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Found 6 results

  1. ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Step Event0 for object app: string_length argument 1 incorrect type (undefined) expecting a String (YYGS) ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_buffer_write_string (line 1) called from - gml_Script_json_save_value (line 1) called from - gml_Script_json_save_var (line 1) called from - gml_Script_project_save_timeline (line 47) called from - gml_Script_project_save_objects (line 1) called from - gml_Script_project_save (line 21) called from - gml_Script_action_toolbar_save (line 2) called from - gml_Script_app_update_keyboard (line 33) called from - gml_Script_app_event_step (line 17) called from - gml_Object_app_Step_0 (line 0) Im assuming its because of a schematic I have but im not sure.
  2. Hello Mineimator users, (he says as he is writing this for the 2nd time because the website logged him off while typing) I have found many annoying bugs found with mineimator 1.0.6 that i would like to be fixed ASAP. 1. Importing more than one object. Importing one of my Human objects is fine. Until I try importing a second one and minimator crashed with this to say: ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object app: trying to index a variable which is not an array ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_project_read_get_iids (line 90) called from - gml_Script_asset_open (line 117) called from - gml_Script_action_toolbar_import_asset (line 7) called from - gml_Script_toolbar_draw_button (line 15) called from - gml_Script_toolbar_draw (line 80) called from - gml_Script_window_draw (line 9) called from - gml_Script_app_event_draw (line 7) called from - gml_Object_app_Draw_0 (line 2) Very annoying and don't know how to stop it. 2. Ok, so I can only import one human object so I import one, and made my modifications and saved it as a project file. It was very easy and fine. But when I came back to open it, the textures were very wrong or not applied: This is how it should look once I have correct the issues: So I save it and I open it up again and I get this; I then fix the texture issues to make it look like the first one and save it. Then I open it up again and I get this; and I change the textures and fix the problem and save it and open it up again and we are back to the first texture error and it keeps on looping. I also noticed when exporting the object that it was not correct either as when I imported back in again it either looked wrong with all the body parts in the wrong place or I get the same crash error as at the start of this topic. If any of you can help me or find a fix please help me! For your information this all started when I updated to 1.0.6 and I have tried on older versions and I can’t because either project or object it for the newer version. Thanks for your time, Adam J
  3. penguin9541

    Saving animation

    When I try to save my animation I get error code -4. Can someone explain what this error is?
  4. Whenever I try to open an old project, it's blank. I definitely know I saved it. I also took 2 screenshots of it. I was hoping to do some more on it, but the disappearing save problem continues. The project I wanted to work on. That projects folder.
  5. Hi guys, today using the mineimator i saved a project that took me some time to refine. But when i got to my "projects" folder on my Mineimator.zip, there was nothing but a lot of old test animations i did not saved. If my project did not save on the projects folder, then where it is? I need help, and a lot, because it was a animation showing off some characters i did and i was gonna upload it to the mineimator forums.
  6. It would be cool if we could select a group of keyframes, save it, and import it into a different animation's character's timeline. So I could make a ninja kick on my "Totally awesome Ninja kicks" animation, and then put those keyframes into the main character of my "Average Joe is being awesome" animation. This tool would really help me a lot, and it would be really nice.
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