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  1. Can U add a sound effects library so we would rather add sounds inprogram rather than downloading sounds and putting them in a movie maker or somethin like a video editor program? That would be a nice Suggestion
  2. I like how you can move things in mine-imator, it's easy and simple, but what if you could move thing with your mouse aswell? i just think it will make moving and positioning alot faster Example: i need to move a character from one side of the scenery to the other instead of drasgging and moving your camera or typing a random number into one of the position values you could just click on your character and drag it there.
  3. So, while animating a test animation i looked up how many frames is 10 seconds using a tempo of 13 Then i though why not add a marker so we can mark specific spots and name it on the timeframe and when we scroll over we can see what we need to do there This might not be an explination but i kinda make a ok point Is this a good idea?
  4. FUN RIGHT!?... no it's not... just some guy or girl coming in spamming whit loads and loads of random letters. P.S. this are non edited. only slightly shrunken down pictures. i feel this is a serious thing. the chat shoud be slightly remade, in my opinion.
  5. Inactive

    Twisting

    Wouldn't twisting be cool in Mine-imator? I don't know how hard it would be to implement this onto Mine-imator, but I think this feature will make animations better. For those of you who need an example:
  6. So can i change my post name to something else? And also if we can't change it then can someone make it so that we (Mine-imator Forum users) can?
  7. Something on the bottom that tells you how many minutes a animation is depending on frames and framerate so people can tell how long a animation is before exporting?
  8. Maybe there should be a default profile picture for peeps who don't have a profile pic. And i was thinking this could be it:
  9. I think that they should add a feature to copy and paste parts so its not so awkward. <button type="button">Click Me!</button>
  10. We have a surface that can be used to make pictures but it would be cool if you just made a item and didn't need to make a whole item sheet. and since it's 2D i would like a 3D option for surfaces other idea was a stretch to fit option, so when you post it, it will stretch the picture to form a square, so if it's a rectangle picture, it will make it a square, which isn't so good cause you need to stretch it yourself, Dunno if this has been asked before but i want this so i dont need to make a item sheet just for one textured item.
  11. Hey guys, Ocelot. Lately I've noticed that Mine-imator can't seem to open .jpg files. When I try to add one, I get told that it was 'made with a newer version.' It's been quite a hinderance to me, and I wondered if .jpg support is going to be added or if this is a glitch? Thanks
  12. This will be pretty helpful, but i got a idea, to make this more, useful Wouldn't it be cool if you could decide how many Humans,mobs,blocks,lights,cameras, yeah you get the point, instead of going back and repeating it, you can just do it right there, decide a number and there you go. Example: Amount: 5 Humans *click* *5 Humans appears at the same spot. Why do i want this You don't need to click the bench over and over again, just to get a new character Easily get a bunch of people ready, More time to animate! or make wallpapers! I want to hear your opinions on this, and your opinion David.
  13. When i have my character in a position where many numbers and bends and rotations are active, and i want my character to be standing like it was when i first created it, i use the instant transition, and then i take every body part and i manually set every value back to 0. This is very tedious, especially if you have your guy in a position like this What would be great to have, is a button for each body part keyframe, that sets every value to zero when pressed. This would be very useful if you want to reset all values of your character to 0 in a few seconds, and just continue animating without having to bother with setting everything to 0 again. What do you guys think? Yay or Nay?
  14. Hey guys, Ocelot here! I know this isnt the best time to post, but I'd just like to make a Suggestion: Bring back the old Save features. Keep the new ones, but add the old, easier ones back in. I found them much easier to navigate, plus some codecs don't seem to exist as actual ' files.' The default 'full frames' rendering seems to take up a lot of time and space, which is what I'm stuck with at the moment. I think the old ones should be added back in as an option. Is it possible? Is it going to be added as an option? Is something like this planned? -Thanks
  15. I suggest that we'll add an option for inner cut, like in happy wheels. it can help with rigging because that way you won't have to use 1000 blocks or a giant schematic just to make a hollow cylinder or sphere or something. Example:
  16. Hi Maybe Tapatalk support for forum? Tapatalk is application for mobile (Windows Phone, Android and iOS). Quotes from the website Tapatalk FAQ
  17. Hey guys, Ocelot here! I think this has been suggested before, but I'm going to reiterate it... What if we had time rotations? If you don't get what I mean, example: -Time wheel- 24000 It would basically display the time in minecraft time. But that's not all, what if... -Time Wheel- 48000 Instead of spinning the wheel twice and just going through the different days twice, what if spinning it twice makes two days pass? If the time is going to have a keyframe, you could make time speed up or show the passing off time by making the days pass quickly. The number under the time wheel would show you how much time/many days have passed. I hope this makes sense. (Or is it already being added?) EDIT: Can someone please move this to Mine-imator suggestions?
  18. Hey Guys, Ocelot here! One thing I've noticed is that when selecting two particles from the the texture sheet, it selects the whole row as well... I can't get a picture but I'll try my best to demonstrate... What I want: (The letters represent different textures) Bold = Selected​ A B C D E F G H I J K L M N O P Q R S T U What Happens instead: A B C D E F G H I L K L M N O P Q R S T U I hope this makes sense. Is this going to be added/or if not, is it possible?
  19. Hey guys, Ocelot here! Lately I've been seeing a lot of: 'That status was perfect' or '+1000' in response to status updates. It got me thinking. Is it possible to 'Like' or 'uprep' a status update, or a comment posted on a status update? I'll understand if it's not possible, due to forum limits and whatnot, although it would be a nice feature to have.
  20. I do not know why, but I do not like the new type of camera settings, I'd rather be able to choose whether or not you can set the camera so as in 0.7, or the new way. Thank you for your attention ...
  21. can it be possible in the forums that in the recent topic section there can be a "See All Recent Topics" button,because sometimes i seem to miss something that i get excited for a few days before. Example:
  22. my suggestion is this: make an option that makes an object visible in the work camera but invisible in other cameras Example:
  23. I personally hate using 3D manipulator widgets (Little red, yellow, and blue arrows and circles) for animating and much prefer using hotkeys. Here's a list of simple hotkeys I think should be added: S= Scale (Pressing X, Y, or Z would allow you to manipulate the on the corresponding axis.) R= Rotate (Pressing X, Y, or Z would allow you to manipulate the on the corresponding axis.) G= Grab (Freely move the object on all axes, Pressing X, Y, or Z would allow you to manipulate the on the corresponding axis.) D= Deselect (the current object selected) I= Insert Keyframe (These should all be customizable in the settings) I'm sure more could be more created for more specific tasks but these were the most basic ones I could think of. Thanks for reading!
  24. i think we should be able to choose the font we want in the text tool instead of using the default minecraft font Example:
  25. I have a suggestion that I thought of while making an animation in which I included my own walking animation for a zombie. This idea happened when I found and used the copying and pasting of keyframes to repeat movement, however it was difficult and so I thought of something which may help to reduce frustration with repetitive re-creation of motion. The idea is basically the ability to create your own preset animations. A way to import segments of animation that you choose to save in order to skip the long task of making your own animation over and over keyframe by keyframe. This also eliminates the need for making too many preset animations of your own by letting the people tweak and create animations to use as presets that suit their style and desires. In order for this to work, the imported animation would need to ignore the position of the character where they are (in other words, not move the character to the same place as the keyframes were when first recorded), however it could be taken even farther in possibly moving the character towards the direction of the walking animation as decided by how far and where they moved when it was saved originally. If these animations are saved as their own file type this could also open up the world of animators sharing their own custom presets and for a higher ability for people to create animations that look great with ease. Please note that I have no idea of how the programming language used for Mine-Imator works and that even though it is most likely possible, I would rather not bother The Glorious David from his already outstanding work in the event that this task would be extremely difficult or unreasonable.
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