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Found 3 results

  1. Something I made not too long ago and I'm not all dissatisfied with it like my other renders.
  2. Just a small test involving a green screened Mine-imator character running. Recorded the background with fraps and imported the character into it. Adding lighting effects on the character, but having trouble getting him to cast a shadow. If anyone knows how using adobe after effects, please let me know if you don't mind.
  3. I was looking at some MI 1.0.0 scenery with shading on, and i noticed it has a lack of ambient occlusion. Here's a picture to give you some insight on what I'm talking about: Basically, it gives the edges of objects a dark outline, which makes it looks extremely nice. When i look at Mineimator however, i see no ambient occlusion. I was able to make some make-shift ambient occlusion by toying with the shadow setting a bit, but it makes everything else look bad and it only works in some parts. The first picture is the 100% standard shadow settings in mineimator The second one is my make-shift ambient occlusion: Normal shadow settings Make-shift Ambient occlusion I would love to see this in mineimator, along with the bloom effect, but that's been suggested a million times already, and David is already planning to add it anyway. Thank you for your time
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