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Found 10 results

  1. Cautions!:To avoid any Miss understanding Among Us, I wanna tell ya first that was I typing this post with Happy Words, Or more specifically like Ads Commercials. Okay let's jump into the Point! Tired of Sliding the Slider of the Timeline, Or End Up clicking the Taskbar? Not a problem! With just clicking the Middle Mouse Button, You can Move the Timeline wherever You want, From Left to Right, And Up to Down. Have a bunch of Rigs Files, and Can't easily Identified every MiModels because the Icon of the File is Blank Paper? Not a Problem! Try to Open the Mimodel, then Once you open it, It will show ya to open the file with various of Format, In here Just browse a Modelbench Software, Then Click Enter, And Don't Forgot to checklist the Always use this Software text, or whatever it is that are in the same meaning. |DISCLAIMER! Before doing the Step number 2.All you gotta do is simply use a useless/temporary Mimodel File,Then Do the same operation like before.| Why? Because It maybe can caused your MiModels File Can't be opened,So thats why I recomended you to Use the Temporary MiModel File. Want the position of the Spotlight match the Render Area without wasting your time to Position it Manually? Yes! Of course you can!, With Adding a temporary camera then set your camera to the position of what you wanted to be, Then once that done you just need to Copy the Position Value, Rotation Value from the Temporary Camera into the Spotlight, And then Boom! Your Spotlight will be in the right position! If you are the Low Spec Users, Then you might wanna working with your projects without Crashing by Unknown Problems. Well yes you are in the right place! Make sure you created a Copy of Your Projects when you're Progress are about 50%,Then IF the project Crashing, you can keep working with the Copy of Your Projects, Or you can Recover your Projects by Browsing your projects and Set the Filter on the top up File Explorer into MiBackup files. Wanna make an Animations that are good in general? Well you need to try this method. The Method is After knowing the Themes of your Animations, Next what you need to do is by Drawing a StoryBoard. StoryBoard is a graphic organizer that consists of illustrations or images displayed in sequence for the purpose of pre-visualising a motion picture, animation, motion graphic or interactive media sequence. This is a Professional Method of Making an Animations Scene. Always Practicing your skills start from Renders, and Animations. Well I hope this can be helpful for ya that are Seriously Learning Mine-Imator/Working With Mine-Imator. Good Luck Practicing, And Like Always. STAY CREATIVE!
  2. I thought it would be fun to make something like this, if anyone is considering making a comic of their own sometime. Plus I need to use the stuff in here because I usually don't follow these rules. Also, I used no lighting. This was spur of the moment. And yes, I broke my own rules at some points to show you guys what not to do. Let me know if this was helpful in an way! ALSO ALSO if you want to see another tutorial on stuff with comics let me know, I'll see what I can do
  3. So I thought I would make a tutorial for people that have no idea how to mod Mine-imator, to know how to mod Mine-imator. In these small tutorials, I will be covering how to add small features to Mine-imator very easily just so you can get your feet wet in modding. So go get yourself a fresh copy of the source code, and let's jump right into the tutorials. Tutorial 1.) How to add another 'Frames Per Second' option in the program settings. Difficulty Level: ★ ★ ★ ★ ★ Tutorial 2.) How to fix Mine-imator's vine color and desert color. Difficulty Level: ★ ★ ★ ★ ★ I'll add more tutorials when I get around to it.
  4. A lil while ago I completed a full beginner's guide for the latest version of Mine-imator (1.1.2), so here is the playlist containing all parts of the series. If you're new to Mine-imator, this series should go a long way to answering any of the initial questions you may have.
  5. Hey Guys! Today is my first post I ever made on the Mine-Imator forums... And today's RIG is a Tree Rig!!! It was hand made by me all in Mine-Imator!!! No schematics!!! Please Enjoy the first RIG I made and I hope it helped! This tree is just as an ingame one! Please make the topic HOT! by giving more views and commenting All tree rigs i have seen are good but arent as good because havent added enough LEAVES to make it like ingame kinda lol but TRY THIS one and if you want updates i will do it straight up DOWNLOAD: http://www.mediafire.com/?9exrwakxf1t148b
  6. Mine-Imator HandBook: "Teaching Mine-Imator ever since June on a daily basis!" Tutorials: Wanna see a tutorial idea made into a video? Then please do leave a suggestion below! Episode #1 - Walk Cycle Episode #2 - ???
  7. I am going to be making an active tutorial to help you with making rigs and possibly animations. I will be using skype (No cam) and message you and use a view of my screen to help you with step by step help. If you have any questions comment below ^-^ I hope i can help you all
  8. Over the next few months I will be making 1.0.0 tutorials. Since the version is so new, and improved, people will need ALOT of help. Using the Workbench, library and keyframes: Creating Particles and using the particle editor: Customizing the interface: Using the Camera and adding blur Rendering Videos and Images More Soon... Fog, terrain and background Making rigs
  9. What is Mine-imator? History Development How do I use Mine-imator? Tutorials Resources Tips/Tricks Trivia Mine-imator/Animating Vocabulary Background Blocks Camera Characters Import Instances Items Keyframes Library Lights ​ Performance Log (Depreciated/Removed) Project Properties Rigs Scenery Settings Special Blocks Textures Timeline Visibility History Mine-imator is a freeware program created and currently being developed by . It allows you create Minecraft animations easily without the pain of purchasing a £2,500 from Maxon Computers. Initially, around the end of 2012, The Glorious David began to write the program we know today. However, the average download rate per day was only ~___ per day. After a little help from sharing YouTube videos, creating a forum page, and frequently keeping the community updated, Mine-imator has reached over seven-hundred thousand downloads overall! Development On September 20, 2012, an extremely early beta version of Mine-imator was released. Four months following, The Glorious David says that he's going to start constructing version 0.6.0. Merely a day later, December 6, 2012, he updates the developer blog, saying: "Open-able chests and double chests added. This new category will be called 'Special blocks' and there will be an option to automatically create special blocks out of a .schematic. Now for levers and pistons!" The following day, leavers and pistons are added and a picture of what working on the program looks like is shown with the caption: Silverfish, everyone's favorite mob, were added the following day. On the sixteenth of December, the option of customized settings were implemented for the euphoria of your eyes. A couple days later, The Glorious David adds bats and useful/not-so-useful settings into the software that enables the animator to do more with it. More mobs are added into the program during the Christmas eve hours of 2012; after Mojang's "Pretty Scary Update." (Witches, Withers, and Zombie Villagers...) Five days prior to Christmas the community receives a belated present from The Glorious David: Mine-imator v0.6.1 that includes new features and squashed bugs. Using the item instance, The Glorious David makes a simple cape rig a few days after the 2013 new year. Then the capabilities of chests with item instances inside, and a new performance log for 0.6.2 are implemented. Then, there is silence for a time. On March 31, The Glorious David announces he's commenced work on Mine-imator 0.7.0 which adds a new world importer; animated water, lava, fire, and portals; clouds; and new blocks from Minecraft v1.4.2. During the beginning of Summer vacation, 2013, The Glorious David releases the Mine-imator snapshot for 0.7.0. Mine-imator then enters a phase were the community seeks revenge from their creator due to minimal updates.... gah! (Okay no, but I'm tired of typing and will update this anchor later...) Tutorials
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