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Showing results for tags 'biome'.
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I have a project set to Taiga, I reopen Mineimator and go back to that project, the biome is still set to Taiga as expected but the colours start with plains until I click on a biome selection again. Expected behaviour: Reloading a project with a set biome automatically refreshes world colours. Problem: Reloading a project with a set biome uses plains colouring instead of the set biome. How to cause bug: Save a project with the biome set to anything other than plains, close Mineimator, reopen the project.
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Hello! Simple suggestion pretty much. Like leaves, it would be nice if you could toggle it so other objects(cubes & other misc. shapes) could change colour based on biome. These objects already have a toggle to be effected by leaves. This will be really useful when trying to create plant life and other shrubbery. Just a quick suggestion! I bet that this would pretty easily be implemented since this is already a thing for leaves. @David
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As far as I'm aware the current version of mineimator is only able to import 10kb schematics. In all honesty that's not really big I mean yeah I could import a bunch of 10kb schematics but it just clutters up the object library are there any plans to fix this? Fog would be cool as well to help add depth in an animation