:12:03 PM Item textures: surface 4:12:03 PM Item textures: done 4:12:03 PM Particle textures: load 4:12:03 PM Particle textures: legacy sheets 4:12:03 PM Particle textures: done 4:12:06 PM Saving block previews: D:\Mine-imator4\Mine-imator\Data\blockpreview.midata 4:12:06 PM Loaded assets successfully 4:12:06 PM Ground vbuffer init 4:12:06 PM Resetting project 4:12:06 PM Destroying instances 4:12:06 PM Project resetted 4:12:06 PM Show popup: startup 4:12:44 PM Opening project: D:\Mine-imator4\Mine-imator\Projects\New Project\New Project.miproject 4:12:44 PM load_format: 29 4:12:44 PM Resetting project 4:12:44 PM Destroying instances 4:12:44 PM Project resetted 4:12:44 PM save_folder: D:\Mine-imator4\Mine-imator\Projects\New Project 4:12:44 PM load_folder: D:\Mine-imator4\Mine-imator\Projects\New Project 4:12:45 PM Project loaded 4:12:45 PM Loading .schematic: D:\Mine-imator4\Mine-imator\Projects\New Project\Piece of New World------------------------------- 2.schematic 4:12:45 PM Size: { { 267,219,127 }, } 4:13:25 PM Loading .schematic: D:\Mine-imator4\Mine-imator\Projects\New Project\Piece of New World-------------------------------.schematic 4:13:25 PM Size: { { 341,53,125 }, } 4:13:38 PM Saving settings: D:\Mine-imator4\Mine-imator\Data\settings.midata 4:13:40 PM Saving project: D:\Mine-imator4\Mine-imator\Projects\New Project\New Project.miproject 4:13:40 PM save_folder: D:\Mine-imator4\Mine-imator\Projects\New Project 4:13:40 PM load_folder: D:\Mine-imator4\Mine-imator\Projects\New Project
  3. Mine-imator log, please paste this into your bug report! 6:57:50 PM version: 1.0.5 6:57:50 PM gm_version: 1.4.1690 6:57:50 PM build date: 1/11/2016 8:28:54 PM 6:57:50 PM YYC: yes 6:57:50 PM LAA: yes 6:57:50 PM OS: Windows_NT 6:57:50 PM USERDOMAIN: Aleksandra-PC 6:57:50 PM USERNAME: Aleksandra 6:57:50 PM USERPROFILE: C:\Users\Aleksandra 6:57:50 PM APPDATA: C:\Users\Aleksandra\AppData\Roaming 6:57:50 PM NUMBER_OF_PROCESSORS: 2 6:57:50 PM PROCESSOR_ARCHITECTURE: x86 6:57:50 PM PROCESSOR_IDENTFIER: 6:57:50 PM PROCESSOR_LEVEL: 6 6:57:50 PM PROCESSOR_REVISION: 3708 6:57:50 PM video_adapter_0_name: Intel(R) HD Graphics 6:57:50 PM video_adapter_0_driver_version_high: 655378 6:57:50 PM video_adapter_0_device_name: \\.\DISPLAY1 6:57:50 PM video_adapter_0_driver_version_low: 659318 6:57:50 PM os_version: 393217 6:57:50 PM os_is_network_connected: yes 6:57:50 PM os_get_language: en 6:57:50 PM os_get_region: US 6:57:50 PM working_directory: C:\Users\Aleksandra\Mine-imator\ 6:57:50 PM file_directory: C:\Users\Aleksandra\AppData\Roaming\Mine_imator\ 6:57:50 PM Old log found 6:57:50 PM DLL init 6:57:50 PM file.dll 6:57:50 PM movie.dll 6:57:50 PM Movie init 6:57:50 PM window.dll 6:57:50 PM texture.dll 6:57:50 PM Texture init 6:57:52 PM exe_directory: C:\Users\Aleksandra\Mine-imator\ 6:57:52 PM Trying to save files 6:57:52 PM surface_save OK 6:57:52 PM texture_create OK 6:57:52 PM file_delete_dll OK 6:57:52 PM Shader init 6:57:52 PM shaders_are_supported: yes 6:57:52 PM shader_high_ssao_blur compiled: no 6:57:52 PM Shader compilation failed 6:57:52 PM Download DirectX: https://www.microsoft.com/en-us/download/details.aspx?DisplayLang=en&id=35 heres the crash log and it always crashes every time
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