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Found 5 results

  1. So, I made a world in Minecraft on version 1.16.1 and built a set to use for an animation. I made the whole thing, opened the importer, and selected my world. Not even two seconds after selecting the world my set was in, this error popped up: ************** Exception Text ************** System.IndexOutOfRangeException: Index was outside the bounds of the array. at import.Chunk.Section.Load(NBTCompound nbtSection, BlockFormat blockFormat) at import.Chunk.Load() at import.Region.Load() at import.World.GetRegion(Int32 x, Int32 y) at import.World.GetChunk(Int32 x, Int32 y) at import.frmImport.UpdateXYMap(Int32 x, Int32 y) at import.frmImport.LoadWorld(String filename) at System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e) at System.Windows.Forms.ComboBox.WmReflectCommand(Message& m) at System.Windows.Forms.ComboBox.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.8.4180.0 built by: NET48REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll ---------------------------------------- import Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Users/Andrew/Desktop/Cole/Games%20%26%20Programs/Mine-imator%201.2.7/Data/import.exe ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.8.4150.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.8.4001.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.8.3752.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Web.Extensions Assembly Version: 4.0.0.0 Win32 Version: 4.8.4075.0 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Web.Extensions/v4.0_4.0.0.0__31bf3856ad364e35/System.Web.Extensions.dll ---------------------------------------- System.Web Assembly Version: 4.0.0.0 Win32 Version: 4.8.4075.0 built by: NET48REL1LAST CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_64/System.Web/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Web.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.8.4180.0 built by: NET48REL1LAST_B CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.8.3752.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- Microsoft.CSharp Assembly Version: 4.0.0.0 Win32 Version: 4.8.3752.0 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.CSharp/v4.0_4.0.0.0__b03f5f7f11d50a3a/Microsoft.CSharp.dll ---------------------------------------- System.Dynamic Assembly Version: 4.0.0.0 Win32 Version: 4.8.3752.0 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Dynamic/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Dynamic.dll ---------------------------------------- Anonymously Hosted DynamicMethods Assembly Assembly Version: 0.0.0.0 Win32 Version: 4.8.4180.0 built by: NET48REL1LAST_B CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_64/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- Accessibility Assembly Version: 4.0.0.0 Win32 Version: 4.8.3752.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. I have no frickin' clue what any of this means, but when I hit continue, it would start working kinda normally. I say kinda because the world wouldn't even show up. It would act like I still selected it, but it was empty space. No blocks, no structures, nothing. It would repeat the above message every time I switched dimensions as well. Now, I thought it was just that world. I figured that me using WorldEdit somehow crapped something up. But when I tried it with just OptiFine, and even unmodded, it would still happen, and will EVERY world created in 1.16.1. I tried a world that I made in 1.15.1, and that worked fine. No error or anything. I tried a world in Snapshot 20w12a (one of the 1.16 snapshots) and that worked, too! I tried it in 1.16, and then that failed, giving me the error once again. I'm now confident that the issue is with the importer rather than the worlds themselves. Does anyone have a fix for this, and if not, can anyone tell me what the error means so I at least know what's going wrong? I'd very much appreciate it (and I apologize for the long read)!
  2. So I've been trying to load in a world for a animation and it comes up with the same error (Caution Really Long Text) Can someone help me with this please?
  3. Can there be a feature to import the .class file of a model from a mod, and we can retexture it and stuff
  4. AfroBot23

    World Importer Help

    I've started using Mine-Imator with wine on a mac and I've tried the World Importer option. I've click it, the importer opens but there are no files for the drop down menu to show. Where do my world files need to be for this to work? Please help me ASAP it will be greatly appreciated.
  5. If not planned already, what do you know? David could have thought of this/possibly implemented as well. An auto sort when using the World Importer. When using it, it just labels schematics the name of the world and numbers it. This all automatically is placed within the Schematics folder. Would it be possible that another folder within the Schematics folder is generated, called the name of the world and then the schematics imported via the world importer, placed in there? And on the topic of the world importer - a custom naming system? so when you import it, it could ask you before importing it would you like to Nickname it (Yeah it's a Pokémon ) before placed in the folder .
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