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Showing results for tags 'Balls'.
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These are the balls! This will be for a comic, which i have mentioned many times, and no this is not a rig really.. it's just a texture change, but i still used time on the texture anyways.. Check out the rigs that will be added to the comic Spoiler Wii U/Cii U rig Atomic Punch rig
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Hello! In this topic,i will show you how to make physics-like animating. (Note: This will expand your Mine Imator skills largely!) Ball physics This will be your final product: It's pretty simple. First,create a ball. Then, select it and make a folder. That will help you ALOT. Like, a BIG lot that it is jaw-dropping! Make 2 position keyframes for the ball. Keep it on the ground. Then,move the folder up and down. (Note,don't do the same as in the picture,make it a bit more fast. Now, use transitions. This will make it look like actual physics simulated in Blender. (the transitions for the 2 first keyframes of the folder) Boom! Done. But it needs to roll a bit.... Let's fix that. Move the ball a bit more and change it's 2nd keyframe's transition to Quadratic (ease out). Yeah! That's it! You can even add a character kicking the ball. Cube Physics (Read ball physics first) Do just like the ball,but center the rotation point (Cube properties - Custom rotation point - Y: 0) and turn it's X or Z to 360 or -360! And by the way,don't use the rolling thing. Thanks for checking this guide! Comment below what tutorial you want me to do next!
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Some neat thing that I made a little while back.