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Showing results for tags 'bleed light'.
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Just me i guess. Credits to @TecnoXhaotic for the lightroom anyway, just wanted to post something here so i made this render. well, back to inactivity until i finish Meet the heavy. Goodbye.
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Sub Surface Scattering is the effect you get when you put your fingers in-front of a flashlight, A lot like the already existing "Bleed Light" Option, However Bleed light has a couple of problems that could be changed, 1. Blurrier Light Bleeding. - Bleed Light is already a great option in Mine Imator, And Extremely similar to Sub Surface Scattering (SSS), But There's a big difference. The Images at the end of this post are a comparison of Bleed Light and Sub Surface Scattering/ 2. Less Harsh light. - Something about the Bleed Light Option has very harsh light while SSS Is more subtle and soft. And adds a nice effect to images using it (Thanks to DarthLilo for making the Image with SSS Below.) 3. Inability to Control the effects of Bleed Light - Bleed Light isn't very flexible of an option, you kinda just turn it on and work with it and a lot of the time it doesn't fit the style of a lot of images. So maybe have it act like a camera setting, You can change the Blur, Intensity and Color of The Bleed Light effect. Its a very subtle effect but it adds a smoothness feel to the image. For those of you who read this thank you. And I hope the Mine Imator Dev Team will take this into consideration. Thanks!