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  1. Hey, is mine-imator coming to mac? Is there plans for it to? and when will that be?
  2. I know you said NOT to post suggestions that were already very common occurrences, but I had to ask: Why not make a mobile version of Mine-imator? Or a Mac/Linux/IOS version too. I mean like duh people have suggested it, but if its been suggested a bunch then can you tell us why you won't add it? There's literally only two common suggestions you explained which were IK and Extrusion: Both were software-related based on what the program already used or what the maximum power was of the program. Here's a simple question that requires from a single word of godlike wisdom to several words of beautiful intellect: What makes bringing Mine-imator to a different platform so difficult? And before you go and say... "It's very hard to make a Windows program into a Mac/Linux/IOS/Android/Anything-Besides-Windows Program because you have to change every single damn piece of coding to be compatible to instead of a Windows program to a Mac/Linux/IOS/Android/Anything-Besides-Windows Program" - Your Average Common Sense Know-It-All ...keep in mind that I, as well as many of others, basically predicted you were going to say that, one. And two, I'm not asking technologically how hard it is to do so but instead the actually capabilities of different platforms. (Mac/Linux have different desktop screens and controls, IOS/Android use touch screen controls on a small-medium sized "mouse-pad", etc)
  3. Piipperi

    Mac Version?

    Is there a Mac version in development? I would like to make MC animations on my Mac. If someone does know where to get modded version of Mine-Imator (What works in High Sierra) let me know
  4. GoNova's non-official mine-imator for MAC OSX! Hello! Today i have something that many people have been waiting for! Introducing: Mine-Imator for MAC OSX! The best thing. It works completely like windows's version! How to use? Open the program, you will get an installer. Make sure you DONT change the default settings of the installer. Then make sure have you have open mine imator after install CHECKED! Otherwise there is NO way to open the program. When closing the program your files will be kept IN the program. When deleting the program, all your progress / projects will be GONE too! Yes, everytime you re-open the program you get the installer AGAIN. Make sure to always have the DEFAULT settings in the program. Download Mine-Imator 1.0.5 Found bugs or have questions? Leave it in the comments or email me trough zwart.sam@gmail.com Video Thank you David for making the best program in the world <3
  5. Introducing...The Desktop Mac rig pack. Each computer is elegantly designed to look as Apple-like in Mine-Imator as possible, with the finest iron blocks and slim design. Unlike Apple, we include the best IO such as USB 3.0, Firewire, Thunderbolt, and HDMI. And last but not least, you can download all three of these elegant personal computers for only $20,000 free. Downloads [MacPro1] [MacPro2] [iMac1] [iMac2] [MacMini1] [MacMini2]
  6. Can you add MI for mac please, i tried to use wine but it says "some shader failed to download do you want to install directx"and macs can't install directX please help me
  7. I have been waiting for a version for mac for a super long time and I tried to use it for mac with wine but nothing worked... Using wine worked before but now it doesn't! All it keeps saying is that something went wrong opening the app the last time! I really need mine-imator for mac. Please make a mac version.
  8. Hey Mine-imators!! I am trying to open Mac version, and now it says: The application X11 could not be opened. I am trying to work on a project and need it quite quickly.. Please help..
  9. Im new to this whole mine-imator thing and I was really just wondering, is it possible to get on a mac? I only have a mac so this is why I wanna know. And if it isn't on mac, will it ever be?
  10. Mineimator for Mac. My suggestion is for Mine-imator to be for Mac. I don't have a Windows. Just tel me if you are working on Mine-imator for Mac or planning to work on it.
  11. MINE-IMATOR FOR MAC: This won't be a rant, about why I can't believe it isn't for Mac, or anything like that, this is my suggestion that Mine-Imator should be for mac, and how I think that it could be accomplished. It also has my visions for the future of Mine-Imator. This is mostly addressed to David, but anyone else is obviously welcome to read it and comment and so forth. Now, let's get into it. Reason that people think that making programs like this for mac won't accomplish anything: - most people use PC's -macs are user friendly so therefore people who use macs must not be as good with computers. A point I would like to make here is that this isn't true all of the time, and isn't true even most of the time. Also the most likely to get Mine-Imator for mac right after the bat are the people who went through all sorts of technical stuff to use it on their macs even though it was only for windows. Continuing on... Reasons that having Mine-Imator on mac would be good: - even though the majority of people use PC's, the rest use macs, obviously, so though that the percentages show that barely any people use macs compared to PC's think about how many people use macs, just in numbers, and then think about how many copies of Minecraft were sold for mac, and what percentage of those people would be interested in telling there own story in the minecraft world, but don't have experience yet in animating. That is a pretty large number of people despite it all. - also, relating back to the experience level of Mac users, I personally do a bit of 2D animation in flash, and art in Photoshop, and my Mac is perfectly sufficient of running both programs simultaneously, and it is six years old, just as I am perfectly sufficient of doing both tasks nearly simultaneously, and I am fourteen years old. ( ) -apple as a brand is associated with the more creative types of computer users, so any application for creative expression and storytelling for Mac reaches out to an audience that is more geared in that direction. -especially if you, (David), got it on the Mac App Store, it would reach out to a lot more people. I don't know if this would happen, or stats to support this, but Mine-Imator might get more copies downloaded off the Mac App Store than off the website. I know that new apps have a chance at the new and noteworthy sections, and I'm sure that Mine-Imator would make that cut by a mile. It is already super user friendly from what I know, and even if no improvements at all were made for the Mac version, I would have no hesitation to pay $10.00 for this program to get it on my Mac,*,(this little symbol means footnote), and that whole money this brings me to new things to address down below. Ok, so money: I believe it costs $99 to get an app on the App Store, and there will be other things to make up for like the commitment of time, whatever help you may have to enlist, among other things. So either the app will have to cost money, or you will have to use another method of financial supporting this project. You could start a Kickstarter or indie-go go campaign, rewards for supporting being fun little things next to you name of the forums, or a download of Mine-Imator for the backer's. Maybe even a tutorial bundle or something of that nature for backers who contribute slightly higher amounts of money. That can get complicated, and as you can probably tell by now I'm a problem solver, so not that I have personal experience with that stuff, but I'd be willing to help out, even if it's just contributing ideas, and I'm sure others would too. Those are my only two money solutions I can think of right now, but that's not the only barrier you'd face. If you were continually updating both Mac and PC versions, it would be much more demanding of your time, and this brings me into what I want to discuss next: the general future of Mine-Imator. So far I've listed this much of what I think should happen: -crowdfunding to start Mac version, or develop and put on App Store for a price -develop version for Mac but as far as I know, this will be a relatively large undertaking, and I think if you are to go this far, than certain things must be layed out as to the relatively near future of this amazing animation program. In order to maintain this program on both platforms, you'd need lots of time, or you would need a team. A company built upon this idea that you've created, and maybe not just Mine-Imator, but maybe Note Block Studio as well, and red stone display maker. These minecraft based tools are pretty incredible, and I know that they have a future beyond sitting on your website and never getting updated**, they have a future out there, in the dramtically described fantasy world of the fourteen year old who is writing this. They have a future in the hands and on the laps of any creative thinker who wants acces to them. They have a future out in the world. I saw this program yesterday, and I'm writing this now. I realized that this was amazing, by one video***: not even an adequate demonstration, (no offense TrueMu), but it left me eager to explore the program thouroughly and also, with an urge to create, and tell a story. My point is, people everywhere have this urged to explore and tell stories, and minecraft is their means of exploration for a lot of them, and having that ability to express those feelings of discovery without having to go through a bunch of training to create it, is magic for some people, and just plain awesome for the rest. Ok, now that I've gotten my attempt in at a motivational speech, I'm going to get down to how I think this should all go down, so to speak. So, let's say you pursue these ideas I'm laying down, you start a crowdfunding campaign, get enough support to hire some helpers, and recruit some friends. This team starts work first on making Mine-Imator a Mac program, the kind that can go on the App Store. Once that is complete the team works out any bugs, and then releases it to the App Store, and the new company's website. People start buying it, and it could potentially make the new and noteworthy list, which would boost sales Or downloads by a lot,(depending on the desicision to make it cost money of not). While whatever happens with sales happens, the team is basically becoming a tiny company, working on periodic updates that match in both programs and make Mine-Imator even better. The forums are still a large part of this updating process, providing feedback as they do usually and that being integrated as it usually is, but now those things can be done much quicker, and better with a team. Maybe there are more people now, and there is time for features to be added and things to be changed, and then tested by mods on the forums maybe, and then deemed worthy or not for the next update. Not to forget the epic new websites that will be the welcome mat for people interested, one for each app, or maybe one for the new company and sub sections for each app. The other minecraft apps keep being updated and improved as everything expands and those become cool Mac apps too. Eventually it all gets to the point where you are successful enough, assuming that happens, which personally think it will, where mojang maybe gets interested. And the choice made at that point I can't predict. So, those are my visions for the future of Mine-Imator, and there is only one more thing I would like to address. All of this, is only possible if you choose for it to be so, but you must also know for sure that it is what you'd want to spend a good while doing, and that you would enjoy it. I really hope you choose to embark on a journey, whether it be like my ideas, or your own, and I strongly encourage you to go forward with your creation of tools to help others, and move forward with Mine-Imator. I think you should, and what's the worst thing that could happen? Answer: it could be a waste of time, and then this whole article thing would be a waste of time too, and then at least you'd have someone to relate to. - sincerely, Mart456 (P.S. Hi! I'm new here!) * (the following footnote is directed towards the general audience, not David) I know what y'all are going to say... "Ten dollars mart!?! Are you crazy?" And I understand that one of the coolest features about Mine-Imator is that it is free and I totally agree, but if Mine-Imator goes on the App Store then there's a whole host of things that need dealt with, and I will adress that. Now stop reading this footnote and start with the rest. ** I actually don't know the state of updatedness on your other projects, but I know Mine-Imator is still being updated and that's great! *** video most people who are reading this have probably already seen, ( the that hooked me):
  12. Hi there! So I have a suggestion... I have Mine-imator on my Mac using Wine Bottler but I can only use 0.6.2 or below! I can't use 1.0.X (1.0.0 and above) because I can't get direct x! Even using wine bottler! I tried but I couldn't! Is it possible for mine-imator to have a version that is at least 1.0.0 without direct X? Oh and also why dose Mine-imator need direct X anyway? Thanks (I know I'm talking to myself but I'm asking anyway!)
  13. Will David ever make a version for mac. For me Wine doesn't work with mine-imator.
  14. Hello and I'm a noob with these forums and I know that no one will give me my answer but I'm just wondering if there is a way to run versions of Mine-imator higher than 0.6.2 on Mac OS X... If you do reply than... Thanks?
  15. at the moment i am trying to upload a animation on to iMovie so that i can do some editing. but no mater what i do i can't seam to to insert that one animation on to iMovie. i tried converting the file to different formats but that didn't work. if anyone has a workaround on this problem it whoud be appreciated. (and yes i sue mineimatror on a mac if your wundering)
  16. Are you against Macs? Please please please PLLEEASSEE make Mine-I-Mator for Mac! I love the program and all but I don't have a windows comp anymore, I've got a MAC which DOESNT WORK WITH MINEIMATOR ARRAGGHGHH please sir
  17. My Rig Collection Here are some rigs by me. Sofa: Macbook: Monitor: PLS WAIT Laser gun: Clock: Hope you ✓LIKE THIS!
  18. I will release the macbook and sofa/couch/whatever-you-call-it rigs soon.
  19. Alright, so I'm not good at making forum posts pretty but here's what I've got to offer. How it was done: I just used wineskin to put it all together so it would run and then i just added the icon by pulling it from the forum banner. I've tested it on multiple macs that have never come into contact with wine, so it definitely works. Why is the file size so big? (450mb) Quite honestly I have no idea. I think it's because of the dependencies wine required to be installed. How well does it work? From the testing I've done, it works flawlessly, no problems at all. You can't see it in the gif because the recording is at 8fps, but there's no frame rate lag whatsoever. When will it be released? When I can figure out how to make the file size smaller for you guys. I'd love to hear some feedback about this from you guys, let me know if I need to do anything! Hgsaf5
  20. Okay, so just earlier (about an hour ago) I downloaded this from the website, and I am using a mac, I watched tutorials and everything about wine and installed it ALL CORRECTLY!! I can't click any of the side tool bars like 'Library' 'Add' 'Instances' ect. ect. It is really frustrating me because I searched for 2 hours for a good, stable program where I can make some animations for mine craft, and don't get me wrong, I've watched videos on this program and it looks great! Only problem is I can't use it.. I can although move around and changes views ect. I cannot click anything to actually START using the program and making a 'animation' So if someone could PLEASE help me? It's driving me INSANE! Thank you. ~Princessbbg
  21. I use a mac. With the demo V2, it doesn't show the crash screen! YAY!!!! BUT It says that I need to download this other thing. The Glorious David's post said that you need to download it, but you can't download it on a mac. If the The Glorious David or someone else could help me with, that would be nice.
  22. Hi im really want to use this amazing animation software but I cant since this is a windows software can you please do an update for mac users?
  23. HI guys! I just wanted to suggest something: Mine-Imator for MAC. My PC broke down, and I now have a MAC. Please consider this, because I really want to make MC vids on my MAC. Thank you, Transmunks262
  24. Mine-imator is one of the best animating softwares for Minecraft thats easy to use and fun whilst doing it, having over 100,000(From my calculations, it took a while) But its only for windows D: And for the Mac users its a bit rubbish because we cannot export,view in good framerate due to XQUARTZ and WINESKIN. David(creator) I know you've been working on the new update but can you at least try adding MAC OSX support? It will bring in a lot more downloads and it would be better for you. This post is just asking will there ever be a Mac OSX edition?
  25. hi im running os x 10.6.8 and was woundering if they will ever come out with mine-imator for mac? i used to use mine-imator 0.5 on my old windows computer but i sold it and got this mac. i've tried wine but i cant run it with that without directx which is for windows only. please help.
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