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Actually, BlockBench has an .MIMODEL Exporter addon inside it. But the only problem is your model should be box UV so I will teach you how to change you models in to the box UV. _________________________________________________ Frist, select all your cube (CTRL+A) Then, click the "Create Texture"(CTRL+SHIFT+T) Choose your "Pixel Density" and tick the "Box UV" then Confirm It will create a new texture, then save it BlockBench isn't very smart, sometime you need to fix the UV by yourself When everything is done you can export to .MIMODEL _________________________________________________ DONE
So what exactly is this ModelBench that the devs have been teasing? I did a search online, only thing I could find was a tool called BlockBench, a 3D modeling tool used for resource packs and such. So, can someone please explain to me what ModelBench actually is?