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  1. I think a recent saves button can be useful Something like this: You agree?
  2. I have seen many times, people posting they have accidentally voted a topic down, instead of up and vice versa. My suggestion is, what about a button that removes the rep vote, Just a suggestion, I don't know if it is possible. Hopefully The Glorious The Glorious David Sees (I don't know if you can already do this)
  3. I think there should be an option to where you can adjust which way light is directed. Like, say if I had a flashlight, I would want the light to be projected outward from the flashlight not surrounding it. Just a suggestion.
  4. This is a short little suggestion, but I have noticed the Blaze and Ender Dragon is missing when selecting the model of a character. I know the Ender Dragon is a complicated mob, so I don't expect it straight away. The blaze however, is not too complicated, so please can we have them added? Also, the horse mob will come out in 1.6, so can we have that when 1.6 is out? (Before will make me happy though.) Thanks for reading.
  5. Hello, As new member of this forum, I post this topic to share with you some ideas that I had while using Mine-imator. Post a reply and comment if you like them! Here are my suggestions: 1. New exportation settings I think it would be great to create a new exportation panel, accessible with an icon in the top bar. Some new useful settings can be created there: Frame size: the user can choose there the size (in pixel) of his render. Common presets like 720*576 (DV) or 1280*720 (HD) should be avaible. A red square is drawn in the view to indicate the final render zone. Anti-aliasing: I don’t know if it is possible to add this kind of function, but it would be nice to have this. Export a part of the animation: the user can set two time limits; the animation is exported between them. Save as PNG file with a transparent background. A preview: https://dl.dropboxusercontent.com/u/5500711/suggestionsmcine/exportsettings.png 2. Better camera control It is not always easy to move the camera or to place it with precision. I propose to add position and rotation controls in the camera keyframe menu, and to create a new button in the top bar containing predefined views such as top, front, left or right (as in many 3D softwares). Preview: https://dl.dropboxusercontent.com/u/5500711/suggestionsmcine/cameraviews.png 3. Skin download menu It would be nice to add an option in the Skin menu from the character creation panel allowing the user to download a player’s skin directly from Minecraft servers by indicating his playername. > 4. Coordinates textboxes to adjust the position of an item I propose to add three X-Y-Z coordinates textboxes under the green position area in the keyframe panel, it would make the positioning in the render window more simple and accurate. 5. The ability to 'lock' position and rotation with shift key Many 3d softwares allow to constrain rotation on 45° values by pressing a key while rotating an item. It could be nice to add this in Mine-imator, for example by pressing shift while using a rotation gizmo. It could also be applicable for moving items in render window according to a grid. 6. Duplicate items in render window by pressing CTRL and dragging an object to a new position. 7. The possibility to change the grid snapping value, or to adapt it to the size of a Minecraft block. 8. For the timeline: I have four propositions: To allow to modify the order of the items. To add groups of items that can be contracted or expanded To add a search field to find quickly a line, useful when there are many objects in a scene. To allow to go to a certain timing by clicking on the time code and entering a custom value (as in After Effects). 9. For the keyframe panel: A copy/paste button of all the settings to a new item without entering them manually The ability to save the current look of a character as a preset, or to save the animation between two keypoints, and to use it later as preset on other items. 10. More keyboard settings As French speaking user of Mine-imator, I use an AZERTY keybord, so the hotkeys of the software are placed in a strange way. Il would be nice to modify them to have a logical structure. I’ve also thought to a multilingual version of the software, but I’ve seen that the idea has already been proposed. If needed, I’m voluntary for making a French translation of the software. The preview : https://dl.dropboxusercontent.com/u/5500711/suggestionsmcine/commands.png 11. Creation of a preset library It would be nice to have a preset library that stays for all the projects, containing skins, schematics and animation templates that could be simply added in a project by dropping them in the render view, and maybe to create a download interface from the software to let the users share their content without using the forum. But I’m conscious that this is a huge work. PS: I presume that there are some mistakes in my text, so if an English speaker wants to correct it, do not hesitate to send me a message!
  6. Is it possible to add modpack items in that are not normal blocks, such as creatures or things? Through my reasoning (and tell me if I am wrong), the models and whatnot are already in the mod, so they would not need to be recreated, and only need to be added to the "entity list." If this is the case, I recommend a feature where we put a mod file into the program, it sweeps it for model folders, and adds them to the models list. The skins could be applied as any non-default skin is applied. If this is not the case, then mark this off as incoherent rambling and alert me to my mistake please.
  7. I know many people have asked before but can you make a mine-imator made for the mac instead of having to do a bunch of stuff with wine or quartz because it would just make it easier for a lot of people. Also when you download mine-imator to the mac it always lags.
  8. now before i start i just want to say i already know about user made facial rigs, but i do have a few problems with them. 1 too many parts to scroll through in the project library 2 you cant really duplicate the rig since its a mine imator project file (unless your willing to duplicated every little part of the face) making it impossible to have multiple characters with a facial rig with in the same animation.project. so it would be vary helpful if there was a special face rig for every character/mob another thing that would be pretty cool is maybe a lip syncing tool within mine-imator. (for those who don't know what lip syncing is, it is where people fit the lip movement of an animated face with words to make it look like someone is talking.) the glorious david if you are reading this please take these features into consideration
  9. Hmm....What if Mine-imator detects every pixel as voxel? Now,don't downrate because it is so much work These are suggestions: Pixel to voxel Better support for many things Support for importing models from mods.
  10. I think it'd be nice to be able to bend the torso, like you can have it bend half-way. So you can have more realistic rolls, stuff like that. David, if you read this. Can you please add this to 0.7 or some future update?
  11. Hello there, as most of you might know, Techne is a tool made for making Minecraft models. Right now, you can only choose the pre-made models, but if Techne-support is added, you can create your own models and use them in your animations! I hope you guyslike this idea. If this is impossible, i'd like to see the enderdragon and the wither getting implemented in Mine-Imator. Right now, they are the only mobs not in the game and i'm planning to make a video featuring them.
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