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Showing results for tags '.mimodel'.
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As you can read in the title, none of my .mimodel (made in the 1.1.4 version) have the "IK" in the constraint option. Does someone know the reason of this ? (I guess it's just because Modelbench 1.1.5 didn't follow the MI 2.0.0 but I can be wrong) And at the same time, is there a way to remedy to it ? Thanks in advance for your help.
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Actually, BlockBench has an .MIMODEL Exporter addon inside it. But the only problem is your model should be box UV so I will teach you how to change you models in to the box UV. _________________________________________________ Frist, select all your cube (CTRL+A) Then, click the "Create Texture"(CTRL+SHIFT+T) Choose your "Pixel Density" and tick the "Box UV" then Confirm It will create a new texture, then save it BlockBench isn't very smart, sometime you need to fix the UV by yourself When everything is done you can export to .MIMODEL _________________________________________________ DONE
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Here's a simple model. A Zippo lighter. Images: Download: http://www.mediafire.com/file/345ntwl3l6tlmlc/Lighter+Model.zip Includes features like: Rotatable top. That's really everything you can interact with. I told you this was a simple model. Compatible with Mine-imator 1.1.2 and over. You don't have to give credit, but it would be appreciated.
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################################################## ########################################## FATAL ERROR na movimentação número 1 do Draw Evento para o aplicativo de objeto:2 tamanho máximo é 1 ############################################# ######################## --- ----------------------- --------------------------- ----------------------- ---------------- chamado de - gml_Script_model_part_get_bend_matrix (linha 23) chamado de - gml_Script_model_file_load_part (linha 292) chamado de - gml_Script_model_file_load_part (linha 329) chamado de - gml_Script_model_file_load_part (linha 329) chamado de - de - gml_Script_model_file_load (linha 101) chamado de - gml_Script_res_load (linha 182) chamado de - gml_Script_action_bench_model (linha 37) chamado de - gml_Script_menu_draw (linha 237) chamada de - gml_Script_window_draw (linha 28) chamada de - gml_Script_app_event_draw (linha 7) Chamada de - gml_Object_app_Draw_0 (linha 0) gml_Object_app_Draw_0 (linha 0) gml_Object_app_Draw_0 (linha 0)gml_Script_app_event_draw (linha 7) chamada de - gml_Object_app_Draw_0 (linha 0) gml_Object_app_Draw_0 (linha 0) gml_Object_app_Draw_0 (linha 0)gml_Script_app_event_draw (linha 7) chamada de - gml_Object_app_Draw_0 (linha 0) gml_Object_app_Draw_0 (linha 0) gml_Object_app_Draw_0 (linha 0)
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Hi. So i was playing around with Modelbench and I found that bend acts sorta differently with 3d planes, so I eventually came up with his flag model. Enjoy. It's pretty flexible. It bends on all 3 axes. The texture is very easy to change. Download Also, if anyone can manage to make a semi-realistic wavy flag in the wind with this, send me a link, cause i certainly can't do it Bye