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Found 3 results

  1. This is just a test, to test out the "parent surface to camera" and stuff. I believe I used it in one of my animations, so, it's less tedious to get the right angles. Used 1.1.3 with the new bending, and tested the bends on the Y(Z)axis, it's the Z axis for people using "Y is up". The transitions aren't smooth at all, there is no sound, and there is no scenery since it was pretty much rushed. It might be updated in the future.
  2. Storyline: Steve is walking across a flat land and he spots two zombies, he chops the first one's head off with a big axe and uses a magic wand to break up the second one. Rigging by me (The Steve's 3D hair) Credit to whoever made the item sheet.
  3. Yup. For the few long time followers of mine who watched me right from my very first topic, you're probably going to shout: "WHAT THE HECK?! YOU WAITED UNTIL 1.0.0 TO RELEASE THIS GARBAGE?!" Well, sorry. I know, I delayed this little guy for far too long. My first rig became my 5th released one. Fear not, though, because Chest Head is a screenshot no more and somehow he's better than ever. But most of you don't know me, so here's a brief explanation of this delayed monstrosity: Chest head is a cartoon styled character made from simple blocks. (Or is he? - look closer) As the name suggests, he is distinguished by the chest on his head, worn like a hat/helmet. His head is in constant shade, and his eyes are large and comical. (an idea suggested by one of the people who responded to the original post) The way the chest is worn was also partly inspired by Mr. AR from the AR Games, a built in program on the Nintendo 3DS family of handheld systems. (Saying that gives me an idea. Watch this space) Now that the explanation is done, let me show you something. He's no longer a screenshot and I mean it! Get your own Chest Head here! http://www.datafilehost.com/d/dc97e490
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