Search the Community
Showing results for tags 'shading'.
-
Something I made not too long ago and I'm not all dissatisfied with it like my other renders.
- 1 reply
-
- zerg
- zerghunter
- (and 10 more)
-
Just a small test involving a green screened Mine-imator character running. Recorded the background with fraps and imported the character into it. Adding lighting effects on the character, but having trouble getting him to cast a shadow. If anyone knows how using adobe after effects, please let me know if you don't mind.
- 2 replies
-
- green screen
- lighting
-
(and 2 more)
Tagged with:
-
I was looking at some MI 1.0.0 scenery with shading on, and i noticed it has a lack of ambient occlusion. Here's a picture to give you some insight on what I'm talking about: Basically, it gives the edges of objects a dark outline, which makes it looks extremely nice. When i look at Mineimator however, i see no ambient occlusion. I was able to make some make-shift ambient occlusion by toying with the shadow setting a bit, but it makes everything else look bad and it only works in some parts. The first picture is the 100% standard shadow settings in mineimator The second one is my make-shift ambient occlusion: Normal shadow settings Make-shift Ambient occlusion I would love to see this in mineimator, along with the bloom effect, but that's been suggested a million times already, and David is already planning to add it anyway. Thank you for your time