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I highly doubt this would ever be implemented, but I thought about this for a while now. A cloth/hair physics engine could make very good use in Mine-Imator. Not only it would speed up work for people who animate long hair, capes, etc, but it would also look somewhat realistic in some ways. Though there would be limitations, like severe performance drops, and for some it would not look "Minecrafty". This is just an idea I though I would share. You guys are more than welcome to share your thoughts in the comments.