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Found 9 results

  1. Hello! I'm new to this forum and i used MineImator all the times that i wanted to create an animation. I made a video long more or lessmore or less 1:40. But when rendering,in the bar at the bottom,says 3%,MineImator crashes! Bug report: 10:11:48 version: 1.0.5 10:11:48 gm_version: 1.4.1690 10:11:48 build date: 13/01/2016 21:11:39 10:11:48 YYC: yes 10:11:48 LAA: yes 10:11:48 working_directory: C:\Users\Fabrizio\Mine-imator\ 10:11:48 file_directory: C:\Users\Fabrizio\AppData\Roaming\Mine_imator\ 10:11:48 OS: Windows_NT 10:11:48 os_version: 393217 10:11:48 os_is_network_connected: yes 10:11:49 os_get_language: it 10:11:49 os_get_region: IT 10:11:49 USERDOMAIN: Fabrizio-PC 10:11:49 USERNAME: Fabrizio 10:11:49 USERPROFILE: C:\Users\Fabrizio 10:11:49 APPDATA: C:\Users\Fabrizio\AppData\Roaming 10:11:49 NUMBER_OF_PROCESSORS: 2 10:11:49 PROCESSOR_ARCHITECTURE: x86 10:11:49 PROCESSOR_IDENTFIER: 10:11:49 PROCESSOR_LEVEL: 6 10:11:49 PROCESSOR_REVISION: 0f0d 10:11:49 video_adapter_0_name: Mobile Intel(R) 4 Series Express Chipset Family 10:11:49 video_adapter_1_driver_version_low: 657773 10:11:49 video_adapter_1_name: Mobile Intel(R) 4 Series Express Chipset Family 10:11:49 video_adapter_0_driver_version_high: 524303 10:11:49 video_adapter_0_device_name: \\.\DISPLAY1 10:11:49 video_adapter_1_driver_version_high: 524303 10:11:49 video_adapter_0_driver_version_low: 657773 10:11:49 video_adapter_1_device_identifier: {D7B78E66-6902-11CF-E17A-E210A7C2C535} 10:11:49 video_adapter_0_device_identifier: {D7B78E66-6902-11CF-E17A-E210A7C2C535} 10:11:49 DLL init 10:11:49 file.dll 10:11:49 movie.dll 10:11:49 Movie init 10:11:49 window.dll 10:11:49 texture.dll 10:11:49 Texture init 10:11:49 exe_directory: C:\Users\Fabrizio\Mine-imator\ 10:11:49 Trying to save files 10:11:49 surface_save OK 10:11:49 texture_create OK 10:11:49 file_delete_dll OK 10:11:49 Shader init 10:11:49 shaders_are_supported: yes 10:11:49 shader_high_ssao_blur compiled: yes 10:11:49 shader_high_ssao compiled: yes 10:11:49 shader_high_ssao_depth_normal compiled: yes 10:11:49 shader_high_light_apply compiled: yes 10:11:49 shader_high_light_night compiled: yes 10:11:49 shader_high_light_point compiled: yes 10:11:49 shader_high_light_spot compiled: yes 10:11:49 shader_high_light_sun compiled: yes 10:11:49 shader_high_fog_apply compiled: yes 10:11:49 shader_high_fog compiled: yes 10:11:49 shader_high_dof compiled: yes 10:11:49 shader_high_aa compiled: yes 10:11:49 shader_replace compiled: yes 10:11:49 shader_draw_texture compiled: yes 10:11:49 shader_depth compiled: yes 10:11:49 shader_color_fog_lights compiled: yes 10:11:49 shader_color_fog compiled: yes 10:11:49 shader_blend_fog compiled: yes 10:11:49 shader_blend compiled: yes 10:11:49 shader_border compiled: yes 10:11:49 Create vertex format 10:11:49 Render init 10:11:49 Ground model init 10:11:49 Character models init 10:11:49 Windows init 10:11:49 Lists init 10:11:49 Load language file: C:\Users\Fabrizio\Mine-imator\Data\Languages\english.txt 10:11:49 Make transitions 10:11:49 Transitions OK 10:11:49 Globals init 10:11:49 Opening pack from folder: C:\Users\Fabrizio\Mine-imator\Data\Textures\ 10:11:49 mob_texture 10:11:49 block_texture 10:11:50 colormap_grass_texture 10:11:50 colormap_foliage_texture 10:11:50 item_texture 10:11:50 particles_texture 10:11:50 block_preview_texture 10:11:50 sun_texture 10:11:50 moonphases_texture 10:11:50 moon_texture 10:11:50 clouds_texture 10:11:50 Pack opened 10:11:50 Loading settings: C:\Users\Fabrizio\Mine-imator\Data\settings.file 10:11:50 load_format: 3 10:11:50 Loading recent: C:\Users\Fabrizio\Mine-imator\Data\recent.file 10:11:50 Loading closed alerts: C:\Users\Fabrizio\Mine-imator\Data\alerts.file 10:11:50 Startup OK 10:11:50 Resetting project 10:11:50 Destroying instances 10:11:50 Project resetted 10:11:50 Show popup: startup 10:11:51 HTTP: [{"id":7,"title":"Mine-imator 1.0.6","text":"New mobs, blocks and features","icon":"download","button":"alertdownloadbutton","buttonurl":"http:\/\/www.mineimatorforums.com\/index.php?\/topic\/46014-mine-imator-106\/","saveclose":0}] 10:11:53 Opening project: C:\Users\Fabrizio\Mine-imator\Projects\Monster School ITA Ep1\Monster School ITA Ep1.mproj 10:11:53 load_folder: C:\Users\Fabrizio\Mine-imator\Projects\Monster School ITA Ep1 10:11:53 load_format: 12 10:11:53 Resetting project 10:11:53 Destroying instances 10:11:54 Project resetted 10:11:54 save_folder: C:\Users\Fabrizio\Mine-imator\Projects\Monster School ITA Ep1 10:11:54 load_iid_offset: 0 10:11:54 Templates: 15 10:11:54 Timelines: 96 10:11:54 Resources: 2 10:11:54 Get template iids 10:11:54 Get particle type iids 10:11:54 Get keyframe iids 10:11:54 Get timeline iids 10:11:54 Build trees 10:11:54 Update program 10:11:54 Project loaded 10:11:54 Loading schematic: C:\Users\Fabrizio\Mine-imator\Projects\Monster School ITA Ep1\Piece of Scuola dei Moztri.blocks 10:11:54 sch_map: Scuola dei Moztri 10:11:54 Schematic size: 9, 23, 6 10:11:56 Show alert: Upgrade Mine-imator, Remove the watermark on exports., 87 10:11:56 Show popup: exportimage 10:12:06 Action: action_tl_deselect_all 10:12:07 Show alert: Upgrade Mine-imator, Remove the watermark on exports., 87 10:12:07 Show popup: exportmovie 10:12:18 Action: action_project_video_template 10:12:26 Export movie: C:\Users\Fabrizio\Mine-imator\Projects\Monster School ITA Ep1\Monster School ITA Ep1.mpg 10:12:26 Bitrate: 2500000 10:12:26 Framerate: 30 10:12:26 Audio: yes 10:12:26 Hidden: no 10:12:26 Watermark: yes 10:12:26 High Quality: yes 10:12:26 Size: 1920, 1080 If you didn't noticed it,i'm italian xD, However,can you help me please
  2. Hi there! Does anyone know if or when Mine-Imator will be getting the new mobs, blocks, and items of the 1.9 Update? All answers are appreciated.
  3. so i did this for my one of my favorite characters from league of legends......Braum "mother always said stand behind braum"
  4. Mine-imator log, please paste this into your bug report! 11:11:59 AM version: 1.0.3 (official) 11:11:59 AM gm_version: 1.4.1657 11:11:59 AM build date: 11/12/2015 2:26:42 PM 11:11:59 AM YYC: yes 11:11:59 AM OS: Windows_NT 11:11:59 AM USERDOMAIN: EnderLaptop 11:11:59 AM USERNAME: EnderHamner 11:11:59 AM USERPROFILE: C:\Users\EnderHamner 11:11:59 AM APPDATA: C:\Users\EnderHamner\AppData\Roaming 11:11:59 AM video_adapter_0_name: Intel(R) HD Graphics 4600 11:12:00 AM video_adapter_0_driver_version_high: 655378 11:12:00 AM video_adapter_0_device_name: \\.\DISPLAY1 11:12:00 AM video_adapter_0_driver_version_low: 987296 11:12:00 AM os_version: 393218 11:12:00 AM os_is_network_connected: yes 11:12:00 AM os_get_language: en 11:12:00 AM os_get_region: US 11:12:00 AM working_directory: C:\Users\EnderHamner\Desktop\Mine-imator\ 11:12:00 AM file_directory: C:\Users\EnderHamner\AppData\Roaming\Mine_imator\ 11:12:00 AM Old log found 11:12:00 AM DLL init 11:12:00 AM file.dll 11:12:00 AM gzunzip.dll 11:12:00 AM movie.dll 11:12:00 AM Movie init 11:12:00 AM window.dll 11:12:00 AM texture.dll 11:12:00 AM Texture init 11:12:01 AM exe_directory: C:\Users\EnderHamner\Desktop\Mine-imator\ 11:12:01 AM Trying to save files 11:12:01 AM Files saved 11:12:01 AM Shader init 11:12:01 AM shaders_are_supported: yes 11:12:01 AM shader_high_ssao_blur compiled: yes 11:12:01 AM shader_high_ssao compiled: yes 11:12:01 AM shader_high_ssao_depth_normal compiled: yes 11:12:01 AM shader_high_light_apply compiled: yes 11:12:01 AM shader_high_light_night compiled: yes 11:12:01 AM shader_high_light_point compiled: yes 11:12:01 AM shader_high_light_spot compiled: yes 11:12:01 AM shader_high_light_sun compiled: yes 11:12:01 AM shader_high_fog_apply compiled: yes 11:12:01 AM shader_high_fog compiled: yes 11:12:01 AM shader_high_dof compiled: yes 11:12:01 AM shader_high_aa compiled: yes 11:12:01 AM shader_replace compiled: yes 11:12:01 AM shader_draw_texture compiled: yes 11:12:01 AM shader_depth compiled: yes 11:12:01 AM shader_color_fog_lights compiled: yes 11:12:01 AM shader_color_fog compiled: yes 11:12:01 AM shader_blend_fog compiled: yes 11:12:01 AM shader_blend compiled: yes 11:12:01 AM shader_border compiled: yes 11:12:01 AM Create vertex format 11:12:01 AM Render init 11:12:01 AM Ground model init 11:12:01 AM Character models init 11:12:01 AM Windows init 11:12:01 AM Lists init 11:12:01 AM Load language file: C:\Users\EnderHamner\Desktop\Mine-imator\Other\Languages\english.txt 11:12:01 AM Make transitions 11:12:01 AM Globals init 11:12:01 AM Opening pack from folder: C:\Users\EnderHamner\Desktop\Mine-imator\Other\Textures\ 11:12:01 AM Found key_file: C:\Users\EnderHamner\Desktop\Mine-imator\Other\key.file 11:12:01 AM Loading settings: C:\Users\EnderHamner\Desktop\Mine-imator\Other\settings.file 11:12:01 AM load_format: 3 11:12:01 AM Loading recent: C:\Users\EnderHamner\Desktop\Mine-imator\Other\recent.file 11:12:01 AM Loading closed alerts: C:\Users\EnderHamner\Desktop\Mine-imator\Other\alerts.file 11:12:01 AM Startup OK 11:12:01 AM Resetting project 11:12:01 AM Destroying instances 11:12:01 AM Project resetted 11:12:01 AM Show popup: startup 11:12:02 AM Opening project: C:\Users\EnderHamner\Desktop\Mine-imator\Projects\Sword Fight\Sword Fight.mproj 11:12:02 AM load_folder: C:\Users\EnderHamner\Desktop\Mine-imator\Projects\Sword Fight 11:12:02 AM load_format: 10 11:12:02 AM Resetting project 11:12:02 AM Destroying instances 11:12:02 AM Project resetted 11:12:02 AM save_folder: C:\Users\EnderHamner\Desktop\Mine-imator\Projects\Sword Fight 11:12:02 AM load_iid_offset: 0 11:12:02 AM Templates: 5 11:12:02 AM Timelines: 22 11:12:02 AM Resources: 14 11:12:02 AM Get template iids 11:12:02 AM Get particle type iids 11:12:02 AM Get keyframe iids 11:12:02 AM Get timeline iids 11:12:02 AM Update program 11:12:02 AM Project loaded 11:12:02 AM Loading audio: C:\Users\EnderHamner\Desktop\Mine-imator\Projects\Sword Fight\howl1.ogg 11:12:02 AM Loading audio: C:\Users\EnderHamner\Desktop\Mine-imator\Projects\Sword Fight\Lightsaber activation with sound.mp3 11:12:02 AM Error loading audio 11:12:04 AM Error loading audio 11:12:05 AM Loading audio: C:\Users\EnderHamner\Desktop\Mine-imator\Projects\Sword Fight\Kick-SoundBible.com-1331196005.wav 11:12:05 AM Loading audio: C:\Users\EnderHamner\Desktop\Mine-imator\Projects\Sword Fight\Face punch sound effect.mp3 11:12:05 AM Loading audio: C:\Users\EnderHamner\Desktop\Mine-imator\Projects\Sword Fight\cave1.ogg
  5. Here is my SECOND animation I have ever created. Hope you liek . https://www.youtube.com/watch?v=ybBuG1ltGKU Rigs Used: ErvinGamez Rig by Peanutbutter Timelord
  6. (Inspired by Avril Lavigne's song When You're Gone) (Yes the words in the picture are teh actual lyrics.
  7. Time lies http://www.youtube.com/watch?v=Hv1KXnKys_8&feature=youtu.be
  8. Hey David, I just can't help myself if there is a new update on the developers blog because I need to know what's added. I just can't help myself!
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