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Minecraft username

Found 5 results

  1. Hello everyone! To those that do not know, yesterday I launched a Wikia, named Mine-Imator RolePlay Wiki. It is free to use, and you just need to sign up to post on it. This is going to be used for those that do a lot of RPing, as you can go on my new wiki, and post bios of your OCs. Here is the link.
  2. I guess it would be fairly cool if you could actually be able to go into into a character then be able to walk about, switch items, block with swords, hit/place, sneak, and aim a with bow. Although this would be impractical it would make animating a character doing something basic a lot easier. It would be like making Minecraft in Mine-imator!
  3. Greetings Animators! This is a suggestion for (any/a) future version of Mine-imator. It would allow the user to loop specific desired keyframes in an animation via the selection tool in the timeline. I'd be useful to animators who are making long animations and need to find the flaws and/or "debug" a specific fragment of the animation. You would first select the desired keyframes using the selection tool within the timeline. [ ] Then you would click the loop button () It would be that simple. However, we currently have to manually move the pointer to the desired place, then we have to do so again after the animation we need to view is completed. I hoped you found this useful and will use it in the future if David himself implements it.
  4. I was fiddling around with Blender a bit today, and I started thinking about how one can render a scene to test how it will look by pressing F12. It then detects the active camera and renders from that viewpoint. That got me thinking... Currently, when you're animating and you play your animation to test out how it looks, or even if you simply scrub the timeline, if you've got a camera instance set up, your viewpoint jumps directly there. There are two changes which I am suggesting. The first: not having the viewpoint change when scrubbing or clicking on the timeline, regardless of a camera instance existing. The second: keep the jumping of viewpoints when playing the animation, so you can see how it will look when completed, but save the viewpoint position first, so that the camera can jump back there when the animation finishes playing. tl;dr: Regardless of the camera being set up, one's viewpoint does not change at automatically all unless you're playing the animation. Even so, it jumps back to where it originally was when they pressed the play button.
  5. You should be abled to do what you can do in Source Filmmaker, where you can press a key to play Minecraft Normally. And then you can like add stuff to it, add custom animations, stuff like that. Just a suggestion.
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