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  1. It will be added reflection , ripple on the water, the organization in the list of blocks and special blocks and the language option in Portuguese Brazil ?
  2. We sat beyond a pond, the sun was setting and the night was calling. I felt the breeze of air surround us. "Hey, why is our reflection so different?" Adarubal asked, his green eyes staring at mine. I look at the water, his own soul was reflected and was seating beside Ashu. "Because we are crazy people, living in Fantasy." I told him formally. Then he gave me a ***** slap. Credits to @Keep on Chucking for a simple tutorial. (yes, it's not really reflected.) I notice that the clouds didn't reflect...
  3. Will be using these in a future animation. PS my mine imator crashed saving the water sword and now i have to rig the water sword again
  4. It's another wallpaper, baby!
  5. Finally uploaded it i had a bunch of things that will delay me until i get my own computer which is my mom's time limit and school. Anyway here are my themes for the inugamis, Raoq:demonic/hostile appearence, Icaru: Calm, beautiful, kinda i bit like the suicune of the inugamis, Ramahan: Planned Electrified appearence: kinda like a jolteon or manectric, Belladeon: Planned Angelic/holy, Kro: Planned Demonic, Nightmarish. and yes i know some of the texture are stretched i will fix them when i finally have the time to. http://www.mediafire.com/file/1hza0jd8d1g1mp9/icaru.zip Up close of mane detail. Has icy/aqua blue lighting now. Here is the tongue. The mouth Howling Jost a pose
  6. Fish Tank Pictures: Download: http://www.mediafire.com/file/s5aseznj6h5a733/Fish+tank.zip Credit Appreciated. Any questions ask. Fish not included. Give me criticism. Any problems loading it tell me.
  7. Sometimes theres an alpha glitch where the water is invisible I hez meded rig http://deltadinodeltaandrew.weebly.com/downloads.html
  8. There hasn't been an updated realistic water rig in ages. So I recreated this one so users who use Mine-imator may enjoy the luxuries of realistic water again! I created this from scratch, following the same method as all the previously created rigs. (Very simple) I included 5 different textures for the water from the web, all to suit your needs, you can download more by looking at the credits section where I linked where I got them all from. You can change scale settings to increase/decrease size, or use a different texture by going into the library and selecting a different water texture. Feel free to change the alpha of the water to suit your needs, or change the render depth to fix alpha glitchs. To use, simply import the .object file from the unzipped folder into your animation and should see water! Unless you have different wind settings, the water should look as intended. Terms of use: Download: http://www.mediafire.com/download/i0ifrn64mc2fnry/Emunator+Realistic+Water+Rig.7z Credit:
  9. So before i ramble, let me show you a Picture: As an example of the bug, i put myself failing to swim in water. Now, you might be seeing an issue. My lower half, the part in the Water, seems to be entirely Transparent. I Have myself Highlighted to proof that i do in fact, exist. Now i'm not exactly sure what causes this bug, but it can cause some issues when people are recording underwater segments. Is you want to replicate this, use any minecraft world import with Water, and dip anything in it. Yup.
  10. I searched lot in the entire internet and i didn't find a slime rig than that idea comed up to my mind i hope you guys like it and here's some screenshots: the download link: http://www.mediafire.com/download/fkuz8syw53n4res/Slime_Rig_by_Hichem.rar The password for the archive: hichemgm
  11. Plszz, add Realistic Water and Lava Fix, so then, Mine-Imator will be a Very Cool Minecraft Animating Program
  12. I've been meaning to make my animations be a tad more funnier, but this is a start: https://www.youtube.com/watch?v=ft-1mAFtEy8
  13. The Story While they sleeping Its storming then our house destroyed and we must find a oasis coz you know Searching for Watar Cause Im dieng without water
  14. Hey Guys! I am here with another little wallpaper sorta thing I made. So I guess this is what happens when steve belly flops into the water, Ouch!
  15. https://www.youtube.com/watch?v=utyiNcuM_OU&feature=youtu.be credit to TheVFXBros for the rig!
  16. http://gmc.yoyogames.com/index.php?showtopic=594948 "The Glorious David" said: I'd happily use this if you could work on removing the restrictions. Great job the water would look better with these effects.
  17. http://www.mediafire.com/download/dr0s5b3dtzl0z97/water.rar Download!!!
  18. This is a pretty hard thing to do with GameMaker but none the less its possible. Example Physical Bodies: A soft body accepts deformation unlike a rigid body which denies it. There for when a rigid body falls, it rolls off of other objects still holding it's shape. Rigid body example. Soft body example. How to set up a dynamic body Creating a dynamic body The Glorious David I intend you to use this but I'm sure you have to adjust this to your standards or your set up variables but I hope it helps. Other people can use this to (I made it tutorial style to help people. Enjoy. Creating dynamic bodies is almost the same as creating static bodies. There is one extra argument for dynamic bodies: norotation. If norotation is true, the rotation of the body will not be influenced by other bodies (because the moment of inertia of the body is infinite). body = ep_body_create_dynamic(global.world,false); // false: this body can rotate. You have to set the center of mass, mass and moment of inertia of the body before you can use it. The easiest way to do this is calling ep_body_calculate_mass. This function will calculate the center of mass, mass and moment of inertia of the body based on the shapes you have added to the body. Circle shapes You can create circle shapes in the same way you create box shapes: Polygon shapes Creating polygon shapes is more complicated.(such as a torch or player), because you have to create a polygon first. A polygon can be used by multiple bodies, so usually you can create all polygons immediately after creating the world. There are two things you have to take in mind: Vertices have to be declared in clockwise order (in a left-handed coordinate system). All polygons have to be convex. If a body is concave you have to create multiple convex polygons. You can use multipolygons to accomplish that. Simulating You have to call ep_world_update_contacts and ep_world_simulate_step to simulate one step. Usually this is done in the end step event of the controller. After simulating a step you have to update the position and orientation of the objects in Game Maker to see the results of the simulation. This is usually done in the end step event of the objects. Tip you should probably destroy the object/player after leaving the room. Okay
  19. Did I mention I'm hydrokinetic?
  20. MagicMation

    Fish Rig!

    Fish rig coming soon! update: download available here: Here's a preview.
  21. Marixe0916

    Yacht

    http://rapidshare.com/files/2714016733/Yacht.schematic there might be little bit of water so im to lazy to post picture so just download it to see it LINK IS BROKEN!!!!
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