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Found 14 results

  1. When trying to add audio to my animation, it shows up for one split second and it disappears. I tried doing it again and I get the same resault! I don't really know how I can be more specifc on this situation so, sorry!
  2. 1. Making "3D Sounds" 3D Sounds are so hard, so I will show you how to do something that is more or less 3D sounds in your animation. This techne I have do it in every video or animation I have ever make. Make the sound get higher volume when the camera is more near to the sound source and make it match to make more realistic. For example, when walking passing through camera: 3D Sound: Correct mode, the peak and higher place of the green mountains shows where the sound's volume is higher and also when the source is nearest to the camera and also, the spectator. 2D Sound: Wrong mode, there is no peak, always the volume is the same, doesn't matter where is the sound source from the camera. 2. Good Ambience A good ambience is the key for any animation. If a fire is very near to the spectator but there is no fire sound, is just not realistic. More advanced is like, when the spectator know where is the fire placed but there is no showed on the screen but also is near to the camera, put the sound to make it realistic at all. 3. Good Music Like the good ambience but a little bit different. A music is not sounds from a sound source or anything else. It's just a music that makes the spectator feel more the animation. A tension music will be good with a tension part or tension animation, or funny or stupid music for funny, weird or ridiculous part of an animation. Find the best music for any moment. /\ - A sad music for a sad moment \/ - A tension music for a tension moment 4. Match the video with the sound. Dont forget the most important part. A sound will need to match the moment when the sound is really needed. For example. Placing a torch, you will need to zoom in the most to find the moment when then torch is placed and make feel it more realistic. No one wants to hear a torch placing 2 seconds later than when the torch has been placed. Don't you? Not everytime the sound start will be the perfect place. Find the more realistic way. 5. More quantity of the same sound sources, also more sounds Sometimes, there are a lot of fire, for exaple, but 2 fires aren't the same that 1 fire. So, put the quantity that sees more realistic. Don't put exactly the sounds matching each fire because it will be a very good torture for the spectator, and we don't want that. Don't you? Try to level the quantity of sounds, quantity of sources and also the volume. Depends on the sound are placing, The fire.mp3 sound isn't very bad with 3 but it's rare. However, this is only an example. Hear what you are making before posting it . Thanks for reading, hope I helped you and comment what do you think about this 5 tips for make better audio in your animations.
  3. 8:09:42 Opening project: C:\Users\Lenka\Mine-imator\Projects\Background\Background.miproject 8:09:42 load_format: 24 8:09:42 Resetting project 8:09:42 Destroying instances 8:09:42 Project resetted 8:09:42 save_folder: C:\Users\Lenka\Mine-imator\Projects\Background 8:09:42 load_folder: C:\Users\Lenka\Mine-imator\Projects\Background 8:09:43 Project loaded 8:09:43 Saving settings: C:\Users\Lenka\Mine-imator\Data\settings.midata 8:09:43 Action: action_tl_deselect_all 8:09:43 Action: action_tl_deselect_all 8:09:45 Action: action_tl_select 8:09:51 Action: action_tl_select_single 8:09:51 Action: cam_control_move 8:10:07 Action: action_tl_select 8:10:14 Action: action_tl_frame_bend_angle 8:10:14 Action: action_tl_select 8:10:16 Action: action_tl_deselect_all 8:10:17 Action: action_tl_select 8:10:18 Action: action_tl_select 8:10:24 Action: action_tl_frame_rot 8:10:30 Action: action_tl_frame_bend_angle 8:10:31 Action: action_tl_frame_rot 8:10:33 Action: action_tl_select 8:10:35 Action: action_tl_frame_bend_angle 8:10:37 Action: action_tl_frame_rot 8:10:39 Action: action_tl_frame_bend_angle 8:10:42 Action: action_tl_select 8:10:43 Action: action_tl_frame_bend_angle 8:10:45 Action: action_tl_select 8:10:46 Action: action_tl_select 8:10:47 Action: action_tl_frame_rot 8:10:48 Action: action_tl_select 8:10:49 Action: action_tl_frame_bend_angle 8:10:50 Action: action_tl_frame_rot 8:10:52 Action: action_tl_select 8:10:53 Action: action_tl_frame_rot 8:11:02 Action: action_tl_deselect_all 8:11:07 Action: action_tl_select 8:11:08 Action: action_tl_select 8:11:10 Action: action_tl_extend 8:11:11 Action: action_tl_select 8:11:14 Action: action_tl_extend 8:11:17 Action: action_tl_select 8:11:24 Action: action_tl_frame_scale 8:11:26 Action: action_tl_frame_scale 8:11:33 Action: action_tl_frame_scale 8:11:39 Action: action_tl_frame_scale 8:11:43 Action: action_tl_frame_scale 8:11:51 Action: action_tl_frame_pos 8:11:56 Undo: tl_value_set 8:11:58 Action: action_tl_frame_scale 8:12:00 Undo: tl_value_set 8:12:05 Action: action_tl_deselect_all 8:12:16 Action: action_tl_select_single 8:12:16 Action: cam_control_move 8:12:19 Action: action_tl_deselect_all 8:12:19 Action: action_tl_deselect_all 8:12:19 Action: action_tl_select_single 8:12:19 Action: cam_control_move 8:12:24 Action: action_tl_select 8:12:27 Action: action_tl_select 8:12:28 Action: action_tl_frame_rot 8:12:30 Action: action_tl_deselect_all 8:12:43 Action: action_bench_create 8:12:43 Created: block 8:12:44 Action: action_tl_select 8:12:49 Undo: action_tl_select 8:12:52 Undo: action_bench_create 8:13:03 Action: action_bench_create 8:13:03 Created: item 8:13:06 Action: action_tl_select 8:13:09 Action: action_tl_frame_pos 8:13:11 Action: action_tl_frame_pos 8:13:13 Action: action_tl_frame_rot 8:13:18 Action: action_tl_frame_rot 8:13:21 Action: action_tl_frame_pos 8:13:28 Action: action_tl_frame_pos 8:13:30 Action: action_tl_deselect_all 8:13:31 Action: action_tl_select_single 8:13:31 Action: cam_control_move 8:13:38 Action: action_tl_select 8:13:39 Action: action_tl_select 8:13:43 Action: action_tl_extend 8:13:46 Action: action_tl_extend 8:13:48 Action: action_tl_select 8:13:50 Action: action_tl_frame_rot 8:13:53 Undo: tl_value_set 8:13:54 Action: action_tl_frame_rot 8:13:56 Undo: tl_value_set 8:13:57 Action: action_tl_extend 8:13:58 Action: action_tl_select 8:14:00 Action: action_tl_frame_rot 8:14:03 Undo: tl_value_set 8:14:04 Action: action_tl_frame_rot 8:14:07 Action: action_tl_select 8:14:09 Action: action_tl_frame_rot 8:14:13 Action: action_tl_deselect_all 8:14:16 Action: action_tl_select 8:14:18 Action: action_tl_frame_scale 8:14:23 Undo: tl_value_set 8:14:26 Action: action_tl_frame_scale 8:14:30 Action: action_tl_frame_pos 8:14:33 Undo: tl_value_set 8:14:34 Action: action_tl_deselect_all 8:14:46 Action: action_bench_create 8:14:46 Created: block 8:14:50 Action: action_tl_select 8:14:51 Action: action_tl_frame_pos 8:14:57 Action: action_tl_frame_pos 8:15:01 Action: action_tl_frame_pos 8:15:01 Action: action_tl_frame_rot 8:15:03 Action: action_tl_frame_pos 8:15:08 Action: action_tl_frame_pos 8:15:10 Action: action_tl_frame_rot 8:15:12 Action: action_tl_frame_pos 8:15:14 Action: action_tl_frame_rot 8:15:19 Action: action_tl_frame_pos 8:15:22 Action: action_tl_deselect_all 8:15:26 Action: action_tl_select 8:15:27 Action: action_tl_frame_pos 8:15:33 Action: action_tl_frame_rot 8:15:35 Action: action_tl_frame_pos 8:15:39 Action: action_tl_frame_rot 8:15:42 Action: action_tl_deselect_all 8:19:42 Backup: C:\Users\Lenka\Mine-imator\Projects\Background\Background 8:19:42 Saving project: C:\Users\Lenka\Mine-imator\Projects\Background\Background.backup1 8:19:42 save_folder: C:\Users\Lenka\Mine-imator\Projects\Background 8:19:42 load_folder: C:\Users\Lenka\Mine-imator\Projects\Background 8:19:42 Project saved 8:19:42 Backup saved 8:19:42 Saving settings: C:\Users\Lenka\Mine-imator\Data\settings.midata 8:29:28 Action: action_tl_select 8:29:30 Undo: action_tl_select 8:29:30 Undo: action_tl_deselect_all 8:29:30 Undo: tl_value_set 8:29:30 Undo: tl_value_set 8:29:30 Undo: tl_value_set 8:29:31 Undo: tl_value_set 8:29:31 Undo: action_tl_select 8:29:31 Undo: action_tl_deselect_all 8:29:31 Undo: tl_value_set 8:29:32 Undo: tl_value_set 8:29:32 Undo: tl_value_set 8:29:32 Undo: tl_value_set 8:29:33 Undo: tl_value_set 8:29:33 Undo: tl_value_set 8:29:34 Undo: tl_value_set 8:29:34 Undo: tl_value_set 8:29:35 Undo: tl_value_set 8:29:36 Undo: tl_value_set 8:29:36 Undo: action_tl_select 8:29:37 Undo: action_bench_create 8:29:37 Undo: action_tl_deselect_all 8:29:37 Undo: tl_value_set 8:29:38 Undo: action_tl_select 8:29:38 Undo: action_tl_deselect_all 8:29:38 Undo: tl_value_set 8:29:38 Undo: action_tl_select 8:29:39 Undo: tl_value_set 8:29:39 Undo: action_tl_select 8:29:39 Undo: action_tl_extend 8:29:39 Undo: action_tl_select 8:29:39 Undo: action_tl_extend 8:29:40 Undo: action_tl_extend 8:29:40 Undo: action_tl_select 8:29:40 Undo: action_tl_select 8:29:40 Undo: tl_value_set 8:29:41 Undo: action_tl_select_single 8:29:41 Undo: action_tl_deselect_all 8:29:41 Undo: tl_value_set 8:29:42 Undo: tl_value_set 8:29:42 Undo: tl_value_set 8:29:42 Undo: tl_value_set 8:29:42 Backup: C:\Users\Lenka\Mine-imator\Projects\Background\Background 8:29:42 Saving project: C:\Users\Lenka\Mine-imator\Projects\Background\Background.backup1 8:29:42 save_folder: C:\Users\Lenka\Mine-imator\Projects\Background 8:29:42 load_folder: C:\Users\Lenka\Mine-imator\Projects\Background 8:29:42 Project saved 8:29:42 Backup saved 8:29:42 Saving settings: C:\Users\Lenka\Mine-imator\Data\settings.midata 8:29:43 Undo: tl_value_set 8:29:43 Undo: tl_value_set 8:29:43 Undo: action_tl_select 8:29:43 Undo: action_bench_create 8:29:44 Undo: action_tl_deselect_all 8:29:44 Undo: tl_value_set 8:29:45 Undo: action_tl_select 8:29:45 Undo: action_tl_select 8:29:45 Undo: tl_value_set 8:29:46 Undo: action_tl_select_single 8:29:46 Undo: action_tl_deselect_all 8:29:46 Undo: action_tl_deselect_all 8:29:47 Undo: tl_value_set 8:29:47 Undo: action_tl_select_single 8:29:47 Undo: action_tl_deselect_all 8:29:47 Undo: tl_value_set 8:29:48 Undo: tl_value_set 8:29:48 Undo: tl_value_set 8:29:48 Undo: tl_value_set 8:29:49 Undo: tl_value_set 8:29:49 Undo: action_tl_select 8:29:49 Undo: action_tl_extend 8:29:49 Undo: action_tl_select 8:29:50 Undo: action_tl_extend 8:29:50 Undo: action_tl_select 8:29:50 Undo: action_tl_select 8:29:50 Undo: action_tl_deselect_all 8:29:51 Undo: tl_value_set 8:29:51 Undo: action_tl_select 8:29:51 Undo: tl_value_set 8:29:52 Undo: tl_value_set 8:29:52 Undo: action_tl_select 8:29:52 Undo: tl_value_set 8:29:52 Undo: action_tl_select 8:29:53 Undo: action_tl_select 8:29:53 Undo: tl_value_set 8:29:53 Undo: action_tl_select 8:29:54 Undo: tl_value_set 8:29:54 Undo: tl_value_set 8:29:54 Undo: tl_value_set 8:29:54 Undo: action_tl_select 8:29:55 Undo: tl_value_set 8:29:55 Undo: tl_value_set 8:29:55 Undo: tl_value_set 8:29:56 Undo: action_tl_select 8:29:57 Action: action_tl_deselect_all 8:29:58 Action: action_tl_select 8:30:01 Action: action_tl_frame_rot 8:30:03 Undo: tl_value_set 8:30:05 Action: action_tl_select 8:30:06 Action: action_tl_frame_bend_angle 8:30:07 Action: action_tl_deselect_all 8:30:33 Action: action_bench_create 8:30:33 Created: spblock 8:30:39 Action: action_tl_select 8:30:43 Action: action_tl_frame_pos 8:30:45 Action: action_tl_frame_pos 8:30:48 Action: action_tl_frame_rot 8:30:52 Undo: tl_value_set 8:30:52 Undo: tl_value_set 8:30:53 Undo: tl_value_set 8:30:54 Undo: action_tl_select 8:30:54 Undo: action_bench_create 8:31:00 Show popup: open 8:31:40 Opening project: C:\Users\blb\Dropbox\MineImator\FirstPerson Animation\FirstPerson Animation.miproject 8:31:40 load_format: 24 8:31:40 Resetting project 8:31:40 Destroying instances 8:31:40 Project resetted 8:31:40 save_folder: C:\Users\blb\Dropbox\MineImator\FirstPerson Animation 8:31:40 load_folder: C:\Users\blb\Dropbox\MineImator\FirstPerson Animation 8:31:40 Project loaded 8:31:40 Loading .blocks: C:\Users\blb\Dropbox\MineImator\FirstPerson Animation\Piece of Mine-Imator.blocks 8:31:40 Size: { { 48,55,27 }, } 8:31:44 Saving settings: C:\Users\Lenka\Mine-imator\Data\settings.midata 8:32:50 Action: action_tl_select 8:32:53 Action: action_tl_deselect_all 8:33:44 Action: action_tl_select 8:33:44 Action: action_tl_keyframe_create 8:33:46 Action: action_tl_select 8:33:46 Action: action_tl_keyframe_create 8:33:49 Action: action_tl_select 8:33:50 Action: action_tl_keyframe_create 8:33:50 Action: action_tl_keyframe_select 8:33:51 Action: action_tl_keyframes_move_done 8:33:52 Action: action_tl_select 8:33:52 Action: action_tl_keyframe_create 8:33:55 Action: action_tl_select 8:33:55 Action: action_tl_keyframe_create 8:34:01 Action: action_tl_select 8:34:02 Action: action_tl_keyframe_create 8:34:03 Action: action_tl_keyframe_select 8:34:06 Action: action_tl_keyframes_move_done 8:34:09 Action: action_tl_select 8:34:09 Action: action_tl_keyframe_create 8:34:11 Action: action_tl_select 8:34:11 Action: action_tl_keyframe_create 8:34:12 Action: action_tl_select 8:34:13 Action: action_tl_keyframe_create 8:34:14 Action: action_tl_select 8:34:15 Action: action_tl_keyframe_create 8:34:25 Action: action_tl_deselect_all 8:34:35 Action: action_tl_deselect_all 8:35:50 Action: action_tl_deselect_all 8:36:23 Action: action_tl_select 8:36:29 Action: action_tl_frame_rot 8:36:31 Action: action_tl_select 8:36:37 Action: action_tl_select 8:36:40 Action: action_tl_frame_rot 8:36:43 Undo: tl_value_set 8:36:44 Action: action_tl_frame_rot 8:36:47 Undo: tl_value_set 8:36:50 Action: action_tl_select 8:37:03 Action: action_tl_select 8:37:06 Action: action_tl_frame_rot 8:37:10 Undo: tl_value_set 8:37:12 Action: action_tl_select 8:37:14 Action: action_tl_frame_bend_angle 8:37:17 Action: action_tl_select 8:37:19 Action: action_tl_frame_rot 8:37:28 Action: action_tl_select 8:37:29 Action: action_tl_select 8:37:33 Action: action_tl_frame_rot 8:37:36 Undo: tl_value_set 8:37:39 Action: action_tl_frame_bend_angle 8:37:45 Action: action_tl_frame_rot 8:37:47 Action: action_tl_frame_rot 8:37:48 Action: action_tl_frame_rot 8:37:51 Action: action_tl_frame_bend_angle 8:37:54 Action: action_tl_frame_rot 8:37:58 Action: action_tl_select 8:38:00 Action: action_tl_frame_rot 8:38:01 Action: action_tl_frame_rot 8:38:04 Action: action_tl_frame_rot 8:38:07 Action: action_tl_deselect_all 8:38:08 Action: action_tl_deselect_all 8:40:10 Action: action_tl_select 8:40:12 Action: action_tl_select 8:40:15 Action: action_tl_frame_rot 8:40:17 Action: action_tl_select 8:40:17 Action: action_tl_deselect_all 8:40:18 Action: action_tl_select 8:40:22 Action: action_tl_select 8:40:24 Action: action_tl_frame_rot 8:40:29 Action: action_tl_deselect_all 8:41:20 Action: action_tl_select 8:41:23 Action: action_tl_frame_pos 8:41:27 Action: action_tl_frame_pos 8:41:37 Action: action_tl_frame_pos 8:41:40 Action: action_tl_frame_pos 8:41:41 Backup: C:\Users\blb\Dropbox\MineImator\FirstPerson Animation\FirstPerson Animation 8:41:41 Saving project: C:\Users\blb\Dropbox\MineImator\FirstPerson Animation\FirstPerson Animation.backup1 8:41:41 save_folder: C:\Users\blb\Dropbox\MineImator\FirstPerson Animation 8:41:41 load_folder: C:\Users\blb\Dropbox\MineImator\FirstPerson Animation 8:41:41 Project saved 8:41:41 Backup saved 8:41:41 Saving settings: C:\Users\Lenka\Mine-imator\Data\settings.midata 8:41:48 Action: action_tl_frame_pos 8:41:51 Action: action_tl_frame_pos 8:41:56 Action: action_tl_frame_pos 8:41:57 Action: action_tl_select 8:42:00 Action: action_tl_frame_pos 8:42:02 Undo: tl_value_set 8:42:03 Undo: action_tl_select 8:42:05 Action: action_tl_frame_pos 8:42:13 Action: action_tl_deselect_all 8:42:23 Action: action_tl_select 8:42:24 Action: action_tl_keyframe_select 8:42:24 Action: action_tl_keyframes_move_done 8:42:29 Action: action_tl_select 8:42:30 Action: action_tl_select 8:42:31 Action: action_tl_select 8:42:32 Action: action_tl_select 8:42:33 Action: action_tl_select 8:42:34 Action: action_tl_deselect_all 8:42:34 Action: action_tl_keyframes_select_area 8:42:37 Action: action_tl_keyframes_move_done 8:42:38 Action: action_tl_select 8:42:38 Action: action_tl_deselect_all 8:42:39 Action: action_tl_keyframes_select_area 8:42:39 Action: action_tl_select 8:42:40 Action: action_tl_deselect_all 8:42:41 Action: action_tl_keyframes_select_area 8:42:43 Action: action_tl_keyframes_move_done 8:42:44 Action: action_tl_select 8:42:44 Action: action_tl_select 8:42:45 Action: action_tl_keyframe_select 8:42:46 Action: action_tl_keyframes_move_done 8:42:48 Action: action_tl_deselect_all 8:43:25 Action: action_tl_select 8:43:28 Action: action_tl_frame_pos 8:43:30 Action: action_tl_frame_pos 8:43:32 Action: action_tl_frame_pos 8:43:34 Action: action_tl_select 8:43:36 Action: action_tl_select 8:43:36 Action: action_tl_select 8:43:38 Action: action_tl_select 8:43:39 Action: action_tl_select 8:43:46 Action: action_tl_frame_pos 8:43:48 Action: action_tl_frame_pos 8:43:53 Action: action_tl_deselect_all 8:44:10 Action: action_tl_select 8:44:11 Action: action_tl_select 8:44:15 Action: action_tl_frame_pos 8:44:18 Action: action_tl_frame_pos 8:44:20 Action: action_tl_select 8:44:27 Action: action_tl_keyframe_create 8:44:27 Action: action_tl_keyframe_select 8:44:27 Action: action_tl_keyframes_move_done 8:44:31 Action: action_tl_keyframe_create 8:44:31 Action: action_tl_keyframe_select 8:44:31 Action: action_tl_keyframes_move_done 8:44:34 Action: action_tl_frame_rot 8:44:41 Action: action_tl_deselect_all 8:46:02 Action: action_tl_select 8:46:05 Action: action_tl_deselect_all 8:46:06 Action: action_tl_keyframes_select_area 8:46:06 Action: action_tl_keyframes_paste 8:46:12 Action: action_tl_keyframes_move_done 8:46:17 Action: action_tl_select 8:46:43 Action: action_tl_select 8:46:45 Action: action_tl_frame_rot 8:46:47 Action: action_tl_select 8:46:53 Action: action_tl_frame_pos 8:46:55 Action: action_tl_frame_pos 8:46:58 Action: action_tl_select 8:46:58 Action: action_tl_keyframe_select 8:46:59 Action: action_tl_keyframes_move_done 8:47:03 Action: action_tl_select 8:47:05 Action: action_tl_deselect_all 8:47:21 Action: action_tl_select 8:47:22 Action: action_tl_keyframe_select 8:47:22 Action: action_tl_keyframes_move_done 8:47:22 Action: action_tl_keyframes_paste 8:47:25 Action: action_tl_keyframes_move_done 8:47:26 Action: action_tl_select 8:47:26 Action: action_tl_keyframe_select 8:47:27 Action: action_tl_keyframes_move_done 8:47:28 Action: action_tl_select 8:47:28 Action: action_tl_keyframe_select 8:47:31 Action: action_tl_keyframes_move_done 8:47:32 Action: action_tl_deselect_all 8:47:33 Action: action_tl_keyframes_select_area 8:47:34 Action: action_tl_select 8:47:42 Action: action_tl_select 8:47:45 Action: action_tl_deselect_all 8:47:46 Action: action_tl_keyframes_select_area 8:47:50 Action: action_tl_keyframes_move_done 8:47:52 Action: action_tl_select 8:48:35 Action: action_tl_deselect_all 8:48:36 Action: action_tl_keyframes_select_area 8:48:39 Action: action_tl_keyframes_move_done 8:48:42 Action: action_tl_select 8:48:43 Action: action_tl_deselect_all 8:48:50 Action: action_tl_select 8:48:51 Action: action_tl_select 8:48:52 Action: action_tl_select 8:48:53 Action: action_tl_keyframe_select 8:48:56 Action: action_tl_keyframes_move_done 8:48:57 Action: action_tl_select 8:48:57 Action: action_tl_keyframe_select 8:48:57 Action: action_tl_keyframes_move_done 8:48:57 Action: action_tl_keyframes_paste 8:48:59 Action: action_tl_keyframes_move_done 8:49:01 Action: action_tl_deselect_all 8:49:05 Action: action_tl_deselect_all 8:49:06 Action: action_tl_keyframes_select_area 8:49:09 Action: action_tl_select 8:49:09 Action: action_tl_select 8:49:11 Action: action_tl_select 8:49:46 Action: action_tl_deselect_all 8:51:41 Backup: C:\Users\blb\Dropbox\MineImator\FirstPerson Animation\FirstPerson Animation 8:51:41 Saving project: C:\Users\blb\Dropbox\MineImator\FirstPerson Animation\FirstPerson Animation.backup1 8:51:41 save_folder: C:\Users\blb\Dropbox\MineImator\FirstPerson Animation 8:51:41 load_folder: C:\Users\blb\Dropbox\MineImator\FirstPerson Animation 8:51:41 Project saved 8:51:41 Backup saved 8:51:41 Saving settings: C:\Users\Lenka\Mine-imator\Data\settings.midata 8:53:08 Action: action_tl_select 8:53:14 Action: action_tl_select 8:53:14 Action: action_tl_keyframe_select 8:53:16 Action: action_tl_keyframes_move_done 8:53:18 Action: action_tl_select 8:53:18 Action: action_tl_select 8:53:19 Action: action_tl_keyframe_create 8:53:22 Action: action_tl_frame_pos 8:53:25 Action: action_tl_frame_pos 8:53:26 Action: action_tl_frame_rot 8:53:28 Undo: tl_value_set 8:53:30 Action: action_tl_frame_rot 8:53:34 Action: action_tl_frame_rot 8:53:43 Action: action_tl_select 8:53:46 Action: action_tl_frame_rot 8:53:48 Action: action_tl_select 8:53:49 Action: action_tl_frame_rot 8:53:52 Action: action_tl_select 8:53:54 Action: action_tl_frame_rot 8:54:01 Action: action_tl_frame_bend_angle 8:54:07 Action: action_tl_select 8:54:11 Action: action_tl_select 8:54:11 Action: action_tl_keyframe_select 8:54:11 Action: action_tl_keyframes_move_done 8:54:11 Action: action_tl_keyframes_paste 8:54:17 Action: action_tl_keyframes_move_done 8:54:22 Action: action_tl_deselect_all 8:55:26 Action: action_tl_select 8:55:27 Action: action_tl_keyframe_select 8:55:29 Action: action_tl_keyframes_move_done 8:55:30 Action: action_tl_select 8:55:30 Action: action_tl_keyframe_select 8:55:31 Action: action_tl_keyframes_move_done 8:55:35 Action: action_tl_select 8:55:36 Action: action_tl_select 8:55:39 Action: action_tl_deselect_all 8:55:42 Action: action_tl_select 8:55:45 Action: action_tl_frame_pos 8:55:48 Action: action_tl_select 8:55:50 Action: action_tl_frame_bend_angle 8:55:54 Action: action_tl_select 8:55:57 Action: action_tl_frame_rot 8:55:59 Action: action_tl_select 8:55:59 Action: action_tl_deselect_all 8:56:02 Action: action_tl_select 8:56:07 Action: action_tl_keyframe_create 8:56:07 Action: action_tl_keyframe_select 8:56:07 Action: action_tl_keyframes_move_done 8:56:08 Action: action_tl_select 8:56:09 Action: action_tl_keyframe_create 8:56:13 Action: action_tl_frame_rot 8:56:18 Action: action_tl_deselect_all 8:56:40 Action: action_tl_select 8:56:53 Action: action_tl_frame_rot 8:56:55 Action: action_tl_frame_pos 8:56:57 Action: action_tl_frame_pos 8:56:59 Action: action_tl_frame_pos 8:57:08 Action: action_tl_keyframe_create 8:57:08 Action: action_tl_keyframe_select 8:57:08 Action: action_tl_keyframes_move_done 8:57:12 Action: action_tl_frame_rot 8:57:15 Action: action_tl_frame_pos 8:57:16 Action: action_tl_select 8:57:20 Action: action_tl_select 8:57:21 Action: action_tl_frame_pos 8:57:23 Action: action_tl_frame_pos 8:57:28 Action: action_tl_deselect_all 8:57:42 Action: action_tl_deselect_all 8:57:43 Action: action_tl_keyframes_select_area 8:57:46 Action: action_tl_keyframes_move_done 8:57:48 Action: action_tl_keyframes_move_done 8:57:52 Action: action_tl_deselect_all 8:58:04 Action: action_tl_deselect_all 8:58:05 Action: action_tl_keyframes_select_area 8:58:06 Action: action_tl_keyframes_remove 8:58:35 Action: action_tl_select 8:58:37 Action: action_tl_select 8:58:55 Action: action_tl_frame_rot 8:59:05 Action: action_tl_select 8:59:07 Action: action_tl_keyframe_create 8:59:07 Action: action_tl_keyframe_select 8:59:07 Action: action_tl_keyframes_move_done 8:59:10 Action: action_tl_frame_rot 8:59:15 Action: action_tl_deselect_all 8:59:24 Action: action_tl_select 8:59:26 Action: action_tl_frame_rot 8:59:28 Action: action_tl_frame_pos 8:59:30 Action: action_tl_frame_pos 8:59:32 Undo: tl_value_set 8:59:38 Action: action_tl_select 8:59:39 Action: action_tl_select 8:59:41 Action: action_tl_frame_pos 8:59:42 Action: action_tl_select 8:59:43 Action: action_tl_select 8:59:47 Action: action_tl_select 8:59:48 Action: action_tl_select 8:59:50 Action: action_tl_frame_pos 8:59:52 Action: action_tl_select 8:59:53 Action: action_tl_select 8:59:55 Action: action_tl_select 8:59:56 Action: action_tl_select 8:59:58 Action: action_tl_select 8:59:59 Action: action_tl_select 9:00:01 Action: action_tl_select 9:00:03 Action: action_tl_frame_pos 9:00:09 Action: action_tl_select 9:00:12 Action: action_tl_frame_pos 9:01:41 Backup: C:\Users\blb\Dropbox\MineImator\FirstPerson Animation\FirstPerson Animation 9:01:41 Saving project: C:\Users\blb\Dropbox\MineImator\FirstPerson Animation\FirstPerson Animation.backup1 9:01:41 save_folder: C:\Users\blb\Dropbox\MineImator\FirstPerson Animation 9:01:41 load_folder: C:\Users\blb\Dropbox\MineImator\FirstPerson Animation 9:01:41 Project saved 9:01:41 Backup saved 9:01:41 Saving settings: C:\Users\Lenka\Mine-imator\Data\settings.midata 9:02:24 Action: action_tl_frame_pos 9:02:27 Action: action_tl_frame_rot 9:02:31 Action: action_tl_select 9:02:32 Action: action_tl_select 9:02:36 Action: action_tl_frame_pos 9:02:42 Action: action_tl_deselect_all 9:06:08 Action: asset_load 9:06:08 Opening legacy asset: C:\Users\Lenka\Desktop\Tom\Mine-Imator Stuff\Guns & Fighting Robots\muzzleexplosions\Muzzleflash Particles - ÃœberKiller\Example.object 9:06:08 load_format: 7 9:06:08 save_folder: C:\Users\blb\Dropbox\MineImator\FirstPerson Animation 9:06:08 load_folder: C:\Users\Lenka\Desktop\Tom\Mine-Imator Stuff\Guns & Fighting Robots\muzzleexplosions\Muzzleflash Particles - ÃœberKiller 9:06:08 Asset loaded 9:06:11 Action: action_tl_select 9:06:17 Action: action_tl_frame_spawn 9:06:19 Action: action_tl_keyframe_select 9:06:23 Action: action_tl_keyframes_move_done 9:06:25 Action: action_tl_keyframes_move_done 9:06:26 Action: action_tl_keyframes_move_done 9:06:27 Action: action_tl_keyframes_move_done 9:06:28 Action: action_tl_select 9:06:30 Action: action_tl_keyframe_select 9:06:30 Action: action_tl_keyframes_move_done 9:06:31 Action: action_tl_keyframes_remove 9:06:32 Action: action_tl_select 9:06:32 Action: action_tl_keyframe_select 9:06:33 Action: action_tl_keyframes_move_done 9:06:46 Action: action_tl_frame_pos 9:06:48 Action: action_tl_frame_pos 9:06:49 Action: action_tl_frame_pos 9:06:55 Action: action_tl_frame_pos 9:06:58 Action: action_tl_frame_pos 9:07:01 Action: action_tl_frame_pos 9:07:03 Action: action_tl_frame_spawn 9:07:12 Action: action_tl_select 9:07:13 Action: action_tl_keyframe_create 9:07:13 Action: action_tl_keyframe_select 9:07:13 Action: action_tl_keyframes_move_done 9:07:17 Action: action_tl_select 9:07:18 Action: action_tl_keyframe_select 9:07:18 Action: action_tl_keyframes_move_done 9:07:19 Action: action_tl_frame_spawn 9:07:22 Action: action_tl_deselect_all 9:07:44 Action: action_tl_select 9:07:45 Action: action_tl_keyframe_select 9:07:45 Action: action_tl_keyframes_move_done 9:07:53 Action: action_tl_frame_pos 9:07:56 Action: action_tl_frame_pos 9:08:01 Action: action_tl_frame_pos 9:08:04 Action: action_tl_frame_pos 9:08:07 Undo: tl_value_set 9:08:08 Undo: tl_value_set 9:08:08 Undo: tl_value_set 9:08:09 Undo: tl_value_set 9:08:11 Action: action_tl_remove 9:08:59 Add resource: texture 9:08:59 filename: muzzleflash_particle.png 9:08:59 Action Load resource: action_bench_shape_tex, C:\Users\Lenka\Desktop\Tom\Mine-Imator Stuff\Guns & Fighting Robots\muzzleexplosions\Muzzleflash Particles - ÃœberKiller\muzzleflash_particle.png 9:09:11 Action Load resource: action_bench_shape_tex, 9:09:18 Action: action_bench_create 9:09:18 Created: cube 9:09:23 Action: action_tl_select 9:09:28 Action: action_tl_frame_pos 9:09:31 Action: action_tl_frame_pos 9:09:34 Action: action_tl_frame_pos 9:09:40 Action: action_tl_deselect_all 9:09:44 Action: action_tl_select 9:09:46 Action: action_tl_remove 9:11:41 Backup: C:\Users\blb\Dropbox\MineImator\FirstPerson Animation\FirstPerson Animation 9:11:41 Saving project: C:\Users\blb\Dropbox\MineImator\FirstPerson Animation\FirstPerson Animation.backup1 9:11:41 save_folder: C:\Users\blb\Dropbox\MineImator\FirstPerson Animation 9:11:41 load_folder: C:\Users\blb\Dropbox\MineImator\FirstPerson Animation 9:11:41 Project saved 9:11:41 Backup saved 9:11:41 Saving settings: C:\Users\Lenka\Mine-imator\Data\settings.midata 9:12:00 Action: action_tl_select 9:12:25 Action: action_tl_select 9:12:26 Action: action_tl_frame_bend_angle 9:12:29 Action: action_tl_frame_rot 9:12:32 Action: action_tl_frame_bend_angle 9:12:35 Action: action_tl_select 9:12:37 Action: action_tl_frame_bend_angle 9:12:38 Action: action_tl_frame_rot 9:12:40 Action: action_tl_select 9:12:40 Action: action_tl_frame_rot 9:12:44 Action: action_tl_deselect_all 9:12:57 Action: action_tl_select 9:13:01 Action: action_tl_select 9:13:06 Action: action_tl_select 9:13:07 Action: action_tl_select 9:13:19 Action: action_tl_frame_pos 9:13:51 Action: action_tl_select 9:13:51 Action: action_tl_select 9:13:54 Action: action_tl_frame_pos 9:13:56 Action: action_tl_frame_rot 9:14:00 Action: action_tl_select 9:14:02 Action: action_tl_frame_rot 9:14:05 Action: action_tl_select 9:14:05 Action: action_tl_keyframe_select 9:14:05 Action: action_tl_keyframes_move_done 9:14:05 Action: action_tl_keyframes_paste 9:14:09 Action: action_tl_keyframes_move_done 9:14:13 Action: action_tl_deselect_all 9:14:22 Action: action_tl_select 9:14:23 Action: action_tl_select 9:14:24 Action: action_tl_select 9:14:25 Action: action_tl_select 9:14:27 Action: action_tl_select 9:14:27 Action: action_tl_keyframe_select 9:14:27 Action: action_tl_keyframes_move_done 9:14:34 Action: action_tl_frame_rot 9:14:35 Action: action_tl_select 9:14:39 Action: action_tl_deselect_all 9:21:41 Backup: C:\Users\blb\Dropbox\MineImator\FirstPerson Animation\FirstPerson Animation 9:21:41 Saving project: C:\Users\blb\Dropbox\MineImator\FirstPerson Animation\FirstPerson Animation.backup1 9:21:41 save_folder: C:\Users\blb\Dropbox\MineImator\FirstPerson Animation 9:21:41 load_folder: C:\Users\blb\Dropbox\MineImator\FirstPerson Animation 9:21:41 Project saved 9:21:41 Backup saved 9:21:41 Saving settings: C:\Users\Lenka\Mine-imator\Data\settings.midata 9:21:58 Action: action_tl_deselect_all 9:22:21 Action: action_bench_create 9:22:21 Created: audio 9:22:30 Action: action_tl_select 9:22:57 Action: action_tl_add_sound 9:22:57 Add resource: sound 9:22:57 filename: Neck_Cracked.mp3 ( Then Mineimator Crashed )
  4. So for the past week my mine imator audio hasnt been working but i can here everything else. my mine imator volume is all the way up. but whenever i click the audio mixer mine-imator doesn't even show up. Help PLZ
  5. When I tried to import any type of audio, it crashes with this: It happen alot when placing a keyframe, THEN adding audio ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object app: second index out of bounds request 0,1 maximum size is 1 ############################################################################################ ++++++++++++++++++++++ Mine-imator log, please paste this into your bug report! 3:16:31 PM version: 1.0.2 (official 2) 3:16:31 PM gm_version: 1.4.1514 3:16:31 PM build date: 11/7/2015 10:55:33 AM 3:16:31 PM YYC: yes 3:16:31 PM OS: Windows_NT 3:16:31 PM USERDOMAIN: USERs 3:16:31 PM USERNAME: USER 3:16:31 PM USERPROFILE: C:\Users\USER 3:16:31 PM APPDATA: C:\Users\USER\AppData\Roaming 3:16:31 PM video_adapter_0_name: Intel(R) HD Graphics 3:16:31 PM video_adapter_0_driver_version_high: 655378 3:16:31 PM video_adapter_0_device_name: \\.\DISPLAY1 3:16:31 PM video_adapter_0_driver_version_low: 658715 3:16:31 PM os_version: 393218 3:16:31 PM os_is_network_connected: yes 3:16:31 PM os_get_language: en 3:16:31 PM os_get_region: US 3:16:31 PM working_directory: C:\Users\USER\Mine-imator V1.0.0 VERSIONs\Mine-imator V1.0.2\ 3:16:31 PM file_directory: C:\Users\USER\AppData\Roaming\Mine_imator\ 3:16:31 PM Old log found 3:16:31 PM DLL init 3:16:31 PM file.dll 3:16:31 PM gzunzip.dll 3:16:31 PM movie.dll 3:16:31 PM Movie init 3:16:31 PM window.dll 3:16:31 PM texture.dll 3:16:31 PM Texture init 3:16:39 PM open_url http://www.mineimatorforums.com/index.php?/forum/51-mine-imator-issues-and-bugs 3:16:39 PM open_url: C:\Users\USER\AppData\Roaming\Mine_imator\log_previous.txt 3:16:39 PM exe_directory: C:\Users\USER\Mine-imator V1.0.0 VERSIONs\Mine-imator V1.0.2\ 3:16:39 PM Trying to save files 3:16:39 PM Files saved 3:16:39 PM Shader init 3:16:39 PM shaders_are_supported: yes 3:16:39 PM shader_high_ssao_blur compiled: yes 3:16:39 PM shader_high_ssao compiled: yes 3:16:39 PM shader_high_ssao_depth_normal compiled: yes 3:16:39 PM shader_high_light_apply compiled: yes 3:16:39 PM shader_high_light_night compiled: yes 3:16:39 PM shader_high_light_point compiled: yes 3:16:39 PM shader_high_light_spot compiled: yes 3:16:39 PM shader_high_light_sun compiled: yes 3:16:39 PM shader_high_fog_apply compiled: yes 3:16:39 PM shader_high_fog compiled: yes 3:16:39 PM shader_high_dof compiled: yes 3:16:40 PM shader_high_aa compiled: yes 3:16:40 PM shader_replace compiled: yes 3:16:40 PM shader_draw_texture compiled: yes 3:16:40 PM shader_depth compiled: yes 3:16:40 PM shader_color_fog_lights compiled: yes 3:16:40 PM shader_color_fog compiled: yes 3:16:40 PM shader_blend_fog compiled: yes 3:16:40 PM shader_blend compiled: yes 3:16:40 PM shader_border compiled: yes 3:16:40 PM Create vertex format 3:16:40 PM Render init 3:16:40 PM Ground model init 3:16:40 PM Character models init 3:16:40 PM Windows init 3:16:40 PM Lists init 3:16:40 PM Load language file: C:\Users\USER\Mine-imator V1.0.0 VERSIONs\Mine-imator V1.0.2\Other\Languages\english.txt 3:16:40 PM Make transitions 3:16:40 PM Globals init 3:16:40 PM Opening pack from folder: C:\Users\USER\Mine-imator V1.0.0 VERSIONs\Mine-imator V1.0.2\Other\Textures\ 3:16:44 PM Found key_file: C:\Users\USER\Mine-imator V1.0.0 VERSIONs\Mine-imator V1.0.2\Other\key.file 3:16:45 PM Loading settings: C:\Users\USER\Mine-imator V1.0.0 VERSIONs\Mine-imator V1.0.2\Other\settings.file 3:16:45 PM load_format: 2 3:16:45 PM Loading recent: C:\Users\USER\Mine-imator V1.0.0 VERSIONs\Mine-imator V1.0.2\Other\recent.file 3:16:45 PM Loading closed alerts: C:\Users\USER\Mine-imator V1.0.0 VERSIONs\Mine-imator V1.0.2\Other\alerts.file 3:16:45 PM Startup OK 3:16:45 PM Resetting project 3:16:45 PM Destroying instances 3:16:45 PM Project resetted 3:16:45 PM Show popup: startup 3:21:20 PM Opening project: C:\Users\USER\Mine-imator V1.0.0 VERSIONs\Mine-imator V1.0.2\Projects\Littleman9Mew2 VS Steve\Littleman9Mew2 VS Steve.mproj 3:21:20 PM load_folder: C:\Users\USER\Mine-imator V1.0.0 VERSIONs\Mine-imator V1.0.2\Projects\Littleman9Mew2 VS Steve 3:21:20 PM load_format: 10 3:21:20 PM Resetting project 3:21:20 PM Destroying instances 3:21:20 PM Project resetted 3:21:20 PM save_folder: C:\Users\USER\Mine-imator V1.0.0 VERSIONs\Mine-imator V1.0.2\Projects\Littleman9Mew2 VS Steve 3:21:20 PM Templates: 21 3:21:20 PM Timelines: 115 3:21:20 PM Resources: 4 3:21:20 PM Get template iids 3:21:20 PM Get particle type iids 3:21:20 PM Get keyframe iids 3:21:21 PM Get timeline iids 3:21:21 PM Update program 3:21:21 PM Project loaded 3:21:21 PM Loading schematic: C:\Users\USER\Mine-imator V1.0.0 VERSIONs\Mine-imator V1.0.2\Projects\Littleman9Mew2 VS Steve\Piece of Survival! - Copy 2.blocks 3:22:11 PM Action: action_tl_extend 3:22:15 PM Action: action_tl_select 3:22:20 PM Action: action_tl_add_sound 3:22:20 PM Add resource: sound 3:22:20 PM filename: stone1.ogg 3:22:20 PM filename_out: stone1.ogg 3:22:20 PM load_folder: C:\Users\USER\Videos\Sound\Minecraft Sound Pack 1.9\Minecraft Sound Pack\dig 3:22:20 PM save_folder: C:\Users\USER\Mine-imator V1.0.0 VERSIONs\Mine-imator V1.0.2\Projects\Littleman9Mew2 VS Steve 3:22:20 PM Loading audio: C:\Users\USER\Mine-imator V1.0.0 VERSIONs\Mine-imator V1.0.2\Projects\Littleman9Mew2 VS Steve\stone1.ogg 3:22:23 PM Action: action_tl_keyframe_select 3:22:23 PM Action: action_tl_keyframes_move_done 3:22:27 PM Action: action_tl_keyframes_move_done 3:22:39 PM Saving project: C:\Users\USER\Mine-imator V1.0.0 VERSIONs\Mine-imator V1.0.2\Projects\Littleman9Mew2 VS Steve\Littleman9Mew2 VS Steve.mproj 3:22:39 PM load_folder: C:\Users\USER\Mine-imator V1.0.0 VERSIONs\Mine-imator V1.0.2\Projects\Littleman9Mew2 VS Steve 3:22:39 PM save_folder: C:\Users\USER\Mine-imator V1.0.0 VERSIONs\Mine-imator V1.0.2\Projects\Littleman9Mew2 VS Steve 3:22:39 PM Project saved 3:22:39 PM Show alert: Project saved!, , 78 3:22:51 PM Action: action_tl_keyframe_create 3:22:51 PM Action: action_tl_keyframe_select 3:22:51 PM Action: action_tl_keyframes_move_done 3:22:59 PM Action: action_tl_add_sound 3:22:59 PM Add resource: sound 3:22:59 PM filename: stone2.ogg 3:22:59 PM filename_out: stone2.ogg 3:22:59 PM load_folder: C:\Users\USER\Videos\Sound\Minecraft Sound Pack 1.9\Minecraft Sound Pack\dig 3:22:59 PM save_folder: C:\Users\USER\Mine-imator V1.0.0 VERSIONs\Mine-imator V1.0.2\Projects\Littleman9Mew2 VS Steve ++++++++++++++++++++++ (note:changed my profile name to "USER" for privacy ) [\spoiler]
  6. One of the main reasons for me to want audio as soon as possible on the timeline so you can drop directly audio files and sync them is to be able to create complex dialogues that tell a story. Right now you sort of have to do the scripting in your mind and hope you are making your animation correctly in terms of how much a face angle while a character talks should be etc. It really kills your vibe and inspiration because you have to sort of guesstimate it to then work around it with Sony Vegas or whatever and start syncing up audio with what you got. Are there any methods around this? I've considered putting it on text so you can calculate how much a sentence would last so you know how much a plane of a face talking should be held for but unfortunately im using 0.7.0 because of the autowalk not being availible in 1.0.0.
  7. Warning: You will probably not need this if you have been animating for a while, because you either already know how to do this or you have your own method/way of doing it. This Tutorial is on how I add any time of audio/sound/voiceacting to my animation, in the hopes to help out some newer people with their animations. Tell me any other tutorials that you would like me to make, I am running out of ideas.
  8. OK, let's start, I wanted to make a mine-imator music video for "All-Star" by "Smash Mouth" but I couldn't get the guitar strumming right to match the tempo of the song! It would be cool if they could add an audio recorder or importer into the program so it would be easier to make what I have been trying to make. Are there any easy ways to do this? Should audio be added into the software? Is audio going to be added into the software? Any suggestions on a way I could make this? Leave some suggestions or discussions in the comments! Thank you in advance
  9. Hello I edit audio so that there is no background noise and yeah message me if you need your audio editing
  10. Hey guys, I've been having trouble timing music and pre-recorded speech to my animation, I can never get the facial rig to time perfectly or just simple head bobbing when wearing helmets. All I'm currently doing is attempting to play the audio while watching the animation back which so far has proven useless. What I'm asking is what techniques do you guys use when trying to time pre-recorded audio with your animation? e.g: Trying to play the audio at the same time while watching footage back, Saying the speech while animating etc. I'll be glad for any help, Please leave a response as soon as possible. Thanks, -SpikeyTaco
  11. SpikeyTaco

    Audio Syncing

    I'm making an animation with a facial rig so I can set the character to lip sync to a pre-recorded voice. But with the current version of the software, audio importing is impossible. I do know you have to add the audio after in video editing software but that means I can't play the audio at the same time while animating. I can't get the voice and the facial rig to line up properly. What I'm asking is: How can I time voice audio to the video while animating? Obviously you can't get it to be exact but what techniques do you use while animating video to audio? Thanks in advance, -Mike
  12. I need some tips on how to match audio to an animation. No, this doesn't mean sound effects, I mean actual precise audio (like talking). Any tips?
  13. http://www.youtube.com/watch?v=YyTiZugoErw
  14. This is my first step out of the world of silence, since all the Mine-imator animations I made have no sound, no music, and no intro! Every single video will add a new feature I learnt, that will be in a future episode of EaM. Season 2: Tis the first time I have a proper intro! Tis the first time I use images to display text during an episode!
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