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Found 5 results

  1. Hi, Cable here. Have finished the MetalGarurumon model. I was planning to shade it so I use mainly 3D planes for this polygon model, which is why it turns out to be so lag. Here is the showcase: There is also an IK version. Since it's my first time trying IK on such model, it is kinda wonky. You can find more details of this model here: When using: Since color-labeling and timeline-ghosting/IK are used, this model only supports Mine-imator 2.0.0 or later version Import the .miobject to load this model This model should work under blocky bend Enabled timeline-ghosting to hide unnecessary parts. Some of the parts have been color-labeled to help with posturing and positioning Glowing parts are labeled with yellow, you can also access them at once by search '[Glow]' at the timeline searching bar For IK version, when imported, reset the property of the whole model‘s position twice, which sets the Paws to the right position For IK version, IK Controllers are added to help with posturing and positioning, they are hidden in HQ rendering About lags. This model includes thousands of shapes and most of them are 3D planes (my bad), so it would be kinda laggy when moved or bent. IK version is probably more laggy compared to FK version when moved Modification is allowed. The shading of it wasn't good. I wasn't motivated enough to re-shade it, especially considering the lag and quantity of shape. Download: You can go to My Ko-fi Shop and download the FK&IK version of this model for free Or go straight to FK Version Shop Page or IK Version Shop Page for the download These models are free, I would greatly appreciate it if you would like to name your own price to support me. This is probably the last polygons model of me in the near future. Considering the time and energy consumption, I planned to stop modeling in this style and try other styles instead. Kinda off topic but here is a peek of what I am trying to do: Anyway, credit isn't necessary when using but I will appreciate it if you do so Feedback and advice are wanted on the model Have fun and enjoy!
  2. Hi, Cable Here. I finally managed to finish this Wargreymon model, took me around two weeks of time. This is also by far the most complex model I have ever made. Here is the showcase: Black Wargreymon is basically a re-textured version of this but without those symbols on the shield. You can check the preview here: When using: 1. Import the .mimodel to load this model; 2. This model should work under realistic bend; 3. Prepare for lags. There are up to 4000 parts with 3600+ shapes so it's obvious that it will be kinda laggy; 4. Modification is allowed, but make sure to open it in ModelBench 1.15, or there might be quite a few warnings of the names of parts. Also, the textures of these models are basically flat and unshaded, cuz I find it hard to shade them when they are split into thousands of parts. So most of the shapes share the same area of the UV map. I didn't add IK or Material Map for these models, considering the fact that I have get the hang of those newly added feature. Download: I decide to put my Ko-fi page into use. So you can go to my Ko-fi page and check my shop to download these models. Or just go to this link for the Wargreymon model, and this link for the Black Wargreymon model. They are totally free, although you can still name your own price to support me a bit, which really helps me a lot. Credit isn't necessary when using but I will appreciate it if you do so. Anyway, have fun when using those models. it's been really busy for me these days so it might take a few months for me to move onto next project. Sorry for my bad English
  3. Hi, Cable here This is a Samudramon model that @Maname1 asked if I was interested in making it So after a few days, here it is. When using: 1. Please IMPORT the .miobject, NOT the .mimodel 2. There is 500+ parts in it, so I locked some parts that aren't necessary to edit 3. This Model should work in realistic bend 4. No credit is needed, but I will appreciate it This model has messy texture & parts, owing to my bad organization And also this model is bascially unshaded I would probably fix this two in the next version Download link: Created in Pre-release 4 Still using older version of Mine-imator? Added support for Mine-imator 1.2.9: Download Here Have FUN :)
  4. Hi, Cable Here. Been working on this model this week. It's still a wip which needs shading. Parts' name is also a mess. Might uploaded a remastered version after finishing the shading and adjustment. But for now, you can download it in the links below: UV map is a mess (or disaster to be exact) Tips and advice are welcomed. No credit is needed. Added: There are extra shield and claw on the left arm for test, make sure you invisible some of them.
  5. yo guys TwT as i has promised OwO)7 i has finished the Drabot TwT Sorry for the legs its so big QwQ Download
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